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1; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s2; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC3 4target triple = "dxil-pc-shadermodel6.7-library"5 6;CHECK: ; Combined Shader Flags for Module7;CHECK-NEXT: ; Shader Flags Value: 0x000000048;CHECK-NEXT: ;9;CHECK-NEXT: ; Note: shader requires additional functionality:10;CHECK-NEXT: ; Double-precision floating point11;CHECK-NEXT: ; Note: extra DXIL module flags:12;CHECK-NEXT: ;13;CHECK-NEXT: ; Shader Flags for Module Functions14;CHECK-NEXT: ; Function add : 0x0000000415 16define double @add(double %a, double %b) #0 {17 %sum = fadd double %a, %b18 ret double %sum19}20 21attributes #0 = { convergent norecurse nounwind "hlsl.export"}22 23; DXC: - Name: SFI024; DXC-NEXT: Size: 825; DXC-NEXT: Flags:26; DXC-NEXT: Doubles: true27; DXC-NOT: {{[A-Za-z]+: +true}}28; DXC: NextUnusedBit: false29; DXC: ...30