brintos

brintos / llvm-project-archived public Read only

0
0
Text · 11.2 KiB · 244a965 Raw
259 lines · plain
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 22; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp %s -o - | FileCheck %s3 4define arm_aapcs_vfpcc void @start12(ptr nocapture readonly %x, ptr nocapture readonly %y, ptr noalias nocapture %z, float %a, i32 %n) {5; CHECK-LABEL: start12:6; CHECK:       @ %bb.0: @ %entry7; CHECK-NEXT:    .save {r4, lr}8; CHECK-NEXT:    push {r4, lr}9; CHECK-NEXT:    cmp r3, #110; CHECK-NEXT:    it lt11; CHECK-NEXT:    poplt {r4, pc}12; CHECK-NEXT:  .LBB0_1: @ %vector.ph13; CHECK-NEXT:    vmov r12, s014; CHECK-NEXT:    adds r0, #4815; CHECK-NEXT:    adds r1, #4816; CHECK-NEXT:    adds r2, #4817; CHECK-NEXT:    subs r3, #1218; CHECK-NEXT:    dlstp.32 lr, r319; CHECK-NEXT:  .LBB0_2: @ %vector.body20; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=121; CHECK-NEXT:    vldrw.u32 q0, [r1], #1622; CHECK-NEXT:    vldrw.u32 q1, [r0], #1623; CHECK-NEXT:    vfmas.f32 q1, q0, r1224; CHECK-NEXT:    vstrw.32 q1, [r2], #1625; CHECK-NEXT:    letp lr, .LBB0_226; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup27; CHECK-NEXT:    pop {r4, pc}28entry:29  %cmp8 = icmp sgt i32 %n, 030  br i1 %cmp8, label %vector.ph, label %for.cond.cleanup31 32vector.ph:                                        ; preds = %entry33  %n.rnd.up = add i32 %n, 334  %n.vec = and i32 %n.rnd.up, -435  %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 036  %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer37  br label %vector.body38 39vector.body:                                      ; preds = %vector.body, %vector.ph40  %index = phi i32 [ 12, %vector.ph ], [ %index.next, %vector.body ]41  %0 = getelementptr inbounds float, ptr %x, i32 %index42  %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)43  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %0, i32 4, <4 x i1> %1, <4 x float> undef)44  %2 = getelementptr inbounds float, ptr %y, i32 %index45  %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %2, i32 4, <4 x i1> %1, <4 x float> undef)46  %3 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14)47  %4 = getelementptr inbounds float, ptr %z, i32 %index48  call void @llvm.masked.store.v4f32.p0(<4 x float> %3, ptr %4, i32 4, <4 x i1> %1)49  %index.next = add i32 %index, 450  %5 = icmp eq i32 %index.next, %n.vec51  br i1 %5, label %for.cond.cleanup, label %vector.body52 53for.cond.cleanup:                                 ; preds = %vector.body, %entry54  ret void55}56 57 58define arm_aapcs_vfpcc void @start11(ptr nocapture readonly %x, ptr nocapture readonly %y, ptr noalias nocapture %z, float %a, i32 %n) {59; CHECK-LABEL: start11:60; CHECK:       @ %bb.0: @ %entry61; CHECK-NEXT:    cmp r3, #162; CHECK-NEXT:    it lt63; CHECK-NEXT:    bxlt lr64; CHECK-NEXT:  .LBB1_1: @ %vector.ph65; CHECK-NEXT:    .save {r4, r5, r7, lr}66; CHECK-NEXT:    push {r4, r5, r7, lr}67; CHECK-NEXT:    vmov r12, s068; CHECK-NEXT:    adds r4, r3, #369; CHECK-NEXT:    adr r5, .LCPI1_070; CHECK-NEXT:    bic lr, r4, #371; CHECK-NEXT:    adds r0, #4472; CHECK-NEXT:    adds r1, #4473; CHECK-NEXT:    adds r2, #4474; CHECK-NEXT:    vldrw.u32 q0, [r5]75; CHECK-NEXT:    movs r4, #1176; CHECK-NEXT:    vdup.32 q1, r377; CHECK-NEXT:  .LBB1_2: @ %vector.body78; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=179; CHECK-NEXT:    vqadd.u32 q2, q0, r480; CHECK-NEXT:    adds r4, #481; CHECK-NEXT:    cmp lr, r482; CHECK-NEXT:    vptt.u32 hi, q1, q283; CHECK-NEXT:    vldrwt.u32 q2, [r1], #1684; CHECK-NEXT:    vldrwt.u32 q3, [r0], #1685; CHECK-NEXT:    vfmas.f32 q3, q2, r1286; CHECK-NEXT:    vpst87; CHECK-NEXT:    vstrwt.32 q3, [r2], #1688; CHECK-NEXT:    