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1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py2; RUN: llc -mtriple=riscv32 -mattr=+v,+unaligned-vector-mem -target-abi=ilp32 \3; RUN:     -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV324; RUN: llc -mtriple=riscv64 -mattr=+v,+unaligned-vector-mem -target-abi=lp64 \5; RUN:     -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV646 7define void @constant_forward_stride(ptr %s, ptr %d) {8; CHECK-LABEL: constant_forward_stride:9; CHECK:       # %bb.0:10; CHECK-NEXT:    li a2, 1611; CHECK-NEXT:    vsetivli zero, 4, e16, mf2, ta, ma12; CHECK-NEXT:    vlse16.v v8, (a0), a213; CHECK-NEXT:    vse16.v v8, (a1)14; CHECK-NEXT:    ret15  %1 = getelementptr inbounds i8, ptr %s, i64 1616  %2 = getelementptr inbounds i8, ptr %s, i64 3217  %3 = getelementptr inbounds i8, ptr %s, i64 4818  %4 = load <2 x i8>, ptr %s, align 119  %5 = load <2 x i8>, ptr %1, align 120  %6 = load <2 x i8>, ptr %2, align 121  %7 = load <2 x i8>, ptr %3, align 122  %8 = shufflevector <2 x i8> %4, <2 x i8> %5, <4 x i32> <i32 0, i32 1, i32 2, i32 3>23  %9 = shufflevector <2 x i8> %6, <2 x i8> %7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>24  %10 = shufflevector <4 x i8> %8, <4 x i8> %9, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>25  store <8 x i8> %10, ptr %d, align 126  ret void27}28 29define void @constant_forward_stride2(ptr %s, ptr %d) {30; CHECK-LABEL: constant_forward_stride2:31; CHECK:       # %bb.0:32; CHECK-NEXT:    addi a0, a0, -4833; CHECK-NEXT:    li a2, 1634; CHECK-NEXT:    vsetivli zero, 4, e16, mf2, ta, ma35; CHECK-NEXT:    vlse16.v v8, (a0), a236; CHECK-NEXT:    vse16.v v8, (a1)37; CHECK-NEXT:    ret38  %1 = getelementptr inbounds i8, ptr %s, i64 -1639  %2 = getelementptr inbounds i8, ptr %s, i64 -3240  %3 = getelementptr inbounds i8, ptr %s, i64 -4841  %4 = load <2 x i8>, ptr %3, align 142  %5 = load <2 x i8>, ptr %2, align 143  %6 = load <2 x i8>, ptr %1, align 144  %7 = load <2 x i8>, ptr %s, align 145  %8 = shufflevector <2 x i8> %4, <2 x i8> %5, <4 x i32> <i32 0, i32 1, i32 2, i32 3>46  %9 = shufflevector <2 x i8> %6, <2 x i8> %7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>47  %10 = shufflevector <4 x i8> %8, <4 x i8> %9, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>48  store <8 x i8> %10, ptr %d, align 149  ret void50}51 52define void @constant_forward_stride3(ptr %s, ptr %d) {53; CHECK-LABEL: constant_forward_stride3:54; CHECK:       # %bb.0:55; CHECK-NEXT:    li a2, 1656; CHECK-NEXT:    vsetivli zero, 4, e16, mf2, ta, ma57; CHECK-NEXT:    vlse16.v v8, (a0), a258; CHECK-NEXT:    vse16.v v8, (a1)59; CHECK-NEXT:    ret60  %1 = getelementptr inbounds i8, ptr %s, i64 1661  %2 = getelementptr inbounds i8, ptr %s, i64 3262  %3 = getelementptr inbounds i8, ptr %s, i64 4863  %4 = getelementptr inbounds i8, ptr %1, i64 064  %5 = getelementptr inbounds i8, ptr %2, i64 065  %6 = getelementptr inbounds i8, ptr %3, i64 066  %7 = load <2 x i8>, ptr %s, align 167  %8 = load <2 x i8>, ptr %4, align 168  %9 = load <2 x i8>, ptr %5, align 169  %10 = load <2 x i8>, ptr %6, align 170  %11 = shufflevector <2 x i8> %7, <2 x i8> %8, <4 x i32> <i32 0, i32 1, i32 2, i32 3>71  %12 = shufflevector <2 x i8> %9, <2 x i8> %10, <4 x i32> <i32 0, i32 1, i32 2, i32 3>72  %13 = shufflevector <4 x i8> %11, <4 x i8> %12, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>73  store <8 x i8> %13, ptr %d, align 174  ret void75}76 77define void @constant_back_stride(ptr %s, ptr %d) {78; CHECK-LABEL: constant_back_stride:79; CHECK:       # %bb.0:80; CHECK-NEXT:    li a2, -1681; CHECK-NEXT:    vsetivli zero, 4, e16, mf2, ta, ma82; CHECK-NEXT:    