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1; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s2; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC3 4target triple = "dxil-pc-shadermodel6.7-library"5 6; CHECK: ; Combined Shader Flags for Module7; CHECK-NEXT: ; Shader Flags Value: 0x008000308; CHECK-NEXT: ;9; CHECK-NEXT: ; Note: shader requires additional functionality:10; CHECK-NEXT: ; Native low-precision data types11; CHECK-NEXT: ; Note: extra DXIL module flags:12; CHECK-NEXT: ; Raw and structured buffers13; CHECK-NEXT: ; Low-precision data types present14; CHECK-NEXT: ; Enable native low-precision data types15; CHECK-NEXT: ;16; CHECK-NEXT: ; Shader Flags for Module Functions17 18; CHECK: Function rawbuf : 0x0080003019define void @rawbuf() "hlsl.export" {20 %halfrb = tail call target("dx.RawBuffer", <4 x half>, 0, 0)21 @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_v4f16_0_0t(i32 0, i32 0, i32 1, i32 0, ptr null)22 %i16rb = tail call target("dx.RawBuffer", <4 x i16>, 1, 0)23 @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_v4i16_1_0t(i32 0, i32 1, i32 1, i32 0, ptr null)24 %loadhalfrb = call { <4 x i16>, i1 }25 @llvm.dx.resource.load.rawbuffer.v4i16.tdx.RawBuffer_v4f16_0_0t(target("dx.RawBuffer", <4 x half>, 0, 0) %halfrb, i32 0, i32 0)26 %extracti16vec = extractvalue { <4 x i16>, i1 } %loadhalfrb, 027 call void @llvm.dx.resource.store.rawbuffer.tdx.RawBuffer_v4i16_1_0t.v4i16(target("dx.RawBuffer", <4 x i16>, 1, 0) %i16rb, i32 0, i32 0, <4 x i16> %extracti16vec)28 ret void29}30 31; Metadata to avoid adding flags not currently of interest to this test, and32; enable native low precision data types33!dx.valver = !{!0}34!0 = !{i32 1, i32 8}35!llvm.module.flags = !{!1, !2}36!1 = !{i32 1, !"dx.nativelowprec", i32 1}37!2 = !{i32 1, !"dx.resmayalias", i32 1}38 39; DXC: - Name: SFI040; DXC-NEXT: Size: 841; DXC-NEXT: Flags:42; DXC: MinimumPrecision: false43; DXC: NativeLowPrecision: true44; DXC: ...45