bne .LBB1_289; CHECK-NEXT:  @ %bb.3:90; CHECK-NEXT:    pop.w {r4, r5, r7, lr}91; CHECK-NEXT:    bx lr92; CHECK-NEXT:    .p2align 493; CHECK-NEXT:  @ %bb.4:94; CHECK-NEXT:  .LCPI1_0:95; CHECK-NEXT:    .long 0 @ 0x096; CHECK-NEXT:    .long 1 @ 0x197; CHECK-NEXT:    .long 2 @ 0x298; CHECK-NEXT:    .long 3 @ 0x399entry:100  %cmp8 = icmp sgt i32 %n, 0101  br i1 %cmp8, label %vector.ph, label %for.cond.cleanup102 103vector.ph:                                        ; preds = %entry104  %n.rnd.up = add i32 %n, 3105  %n.vec = and i32 %n.rnd.up, -4106  %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0107  %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer108  br label %vector.body109 110vector.body:                                      ; preds = %vector.body, %vector.ph111  %index = phi i32 [ 11, %vector.ph ], [ %index.next, %vector.body ]112  %0 = getelementptr inbounds float, ptr %x, i32 %index113  %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)114  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %0, i32 4, <4 x i1> %1, <4 x float> undef)115  %2 = getelementptr inbounds float, ptr %y, i32 %index116  %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %2, i32 4, <4 x i1> %1, <4 x float> undef)117  %3 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14)118  %4 = getelementptr inbounds float, ptr %z, i32 %index119  call void @llvm.masked.store.v4f32.p0(<4 x float> %3, ptr %4, i32 4, <4 x i1> %1)120  %index.next = add i32 %index, 4121  %5 = icmp eq i32 %index.next, %n.vec122  br i1 %5, label %for.cond.cleanup, label %vector.body123 124for.cond.cleanup:                                 ; preds = %vector.body, %entry125  ret void126}127 128define arm_aapcs_vfpcc void @startS(i32 %S, ptr nocapture readonly %x, ptr nocapture readonly %y, ptr noalias nocapture %z, float %a, i32 %n) {129; CHECK-LABEL: startS:130; CHECK:       @ %bb.0: @ %entry131; CHECK-NEXT:    .save {r4, r5, r7, lr}132; CHECK-NEXT:    push {r4, r5, r7, lr}133; CHECK-NEXT:    ldr r5, [sp, #16]134; CHECK-NEXT:    cmp r5, #1135; CHECK-NEXT:    blt .LBB2_3136; CHECK-NEXT:  @ %bb.1: @ %vector.ph137; CHECK-NEXT:    vmov r12, s0138; CHECK-NEXT:    adds r4, r5, #3139; CHECK-NEXT:    bic lr, r4, #3140; CHECK-NEXT:    adr r4, .LCPI2_0141; CHECK-NEXT:    add.w r1, r1, r0, lsl #2142; CHECK-NEXT:    add.w r2, r2, r0, lsl #2143; CHECK-NEXT:    add.w r3, r3, r0, lsl #2144; CHECK-NEXT:    vldrw.u32 q0, [r4]145; CHECK-NEXT:    vdup.32 q1, r5146; CHECK-NEXT:  .LBB2_2: @ %vector.body147; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1148; CHECK-NEXT:    vqadd.u32 q2, q0, r0149; CHECK-NEXT:    adds r0, #4150; CHECK-NEXT:    cmp lr, r0151; CHECK-NEXT:    vptt.u32 hi, q1, q2152; CHECK-NEXT:    vldrwt.u32 q2, [r2], #16153; CHECK-NEXT:    vldrwt.u32 q3, [r1], #16154; CHECK-NEXT:    vfmas.f32 q3, q2, r12155; CHECK-NEXT:    vpst156; CHECK-NEXT:    vstrwt.32 q3, [r3], #16157; CHECK-NEXT:    bne .LBB2_2158; CHECK-NEXT:  .LBB2_3: @ %for.cond.cleanup159; CHECK-NEXT:    pop {r4, r5, r7, pc}160; CHECK-NEXT:    .p2align 4161; CHECK-NEXT:  @ %bb.4:162; CHECK-NEXT:  .LCPI2_0:163; CHECK-NEXT:    .long 0 @ 0x0164; CHECK-NEXT:    .long 1 @ 0x1165; CHECK-NEXT:    .long 2 @ 0x2166; CHECK-NEXT:    .long 3 @ 0x3167entry:168  %cmp8 = icmp sgt i32 %n, 0169  br i1 %cmp8, label %vector.ph, label %for.cond.cleanup170 171vector.ph:                                        ; preds = %entry172  %n.rnd.up = add i32 %n, 3173  %n.vec = and i32 %n.rnd.up, -4174  %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0175  %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer176  br label %vector.body177 178vector.body:                                      ; preds = %vector.body, %vector.ph179  %index = phi