vlse16.v v8, (a0), a283; CHECK-NEXT:    vse16.v v8, (a1)84; CHECK-NEXT:    ret85  %1 = getelementptr inbounds i8, ptr %s, i64 -1686  %2 = getelementptr inbounds i8, ptr %s, i64 -3287  %3 = getelementptr inbounds i8, ptr %s, i64 -4888  %4 = load <2 x i8>, ptr %s, align 189  %5 = load <2 x i8>, ptr %1, align 190  %6 = load <2 x i8>, ptr %2, align 191  %7 = load <2 x i8>, ptr %3, align 192  %8 = shufflevector <2 x i8> %4, <2 x i8> %5, <4 x i32> <i32 0, i32 1, i32 2, i32 3>93  %9 = shufflevector <2 x i8> %6, <2 x i8> %7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>94  %10 = shufflevector <4 x i8> %8, <4 x i8> %9, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>95  store <8 x i8> %10, ptr %d, align 196  ret void97}98 99define void @constant_back_stride2(ptr %s, ptr %d) {100; CHECK-LABEL: constant_back_stride2:101; CHECK:       # %bb.0:102; CHECK-NEXT:    addi a0, a0, 48103; CHECK-NEXT:    li a2, -16104; CHECK-NEXT:    vsetivli zero, 4, e16, mf2, ta, ma105; CHECK-NEXT:    vlse16.v v8, (a0), a2106; CHECK-NEXT:    vse16.v v8, (a1)107; CHECK-NEXT:    ret108  %1 = getelementptr inbounds i8, ptr %s, i64 16109  %2 = getelementptr inbounds i8, ptr %s, i64 32110  %3 = getelementptr inbounds i8, ptr %s, i64 48111  %4 = load <2 x i8>, ptr %3, align 1112  %5 = load <2 x i8>, ptr %2, align 1113  %6 = load <2 x i8>, ptr %1, align 1114  %7 = load <2 x i8>, ptr %s, align 1115  %8 = shufflevector <2 x i8> %4, <2 x i8> %5, <4 x i32> <i32 0, i32 1, i32 2, i32 3>116  %9 = shufflevector <2 x i8> %6, <2 x i8> %7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>117  %10 = shufflevector <4 x i8> %8, <4 x i8> %9, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>118  store <8 x i8> %10, ptr %d, align 1119  ret void120}121 122define void @constant_back_stride3(ptr %s, ptr %d) {123; CHECK-LABEL: constant_back_stride3:124; CHECK:       # %bb.0:125; CHECK-NEXT:    li a2, -16126; CHECK-NEXT:    vsetivli zero, 4, e16, mf2, ta, ma127; CHECK-NEXT:    vlse16.v v8, (a0), a2128; CHECK-NEXT:    vse16.v v8, (a1)129; CHECK-NEXT:    ret130  %1 = getelementptr inbounds i8, ptr %s, i64 -16131  %2 = getelementptr inbounds i8, ptr %s, i64 -32132  %3 = getelementptr inbounds i8, ptr %s, i64 -48133  %4 = getelementptr inbounds i8, ptr %1, i64 0134  %5 = getelementptr inbounds i8, ptr %2, i64 0135  %6 = getelementptr inbounds i8, ptr %3, i64 0136  %7 = load <2 x i8>, ptr %s, align 1137  %8 = load <2 x i8>, ptr %4, align 1138  %9 = load <2 x i8>, ptr %5, align 1139  %10 = load <2 x i8>, ptr %6, align 1140  %11 = shufflevector <2 x i8> %7, <2 x i8> %8, <4 x i32> <i32 0, i32 1, i32 2, i32 3>141  %12 = shufflevector <2 x i8> %9, <2 x i8> %10, <4 x i32> <i32 0, i32 1, i32 2, i32 3>142  %13 = shufflevector <4 x i8> %11, <4 x i8> %12, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>143  store <8 x i8> %13, ptr %d, align 1144  ret void145}146 147define void @constant_zero_stride(ptr %s, ptr %d) {148; CHECK-LABEL: constant_zero_stride:149; CHECK:       # %bb.0:150; CHECK-NEXT:    vsetivli zero, 2, e8, mf8, ta, ma151; CHECK-NEXT:    vle8.v v8, (a0)152; CHECK-NEXT:    vmv1r.v v9, v8153; CHECK-NEXT:    vsetivli zero, 4, e8, mf4, ta, ma154; CHECK-NEXT:    vslideup.vi v9, v8, 2155; CHECK-NEXT:    vse8.v v9, (a1)156; CHECK-NEXT:    ret157  %1 = getelementptr inbounds i8, ptr %s, i64 0158  %2 = load <2 x i8>, ptr %s, align 1159  %3 = load <2 x i8>, ptr %1, align 1160  %4 = shufflevector <2 x i8> %2, <2 x i8> %3, <4 x i32> <i32 0, i32 1, i32 2, i32 3>161  store <4 x i8> %4, ptr %d, align 1162  ret void163}164 165;; NOTE: These prefixes are unused and the list is autogenerated. Do not add tests below this line:166; RV32: {{.*}}167; RV64: {{.*}}168