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1; RUN: llc -verify-machineinstrs -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s2target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"3target triple = "powerpc64-unknown-linux-gnu"4 5; Function Attrs: nounwind6define void @foo(ptr noalias nocapture %x, ptr noalias nocapture readonly %y) #0 {7entry:8 br label %vector.body9 10vector.body: ; preds = %vector.body, %entry11; CHECK-LABEL: @foo12; CHECK: lvsl13; CHECK: blr14 %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]15 %0 = getelementptr inbounds float, ptr %y, i64 %index16 %wide.load = load <4 x float>, ptr %0, align 417 %1 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load)18 %2 = getelementptr inbounds float, ptr %x, i64 %index19 store <4 x float> %1, ptr %2, align 420 %index.next = add i64 %index, 421 %3 = getelementptr inbounds float, ptr %y, i64 %index.next22 %wide.load.1 = load <4 x float>, ptr %3, align 423 %4 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1)24 %5 = getelementptr inbounds float, ptr %x, i64 %index.next25 store <4 x float> %4, ptr %5, align 426 %index.next.1 = add i64 %index.next, 427 %6 = getelementptr inbounds float, ptr %y, i64 %index.next.128 %wide.load.2 = load <4 x float>, ptr %6, align 429 %7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2)30 %8 = getelementptr inbounds float, ptr %x, i64 %index.next.131 store <4 x float> %7, ptr %8, align 432 %index.next.2 = add i64 %index.next.1, 433 %9 = getelementptr inbounds float, ptr %y, i64 %index.next.234 %wide.load.3 = load <4 x float>, ptr %9, align 435 %10 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3)36 %11 = getelementptr inbounds float, ptr %x, i64 %index.next.237 store <4 x float> %10, ptr %11, align 438 %index.next.3 = add i64 %index.next.2, 439 %12 = getelementptr inbounds float, ptr %y, i64 %index.next.340 %wide.load.4 = load <4 x float>, ptr %12, align 441 %13 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4)42 %14 = getelementptr inbounds float, ptr %x, i64 %index.next.343 store <4 x float> %13, ptr %14, align 444 %index.next.4 = add i64 %index.next.3, 445 %15 = getelementptr inbounds float, ptr %y, i64 %index.next.446 %wide.load.5 = load <4 x float>, ptr %15, align 447 %16 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5)48 %17 = getelementptr inbounds float, ptr %x, i64 %index.next.449 store <4 x float> %16, ptr %17, align 450 %index.next.5 = add i64 %index.next.4, 451 %18 = getelementptr inbounds float, ptr %y, i64 %index.next.552 %wide.load.6 = load <4 x float>, ptr %18, align 453 %19 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6)54 %20 = getelementptr inbounds float, ptr %x, i64 %index.next.555 store <4 x float> %19, ptr %20, align 456 %index.next.6 = add i64 %index.next.5, 457 %21 = getelementptr inbounds float, ptr %y, i64 %index.next.658 %wide.load.7 = load <4 x float>, ptr %21, align 459 %22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7)60 %23 = getelementptr inbounds float, ptr %x, i64 %index.next.661 store <4 x float> %22, ptr %23, align 462 %index.next.7 = add i64 %index.next.6, 463 %24 = getelementptr inbounds float, ptr %y, i64 %index.next.764 %wide.load.8 = load <4 x float>, ptr %24, align 465 %25 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8)66 %26 = getelementptr inbounds float, ptr %x, i64 %index.next.767 store <4 x float> %25, ptr %26, align 468 %index.next.8 = add i64 %index.next.7, 469 %27 = getelementptr inbounds float, ptr %y, i64 %index.next.870 %wide.load.9 = load <4 x float>, ptr %27, align 471 %28 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9)72 %29 = getelementptr inbounds float, ptr %x, i64 %index.next.873 store <4 x float> %28, ptr %29, align 474 %index.next.9 = add i64 %index.next.8, 475 %30 = getelementptr inbounds float, ptr %y, i64 %index.next.976 %wide.load.10 = load <4 x float>, ptr %30, align 477 %31 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10)78 %32 = getelementptr inbounds float, ptr %x, i64 %index.next.979 store <4 x float> %31, ptr %32, align 480 %index.next.10 = add i64 %index.next.9, 481 %33 = getelementptr inbounds float, ptr %y, i64 %index.next.1082 %wide.load.11 = load <4 x float>, ptr %33, align 483 %34 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11)84 %35 = getelementptr inbounds float, ptr %x, i64 %index.next.1085 store <4 x float> %34, ptr %35, align 486 %index.next.11 = add i64 %index.next.10, 487 %36 = getelementptr inbounds float, ptr %y, i64 %index.next.1188 %wide.load.12 = load <4 x float>, ptr %36, align 489 %37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12)90 %38 = getelementptr inbounds float, ptr %x, i64 %index.next.1191 store <4 x float> %37, ptr %38, align 492 %index.next.12 = add i64 %index.next.11, 493 %39 = getelementptr inbounds float, ptr %y, i64 %index.next.1294 %wide.load.13 = load <4 x float>, ptr %39, align 495 %40 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13)96 %41 = getelementptr inbounds float, ptr %x, i64 %index.next.1297 store <4 x float> %40, ptr %41, align 498 %index.next.13 = add i64 %index.next.12, 499 %42 = getelementptr inbounds float, ptr %y, i64 %index.next.13100 %wide.load.14 = load <4 x float>, ptr %42, align 4101 %43 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14)102 %44 = getelementptr inbounds float, ptr %x, i64 %index.next.13103 store <4 x float> %43, ptr %44, align 4104 %index.next.14 = add i64 %index.next.13, 4105 %45 = getelementptr inbounds float, ptr %y, i64 %index.next.14106 %wide.load.15 = load <4 x float>, ptr %45, align 4107 %46 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15)108 %47 = getelementptr inbounds float, ptr %x, i64 %index.next.14109 store <4 x float> %46, ptr %47, align 4110 %index.next.15 = add i64 %index.next.14, 4111 %48 = icmp eq i64 %index.next.15, 2048112 br i1 %48, label %for.end, label %vector.body113 114for.end: ; preds = %vector.body115 ret void116}117 118; Function Attrs: nounwind readonly119declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1120 121define <2 x double> @bar(ptr %x) {122entry:123 %r = load <2 x double>, ptr %x, align 8124 125; CHECK-LABEL: @bar126; CHECK-NOT: lvsl127; CHECK: blr128 129 ret <2 x double> %r130}131 132attributes #0 = { nounwind }133attributes #1 = { nounwind readonly }134