16 lines · plain
1; RUN: opt -S -passes='dxil-data-scalarization,dxil-flatten-arrays' -mtriple=dxil-unknown-shadermodel6.5-compute %s | FileCheck %s2 3; Make sure we don't touch arrays without vectors and that can recurse and flatten multiple-dimension arrays of vectors4 5@staticArray = internal global [4 x i32] [i32 1, i32 2, i32 3, i32 4], align 46@"groushared3dArrayofVectors" = local_unnamed_addr addrspace(3) global [3 x [3 x [3 x <4 x i32>]]] zeroinitializer, align 167 8; CHECK @staticArray9; CHECK-NOT: @staticArray.scalarized10; CHECK-NOT: @staticArray.scalarized.1dim11; CHECK-NOT: @staticArray.1dim12 13; CHECK: @groushared3dArrayofVectors.scalarized.1dim = local_unnamed_addr addrspace(3) global [108 x i32] zeroinitializer, align 1614; CHECK-NOT: @groushared3dArrayofVectors.scalarized15; CHECK-NOT: @groushared3dArrayofVectors16