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1; RUN: llc -mtriple=arm-eabi %s -o /dev/null2 3define void @execute_shader(ptr %OUT, ptr %IN, ptr %CONST) {4entry:5	%input2 = load <4 x float>, ptr null, align 16		; <<4 x float>> [#uses=2]6	%shuffle7 = shufflevector <4 x float> %input2, <4 x float> <float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00>, <4 x i32> <i32 2, i32 2, i32 2, i32 2>		; <<4 x float>> [#uses=1]7	%mul1 = fmul <4 x float> %shuffle7, zeroinitializer		; <<4 x float>> [#uses=1]8	%add2 = fadd <4 x float> %mul1, %input2		; <<4 x float>> [#uses=1]9	store <4 x float> %add2, ptr null, align 1610	ret void11}12