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1; RUN: opt -S -passes=dxil-translate-metadata %s | FileCheck %s2target triple = "dxil-pc-shadermodel6.0-vertex"3 4; CHECK: !dx.version = !{![[DXVER:[0-9]+]]}5; CHECK: ![[DXVER]] = !{i32 1, i32 0}6 7define void @entry() #0 {8entry:9  ret void10}11 12attributes #0 = { noinline nounwind "hlsl.shader"="vertex" }13