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1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py2; RUN: llc -mtriple=amdgcn -mcpu=gfx1010 < %s | FileCheck -check-prefix=GFX10 %s3 4define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s) {5; GFX10-LABEL: sample_cd_1d:6; GFX10:       ; %bb.0: ; %main_body7; GFX10-NEXT:    image_sample_cd_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D8; GFX10-NEXT:    s_waitcnt vmcnt(0)9; GFX10-NEXT:    ; return to shader part epilog10main_body:11  %v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)12  ret <4 x float> %v13}14 15define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {16; GFX10-LABEL: sample_cd_2d:17; GFX10:       ; %bb.0: ; %main_body18; GFX10-NEXT:    v_perm_b32 v2, v3, v2, 0x504010019; GFX10-NEXT:    v_perm_b32 v0, v1, v0, 0x504010020; GFX10-NEXT:    image_sample_cd_g16 v[0:3], [v0, v2, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D21; GFX10-NEXT:    s_waitcnt vmcnt(0)22; GFX10-NEXT:    ; return to shader part epilog23main_body:24  %v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)25  ret <4 x float> %v26}27 28define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s) {29; GFX10-LABEL: sample_c_cd_1d:30; GFX10:       ; %bb.0: ; %main_body31; GFX10-NEXT:    image_sample_c_cd_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D32; GFX10-NEXT:    s_waitcnt vmcnt(0)33; GFX10-NEXT:    ; return to shader part epilog34main_body:35  %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)36  ret <4 x float> %v37}38 39define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {40; GFX10-LABEL: sample_c_cd_2d:41; GFX10:       ; %bb.0: ; %main_body42; GFX10-NEXT:    v_perm_b32 v3, v4, v3, 0x504010043; GFX10-NEXT:    v_perm_b32 v1, v2, v1, 0x504010044; GFX10-NEXT:    image_sample_c_cd_g16 v[0:3], [v0, v1, v3, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D45; GFX10-NEXT:    s_waitcnt vmcnt(0)46; GFX10-NEXT:    ; return to shader part epilog47main_body:48  %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)49  ret <4 x float> %v50}51 52define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s, float %clamp) {53; GFX10-LABEL: sample_cd_cl_1d:54; GFX10:       ; %bb.0: ; %main_body55; GFX10-NEXT:    image_sample_cd_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D56; GFX10-NEXT:    s_waitcnt vmcnt(0)57; GFX10-NEXT:    ; return to shader part epilog58main_body:59  %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)60  ret <4 x float> %v61}62 63define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {64; GFX10-LABEL: sample_cd_cl_2d:65; GFX10:       ; %bb.0: ; %main_body66; GFX10-NEXT:    v_perm_b32 v2, v3, v2, 0x504010067; GFX10-NEXT:    v_perm_b32 v0, v1, v0, 0x504010068; GFX10-NEXT:    image_sample_cd_cl_g16 v[0:3], [v0, v2, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D69; GFX10-NEXT:    s_waitcnt vmcnt(0)70; GFX10-NEXT:    ; return to shader part epilog71main_body:72  %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)73  ret <4 x float> %v74}75 76define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp) {77; GFX10-LABEL: sample_c_cd_cl_1d:78; GFX10:       ; %bb.0: ; %main_body79; GFX10-NEXT:    image_sample_c_cd_cl_g16 v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D80; GFX10-NEXT:    s_waitcnt vmcnt(0)81; GFX10-NEXT:    ; return to shader part epilog82main_body:83  %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)84  ret <4 x float> %v85}86 87define amdgpu_ps <4 x float> @sample_c_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {88; GFX10-LABEL: sample_c_cd_cl_2d:89; GFX10:       ; %bb.0: ; %main_body90; GFX10-NEXT:    v_mov_b32_e32 v8, v291; GFX10-NEXT:    v_mov_b32_e32 v2, v092; GFX10-NEXT:    v_perm_b32 v4, v4, v3, 0x504010093; GFX10-NEXT:    v_perm_b32 v3, v8, v1, 0x504010094; GFX10-NEXT:    image_sample_c_cd_cl_g16 v[0:3], v[2:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D95; GFX10-NEXT:    s_waitcnt vmcnt(0)96; GFX10-NEXT:    ; return to shader part epilog97main_body:98  %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)99  ret <4 x float> %v100}101 102declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1103declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1104declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32, float, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1105declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1106declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1107declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1108declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32, float, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1109declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1110 111attributes #0 = { nounwind }112attributes #1 = { nounwind readonly }113attributes #2 = { nounwind readnone }114