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1; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s2 3; Make sure dxil operation function calls for sin are generated for float and half.4 5define noundef float @sin_float(float noundef %a) {6entry:7  ; CHECK:call float @dx.op.unary.f32(i32 13, float %{{.*}}) #[[#ATTR:]]8  %1 = call float @llvm.sin.f32(float %a)9  ret float %110}11 12define noundef half @sin_half(half noundef %a) {13entry:14  ; CHECK:call half @dx.op.unary.f16(i32 13, half %{{.*}}) #[[#ATTR]]15  %1 = call half @llvm.sin.f16(half %a)16  ret half %117}18 19define noundef <4 x float> @sin_float4(<4 x float> noundef %a) {20entry:21  ; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 022  ; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee0]]) #[[#ATTR]]23  ; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 124  ; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee1]]) #[[#ATTR]]25  ; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 226  ; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee2]]) #[[#ATTR]]27  ; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 328  ; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee3]]) #[[#ATTR]]29  ; CHECK: insertelement <4 x float> poison, float [[ie0]], i64 030  ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie1]], i64 131  ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie2]], i64 232  ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie3]], i64 333  %2 = call <4 x float> @llvm.sin.v4f32(<4 x float> %a) 34  ret <4 x float> %235}36 37; CHECK: attributes #[[#ATTR]] = {{{.*}} memory(none) {{.*}}}38 39declare half @llvm.sin.f16(half)40declare float @llvm.sin.f32(float)41declare <4 x float> @llvm.sin.v4f32(<4 x float>)42