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1; RUN: opt -S -dxil-intrinsic-expansion < %s | FileCheck %s2 3; Make sure dxil operation function calls for cross are generated for half/float.4 5declare <3 x half> @llvm.dx.cross.v3f16(<3 x half>, <3 x half>)6declare <3 x float> @llvm.dx.cross.v3f32(<3 x float>, <3 x float>)7 8define noundef <3 x half> @test_cross_half3(<3 x half> noundef %p0, <3 x half> noundef %p1) {9entry:10 ; CHECK: %x0 = extractelement <3 x half> %p0, i64 011 ; CHECK: %x1 = extractelement <3 x half> %p0, i64 112 ; CHECK: %x2 = extractelement <3 x half> %p0, i64 213 ; CHECK: %y0 = extractelement <3 x half> %p1, i64 014 ; CHECK: %y1 = extractelement <3 x half> %p1, i64 115 ; CHECK: %y2 = extractelement <3 x half> %p1, i64 216 ; CHECK: %0 = fmul half %x1, %y217 ; CHECK: %1 = fmul half %x2, %y118 ; CHECK: %hlsl.cross1 = fsub half %0, %119 ; CHECK: %2 = fmul half %x2, %y020 ; CHECK: %3 = fmul half %x0, %y221 ; CHECK: %hlsl.cross2 = fsub half %2, %322 ; CHECK: %4 = fmul half %x0, %y123 ; CHECK: %5 = fmul half %x1, %y024 ; CHECK: %hlsl.cross3 = fsub half %4, %525 ; CHECK: %6 = insertelement <3 x half> poison, half %hlsl.cross1, i64 026 ; CHECK: %7 = insertelement <3 x half> %6, half %hlsl.cross2, i64 127 ; CHECK: %8 = insertelement <3 x half> %7, half %hlsl.cross3, i64 228 ; CHECK: ret <3 x half> %829 %hlsl.cross = call <3 x half> @llvm.dx.cross.v3f16(<3 x half> %p0, <3 x half> %p1)30 ret <3 x half> %hlsl.cross31}32 33define noundef <3 x float> @test_cross_float3(<3 x float> noundef %p0, <3 x float> noundef %p1) {34entry:35 ; CHECK: %x0 = extractelement <3 x float> %p0, i64 036 ; CHECK: %x1 = extractelement <3 x float> %p0, i64 137 ; CHECK: %x2 = extractelement <3 x float> %p0, i64 238 ; CHECK: %y0 = extractelement <3 x float> %p1, i64 039 ; CHECK: %y1 = extractelement <3 x float> %p1, i64 140 ; CHECK: %y2 = extractelement <3 x float> %p1, i64 241 ; CHECK: %0 = fmul float %x1, %y242 ; CHECK: %1 = fmul float %x2, %y143 ; CHECK: %hlsl.cross1 = fsub float %0, %144 ; CHECK: %2 = fmul float %x2, %y045 ; CHECK: %3 = fmul float %x0, %y246 ; CHECK: %hlsl.cross2 = fsub float %2, %347 ; CHECK: %4 = fmul float %x0, %y148 ; CHECK: %5 = fmul float %x1, %y049 ; CHECK: %hlsl.cross3 = fsub float %4, %550 ; CHECK: %6 = insertelement <3 x float> poison, float %hlsl.cross1, i64 051 ; CHECK: %7 = insertelement <3 x float> %6, float %hlsl.cross2, i64 152 ; CHECK: %8 = insertelement <3 x float> %7, float %hlsl.cross3, i64 253 ; CHECK: ret <3 x float> %854 %hlsl.cross = call <3 x float> @llvm.dx.cross.v3f32(<3 x float> %p0, <3 x float> %p1)55 ret <3 x float> %hlsl.cross56}57