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1; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s2; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC3 4target triple = "dxil-pc-shadermodel6.7-library"5 6; CHECK: ; Combined Shader Flags for Module7; CHECK-NEXT: ; Shader Flags Value: 0x000000148; CHECK-NEXT: ;9; CHECK-NEXT: ; Note: shader requires additional functionality:10; CHECK-NEXT: ; Double-precision floating point11; CHECK-NEXT: ; Note: extra DXIL module flags:12; CHECK-NEXT: ; Raw and structured buffers13; CHECK-NEXT: ;14; CHECK-NEXT: ; Shader Flags for Module Functions15 16; CHECK: Function rawbuf : 0x0000001417define void @rawbuf() "hlsl.export" {18 %rb = tail call target("dx.RawBuffer", <4 x double>, 0, 0)19 @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_v4f16_0_0t(i32 0, i32 0, i32 1, i32 0, ptr null)20 %load = call { <4 x double>, i1 }21 @llvm.dx.resource.load.rawbuffer.v4double.tdx.RawBuffer_v4f16_0_0t(target("dx.RawBuffer", <4 x double>, 0, 0) %rb, i32 0, i32 0)22 %extract = extractvalue { <4 x double>, i1 } %load, 023 ret void24}25 26; Metadata to avoid adding flags not currently of interest to this test27!dx.valver = !{!0}28!0 = !{i32 1, i32 8}29!llvm.module.flags = !{!1}30!1 = !{i32 1, !"dx.resmayalias", i32 1}31 32; DXC: - Name: SFI033; DXC-NEXT: Size: 834; DXC-NEXT: Flags:35; DXC-NEXT: Doubles: true36; DXC: ...37 38