i32 [ %S, %vector.ph ], [ %index.next, %vector.body ]180  %0 = getelementptr inbounds float, ptr %x, i32 %index181  %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)182  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %0, i32 4, <4 x i1> %1, <4 x float> undef)183  %2 = getelementptr inbounds float, ptr %y, i32 %index184  %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %2, i32 4, <4 x i1> %1, <4 x float> undef)185  %3 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14)186  %4 = getelementptr inbounds float, ptr %z, i32 %index187  call void @llvm.masked.store.v4f32.p0(<4 x float> %3, ptr %4, i32 4, <4 x i1> %1)188  %index.next = add i32 %index, 4189  %5 = icmp eq i32 %index.next, %n.vec190  br i1 %5, label %for.cond.cleanup, label %vector.body191 192for.cond.cleanup:                                 ; preds = %vector.body, %entry193  ret void194}195 196define arm_aapcs_vfpcc void @startSmod4(i32 %S, ptr nocapture readonly %x, ptr nocapture readonly %y, ptr noalias nocapture %z, float %a, i32 %n) {197; CHECK-LABEL: startSmod4:198; CHECK:       @ %bb.0: @ %entry199; CHECK-NEXT:    .save {r4, lr}200; CHECK-NEXT:    push {r4, lr}201; CHECK-NEXT:    ldr.w lr, [sp, #8]202; CHECK-NEXT:    cmp.w lr, #1203; CHECK-NEXT:    it lt204; CHECK-NEXT:    poplt {r4, pc}205; CHECK-NEXT:  .LBB3_1: @ %vector.ph206; CHECK-NEXT:    vmov r12, s0207; CHECK-NEXT:    mvn r4, #12208; CHECK-NEXT:    and.w r4, r4, r0, lsl #2209; CHECK-NEXT:    add r1, r4210; CHECK-NEXT:    add r2, r4211; CHECK-NEXT:    add r3, r4212; CHECK-NEXT:    sub.w r0, lr, #4213; CHECK-NEXT:    dlstp.32 lr, r0214; CHECK-NEXT:  .LBB3_2: @ %vector.body215; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1216; CHECK-NEXT:    vldrw.u32 q0, [r2], #16217; CHECK-NEXT:    vldrw.u32 q1, [r1], #16218; CHECK-NEXT:    vfmas.f32 q1, q0, r12219; CHECK-NEXT:    vstrw.32 q1, [r3], #16220; CHECK-NEXT:    letp lr, .LBB3_2221; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup222; CHECK-NEXT:    pop {r4, pc}223entry:224  %cmp8 = icmp sgt i32 %n, 0225  br i1 %cmp8, label %vector.ph, label %for.cond.cleanup226 227vector.ph:                                        ; preds = %entry228  %Sm = and i32 %S, -4229  %n.rnd.up = add i32 %n, 3230  %n.vec = and i32 %n.rnd.up, -4231  %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0232  %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer233  br label %vector.body234 235vector.body:                                      ; preds = %vector.body, %vector.ph236  %index = phi i32 [ %Sm, %vector.ph ], [ %index.next, %vector.body ]237  %0 = getelementptr inbounds float, ptr %x, i32 %index238  %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)239  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %0, i32 4, <4 x i1> %1, <4 x float> undef)240  %2 = getelementptr inbounds float, ptr %y, i32 %index241  %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %2, i32 4, <4 x i1> %1, <4 x float> undef)242  %3 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14)243  %4 = getelementptr inbounds float, ptr %z, i32 %index244  call void @llvm.masked.store.v4f32.p0(<4 x float> %3, ptr %4, i32 4, <4 x i1> %1)245  %index.next = add i32 %index, 4246  %5 = icmp eq i32 %index.next, %n.vec247  br i1 %5, label %for.cond.cleanup, label %vector.body248 249for.cond.cleanup:                                 ; preds = %vector.body, %entry250  ret void251}252 253 254declare <4 x float> @llvm.masked.load.v4f32.p0(ptr, i32 immarg, <4 x i1>, <4 x float>)255declare <4 x float> @llvm.fma.v4f32(<4 x float>, <4 x float>, <4 x float>)256declare void @llvm.masked.store.v4f32.p0(<4 x float>, ptr, i32 immarg, <4 x i1>)257declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32)258 259