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1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 52; RUN: llc -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 < %s | FileCheck -check-prefix=GFX9 %s3 4; Reduce a 64-bit add by a constant if we know the low 32-bits are all5; zero.6 7; add i64:x, K if computeTrailingZeros(K) >= 328; => build_pair (add x.hi, K.hi), x.lo9 10define amdgpu_ps i64 @s_add_i64_const_low_bits_known0_0(i64 inreg %reg) {11; GFX9-LABEL: s_add_i64_const_low_bits_known0_0:12; GFX9: ; %bb.0:13; GFX9-NEXT: s_add_i32 s1, s1, 0x4000014; GFX9-NEXT: ; return to shader part epilog15 %add = add i64 %reg, 1125899906842624 ; (1 << 50)16 ret i64 %add17}18 19define amdgpu_ps i64 @s_add_i64_const_low_bits_known0_1(i64 inreg %reg) {20; GFX9-LABEL: s_add_i64_const_low_bits_known0_1:21; GFX9: ; %bb.0:22; GFX9-NEXT: s_add_i32 s1, s1, 123; GFX9-NEXT: ; return to shader part epilog24 %add = add i64 %reg, 4294967296 ; (1 << 32)25 ret i64 %add26}27 28define amdgpu_ps i64 @s_add_i64_const_low_bits_known0_2(i64 inreg %reg) {29; GFX9-LABEL: s_add_i64_const_low_bits_known0_2:30; GFX9: ; %bb.0:31; GFX9-NEXT: s_add_i32 s1, s1, 232; GFX9-NEXT: ; return to shader part epilog33 %add = add i64 %reg, 8589934592 ; (1 << 33)34 ret i64 %add35}36 37define amdgpu_ps i64 @s_add_i64_const_low_bits_known0_3(i64 inreg %reg) {38; GFX9-LABEL: s_add_i64_const_low_bits_known0_3:39; GFX9: ; %bb.0:40; GFX9-NEXT: s_add_i32 s1, s1, 0x8000000041; GFX9-NEXT: ; return to shader part epilog42 %add = add i64 %reg, -9223372036854775808 ; (1 << 63)43 ret i64 %add44}45 46define amdgpu_ps i64 @s_add_i64_const_low_bits_known0_4(i64 inreg %reg) {47; GFX9-LABEL: s_add_i64_const_low_bits_known0_4:48; GFX9: ; %bb.0:49; GFX9-NEXT: s_add_i32 s1, s1, -150; GFX9-NEXT: ; return to shader part epilog51 %add = add i64 %reg, -4294967296 ; 0xffffffff0000000052 ret i64 %add53}54 55define i64 @v_add_i64_const_low_bits_known0_0(i64 %reg) {56; GFX9-LABEL: v_add_i64_const_low_bits_known0_0:57; GFX9: ; %bb.0:58; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)59; GFX9-NEXT: v_add_u32_e32 v1, 0x40000, v160; GFX9-NEXT: s_setpc_b64 s[30:31]61 %add = add i64 %reg, 1125899906842624 ; (1 << 50)62 ret i64 %add63}64 65define i64 @v_add_i64_const_low_bits_known0_1(i64 %reg) {66; GFX9-LABEL: v_add_i64_const_low_bits_known0_1:67; GFX9: ; %bb.0:68; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)69; GFX9-NEXT: v_add_u32_e32 v1, 1, v170; GFX9-NEXT: s_setpc_b64 s[30:31]71 %add = add i64 %reg, 4294967296 ; (1 << 32)72 ret i64 %add73}74 75define i64 @v_add_i64_const_low_bits_known0_2(i64 %reg) {76; GFX9-LABEL: v_add_i64_const_low_bits_known0_2:77; GFX9: ; %bb.0:78; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)79; GFX9-NEXT: v_add_u32_e32 v1, 2, v180; GFX9-NEXT: s_setpc_b64 s[30:31]81 %add = add i64 %reg, 8589934592 ; (1 << 33)82 ret i64 %add83}84 85define i64 @v_add_i64_const_low_bits_known0_3(i64 %reg) {86; GFX9-LABEL: v_add_i64_const_low_bits_known0_3:87; GFX9: ; %bb.0:88; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)89; GFX9-NEXT: v_add_u32_e32 v1, 0x80000000, v190; GFX9-NEXT: s_setpc_b64 s[30:31]91 %add = add i64 %reg, -9223372036854775808 ; (1 << 63)92 ret i64 %add93}94 95define i64 @v_add_i64_const_low_bits_known0_4(i64 %reg) {96; GFX9-LABEL: v_add_i64_const_low_bits_known0_4:97; GFX9: ; %bb.0:98; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)99; GFX9-NEXT: v_add_u32_e32 v1, -1, v1100; GFX9-NEXT: s_setpc_b64 s[30:31]101 %add = add i64 %reg, -4294967296 ; 0xffffffff00000000102 ret i64 %add103}104 105define amdgpu_ps i64 @s_add_i64_const_high_bits_known0_0(i64 inreg %reg) {106; GFX9-LABEL: s_add_i64_const_high_bits_known0_0:107; GFX9: ; %bb.0:108; GFX9-NEXT: s_add_u32 s0, s0, -1109; GFX9-NEXT: s_addc_u32 s1, s1, 0110; GFX9-NEXT: ; return to shader part epilog111 %add = add i64 %reg, 4294967295 ; (1 << 31)112 ret i64 %add113}114 115define i64 @v_add_i64_const_high_bits_known0_0(i64 %reg) {116; GFX9-LABEL: v_add_i64_const_high_bits_known0_0:117; GFX9: ; %bb.0:118; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)119; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, -1, v0120; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc121; GFX9-NEXT: s_setpc_b64 s[30:31]122 %add = add i64 %reg, 4294967295 ; (1 << 31)123 ret i64 %add124}125 126define <2 x i64> @v_add_v2i64_splat_const_low_bits_known0_0(<2 x i64> %reg) {127; GFX9-LABEL: v_add_v2i64_splat_const_low_bits_known0_0:128; GFX9: ; %bb.0:129; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)130; GFX9-NEXT: v_add_u32_e32 v1, 1, v1131; GFX9-NEXT: v_add_u32_e32 v3, 1, v3132; GFX9-NEXT: s_setpc_b64 s[30:31]133 %add = add <2 x i64> %reg, <i64 4294967296, i64 4294967296> ; (1 << 32)134 ret <2 x i64> %add135}136 137define <2 x i64> @v_add_v2i64_nonsplat_const_low_bits_known0_0(<2 x i64> %reg) {138; GFX9-LABEL: v_add_v2i64_nonsplat_const_low_bits_known0_0:139; GFX9: ; %bb.0:140; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)141; GFX9-NEXT: v_add_u32_e32 v1, 1, v1142; GFX9-NEXT: v_add_u32_e32 v3, 2, v3143; GFX9-NEXT: s_setpc_b64 s[30:31]144 %add = add <2 x i64> %reg, <i64 4294967296, i64 8589934592> ; (1 << 32), (1 << 33)145 ret <2 x i64> %add146}147 148define amdgpu_ps <2 x i64> @s_add_v2i64_splat_const_low_bits_known0_0(<2 x i64> inreg %reg) {149; GFX9-LABEL: s_add_v2i64_splat_const_low_bits_known0_0:150; GFX9: ; %bb.0:151; GFX9-NEXT: s_add_i32 s3, s3, 1152; GFX9-NEXT: s_add_i32 s1, s1, 1153; GFX9-NEXT: ; return to shader part epilog154 %add = add <2 x i64> %reg, <i64 4294967296, i64 4294967296> ; (1 << 32)155 ret <2 x i64> %add156}157 158define amdgpu_ps <2 x i64> @s_add_v2i64_nonsplat_const_low_bits_known0_0(<2 x i64> inreg %reg) {159; GFX9-LABEL: s_add_v2i64_nonsplat_const_low_bits_known0_0:160; GFX9: ; %bb.0:161; GFX9-NEXT: s_add_i32 s3, s3, 2162; GFX9-NEXT: s_add_i32 s1, s1, 1163; GFX9-NEXT: ; return to shader part epilog164 %add = add <2 x i64> %reg, <i64 4294967296, i64 8589934592> ; (1 << 32), (1 << 33)165 ret <2 x i64> %add166}167 168; We could reduce this to use a 32-bit add if we use computeKnownBits169define i64 @v_add_i64_variable_high_bits_known0_0(i64 %reg, i32 %offset.hi32) {170; GFX9-LABEL: v_add_i64_variable_high_bits_known0_0:171; GFX9: ; %bb.0:172; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)173; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, 0, v0174; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, v1, v2, vcc175; GFX9-NEXT: s_setpc_b64 s[30:31]176 %zext.offset.hi32 = zext i32 %offset.hi32 to i64177 %in.high.bits = shl i64 %zext.offset.hi32, 32178 %add = add i64 %reg, %in.high.bits179 ret i64 %add180}181 182; We could reduce this to use a 32-bit add if we use computeKnownBits183define amdgpu_ps i64 @s_add_i64_variable_high_bits_known0_0(i64 inreg %reg, i32 inreg %offset.hi32) {184; GFX9-LABEL: s_add_i64_variable_high_bits_known0_0:185; GFX9: ; %bb.0:186; GFX9-NEXT: s_add_u32 s0, s0, 0187; GFX9-NEXT: s_addc_u32 s1, s1, s2188; GFX9-NEXT: ; return to shader part epilog189 %zext.offset.hi32 = zext i32 %offset.hi32 to i64190 %in.high.bits = shl i64 %zext.offset.hi32, 32191 %add = add i64 %reg, %in.high.bits192 ret i64 %add193}194