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1; RUN: opt -S  -S -dxil-translate-metadata %s 2>&1 | FileCheck %s2target triple = "dxil-pc-shadermodel6.8-library"3 4 5; CHECK: !dx.shaderModel = !{![[SM:[0-9]+]]}6; CHECK: !dx.version = !{![[DXVER:[0-9]+]]}7; CHECK: !dx.entryPoints = !{![[LIB:[0-9]+]], ![[AS:[0-9]+]], ![[MS:[0-9]+]], ![[CS:[0-9]+]]}8 9; CHECK: ![[SM]] = !{!"lib", i32 6, i32 8}10; CHECK: ![[DXVER]] = !{i32 1, i32 8}11; CHECK: ![[LIB]] = !{null, !"", null, null, null}12; CHECK: ![[AS]] = !{ptr @entry_as, !"entry_as", null, null, ![[AS_SF:[0-9]*]]}13; CHECK: ![[AS_SF]] =  !{i32 8, i32 14}14; CHECK: ![[MS]] = !{ptr @entry_ms, !"entry_ms", null, null, ![[MS_SF:[0-9]*]]}15; CHECK: ![[MS_SF]] =  !{i32 8, i32 13}16; CHECK: ![[CS]] = !{ptr @entry_cs, !"entry_cs", null, null, ![[CS_SF:[0-9]*]]}17; CHECK: ![[CS_SF]] =  !{i32 8, i32 5, i32 4, ![[CS_NT:[0-9]*]]}18; CHECK: !{i32 1, i32 2, i32 1}19 20define void @entry_as() #0 {21entry:22  ret void23}24 25define i32 @entry_ms(i32 %a) #1 {26entry:27  ret i32 %a28}29 30define float @entry_cs(float %f) #3 {31entry:32  ret float %f33}34 35attributes #0 = { noinline nounwind "hlsl.shader"="amplification" }36attributes #1 = { noinline nounwind "hlsl.shader"="mesh" }37attributes #3 = { noinline nounwind "hlsl.numthreads"="1,2,1" "hlsl.shader"="compute" }38