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1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py2; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s3 4; i325 6define void @vld2_v2i32(ptr %src, ptr %dst) {7; CHECK-LABEL: vld2_v2i32:8; CHECK:       @ %bb.0: @ %entry9; CHECK-NEXT:    vldrw.u32 q0, [r0]10; CHECK-NEXT:    vrev64.32 q1, q011; CHECK-NEXT:    vmov r2, s212; CHECK-NEXT:    vmov r0, s613; CHECK-NEXT:    vmov r3, s014; CHECK-NEXT:    add r0, r215; CHECK-NEXT:    vmov r2, s416; CHECK-NEXT:    add r2, r317; CHECK-NEXT:    strd r2, r0, [r1]18; CHECK-NEXT:    bx lr19entry:20  %l1 = load <4 x i32>, ptr %src, align 421  %s1 = shufflevector <4 x i32> %l1, <4 x i32> undef, <2 x i32> <i32 0, i32 2>22  %s2 = shufflevector <4 x i32> %l1, <4 x i32> undef, <2 x i32> <i32 1, i32 3>23  %a = add <2 x i32> %s1, %s224  store <2 x i32> %a, ptr %dst25  ret void26}27 28define void @vld2_v4i32(ptr %src, ptr %dst) {29; CHECK-LABEL: vld2_v4i32:30; CHECK:       @ %bb.0: @ %entry31; CHECK-NEXT:    vld20.32 {q0, q1}, [r0]32; CHECK-NEXT:    vld21.32 {q0, q1}, [r0]33; CHECK-NEXT:    vadd.i32 q0, q0, q134; CHECK-NEXT:    vstrw.32 q0, [r1]35; CHECK-NEXT:    bx lr36entry:37  %l1 = load <8 x i32>, ptr %src, align 438  %s1 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>39  %s2 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>40  %a = add <4 x i32> %s1, %s241  store <4 x i32> %a, ptr %dst42  ret void43}44 45define void @vld2_v8i32(ptr %src, ptr %dst) {46; CHECK-LABEL: vld2_v8i32:47; CHECK:       @ %bb.0: @ %entry48; CHECK-NEXT:    vld20.32 {q0, q1}, [r0]49; CHECK-NEXT:    vld21.32 {q0, q1}, [r0]!50; CHECK-NEXT:    vld20.32 {q2, q3}, [r0]51; CHECK-NEXT:    vadd.i32 q0, q0, q152; CHECK-NEXT:    vld21.32 {q2, q3}, [r0]53; CHECK-NEXT:    vstrw.32 q0, [r1]54; CHECK-NEXT:    vadd.i32 q1, q2, q355; CHECK-NEXT:    vstrw.32 q1, [r1, #16]56; CHECK-NEXT:    bx lr57entry:58  %l1 = load <16 x i32>, ptr %src, align 459  %s1 = shufflevector <16 x i32> %l1, <16 x i32> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>60  %s2 = shufflevector <16 x i32> %l1, <16 x i32> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>61  %a = add <8 x i32> %s1, %s262  store <8 x i32> %a, ptr %dst63  ret void64}65 66define void @vld2_v16i32(ptr %src, ptr %dst) {67; CHECK-LABEL: vld2_v16i32:68; CHECK:       @ %bb.0: @ %entry69; CHECK-NEXT:    .vsave {d8, d9, d10, d11, d12, d13}70; CHECK-NEXT:    vpush {d8, d9, d10, d11, d12, d13}71; CHECK-NEXT:    vld20.32 {q0, q1}, [r0]72; CHECK-NEXT:    add.w r2, r0, #9673; CHECK-NEXT:    add.w r3, r0, #6474; CHECK-NEXT:    vld20.32 {q3, q4}, [r2]75; CHECK-NEXT:    vld21.32 {q0, q1}, [r0]!76; CHECK-NEXT:    vld21.32 {q3, q4}, [r2]77; CHECK-NEXT:    vld20.32 {q5, q6}, [r0]78; CHECK-NEXT:    vadd.i32 q0, q0, q179; CHECK-NEXT:    vld20.32 {q1, q2}, [r3]80; CHECK-NEXT:    vadd.i32 q3, q3, q481; CHECK-NEXT:    vld21.32 {q5, q6}, [r0]82; CHECK-NEXT:    vld21.32 {q1, q2}, [r3]83; CHECK-NEXT:    vstrw.32 q3, [r1, #48]84; CHECK-NEXT:    vadd.i32 q5, q5, q685; CHECK-NEXT:    vstrw.32 q0, [r1]86; CHECK-NEXT:    vadd.i32 q1, q1, q287; CHECK-NEXT:    vstrw.32 q5, [r1, #16]88; CHECK-NEXT:    vstrw.32 q1, [r1, #32]89; CHECK-NEXT:    vpop {d8, d9, d10, d11, d12, d13}90; CHECK-NEXT:    bx lr91entry:92  %l1 = load <32 x i32>, ptr %src, align 493  %s1 = shufflevector <32 x i32> %l1, <32 x i32> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>94  %s2 = shufflevector <32 x i32> %l1, <32 x i32> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>95  %a = add <16 x i32> %s1, %s296  store <16 x i32> %a, ptr %dst97  ret void98}99 100define void @vld2_v4i32_align1(ptr %src, ptr %dst) {101; CHECK-LABEL: vld2_v4i32_align1:102; CHECK:       @ %bb.0: @ %entry103; CHECK-NEXT:    vldrb.u8 q0, [r0, #16]104; CHECK-NEXT:    vldrb.u8 q1, [r0]105; CHECK-NEXT:    vmov.f32 s8, s5106; CHECK-NEXT:    vmov.f32 s9, s7107; CHECK-NEXT:    vmov.f32 s5, s6108; CHECK-NEXT:    vmov.f32 s10, s1109; CHECK-NEXT:    vmov.f32 s11, s3110; CHECK-NEXT:    vmov.f32 s6, s0111; CHECK-NEXT:    vmov.f32 s7, s2112; CHECK-NEXT:    vadd.i32 q0, q1, q2113; CHECK-NEXT:    vstrw.32 q0, [r1]114; CHECK-NEXT:    bx lr115entry:116  %l1 = load <8 x i32>, ptr %src, align 1117  %s1 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>118  %s2 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>119  %a = add <4 x i32> %s1, %s2120  store <4 x i32> %a, ptr %dst121  ret void122}123 124; i16125 126define void @vld2_v2i16(ptr %src, ptr %dst) {127; CHECK-LABEL: vld2_v2i16:128; CHECK:       @ %bb.0: @ %entry129; CHECK-NEXT:    vldrh.u32 q0, [r0]130; CHECK-NEXT:    vrev64.32 q1, q0131; CHECK-NEXT:    vmov r2, s2132; CHECK-NEXT:    vmov r0, s6133; CHECK-NEXT:    add r0, r2134; CHECK-NEXT:    strh r0, [r1, #2]135; CHECK-NEXT:    vmov r0, s4136; CHECK-NEXT:    vmov r2, s0137; CHECK-NEXT:    add r0, r2138; CHECK-NEXT:    strh r0, [r1]139; CHECK-NEXT:    bx lr140entry:141  %l1 = load <4 x i16>, ptr %src, align 2142  %s1 = shufflevector <4 x i16> %l1, <4 x i16> undef, <2 x i32> <i32 0, i32 2>143  %s2 = shufflevector <4 x i16> %l1, <4 x i16> undef, <2 x i32> <i32 1, i32 3>144  %a = add <2 x i16> %s1, %s2145  store <2 x i16> %a, ptr %dst146  ret void147}148 149define void @vld2_v4i16(ptr %src, ptr %dst) {150; CHECK-LABEL: vld2_v4i16:151; CHECK:       @ %bb.0: @ %entry152; CHECK-NEXT:    vldrh.u16 q0, [r0]153; CHECK-NEXT:    vrev32.16 q1, q0154; CHECK-NEXT:    vadd.i32 q0, q0, q1155; CHECK-NEXT:    vstrh.32 q0, [r1]156; CHECK-NEXT:    bx lr157entry:158  %l1 = load <8 x i16>, ptr %src, align 2159  %s1 = shufflevector <8 x i16> %l1, <8 x i16> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>160  %s2 = shufflevector <8 x i16> %l1, <8 x i16> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>161  %a = add <4 x i16> %s1, %s2162  store <4 x i16> %a, ptr %dst163  ret void164}165 166define void @vld2_v8i16(ptr %src, ptr %dst) {167; CHECK-LABEL: vld2_v8i16:168; CHECK:       @ %bb.0: @ %entry169; CHECK-NEXT:    vld20.16 {q0, q1}, [r0]170; CHECK-NEXT:    vld21.16 {q0, q1}, [r0]171; CHECK-NEXT:    vadd.i16 q0, q0, q1172; CHECK-NEXT:    vstrw.32 q0, [r1]173; CHECK-NEXT:    bx lr174entry:175  %l1 = load <16 x i16>, ptr %src, align 2176  %s1 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>177  %s2 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>178  %a = add <8 x i16> %s1, %s2179  store <8 x i16> %a, ptr %dst180  ret void181}182 183define void @vld2_v16i16(ptr %src, ptr %dst) {184; CHECK-LABEL: vld2_v16i16:185; CHECK:       @ %bb.0: @ %entry186; CHECK-NEXT:    vld20.16 {q0, q1}, [r0]187; CHECK-NEXT:    vld21.16 {q0, q1}, [r0]!188; CHECK-NEXT:    vld20.16 {q2, q3}, [r0]189; CHECK-NEXT:    vadd.i16 q0, q0, q1190; CHECK-NEXT:    vld21.16 {q2, q3}, [r0]191; CHECK-NEXT:    vstrw.32 q0, [r1]192; CHECK-NEXT:    vadd.i16 q1, q2, q3193; CHECK-NEXT:    vstrw.32 q1, [r1, #16]194; CHECK-NEXT:    bx lr195entry:196  %l1 = load <32 x i16>, ptr %src, align 2197  %s1 = shufflevector <32 x i16> %l1, <32 x i16> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>198  %s2 = shufflevector <32 x i16> %l1, <32 x i16> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>199  %a = add <16 x i16> %s1, %s2200  store <16 x i16> %a, ptr %dst201  ret void202}203 204define void @vld2_v8i16_align1(ptr %src, ptr %dst) {205; CHECK-LABEL: vld2_v8i16_align1:206; CHECK:       @ %bb.0: @ %entry207; CHECK-NEXT:    .pad #32208; CHECK-NEXT:    sub sp, #32209; CHECK-NEXT:    vldrb.u8 q0, [r0, #16]210; CHECK-NEXT:    add r2, sp, #16211; CHECK-NEXT:    vshr.u32 q1, q0, #16212; CHECK-NEXT:    vstrh.32 q1, [r2, #8]213; CHECK-NEXT:    vldrb.u8 q1, [r0]214; CHECK-NEXT:    mov r0, sp215; CHECK-NEXT:    vshr.u32 q2, q1, #16216; CHECK-NEXT:    vstrh.32 q2, [r2]217; CHECK-NEXT:    vstrh.32 q0, [r0, #8]218; CHECK-NEXT:    vstrh.32 q1, [r0]219; CHECK-NEXT:    vldrw.u32 q0, [r2]220; CHECK-NEXT:    vldrw.u32 q1, [r0]221; CHECK-NEXT:    vadd.i16 q0, q1, q0222; CHECK-NEXT:    vstrw.32 q0, [r1]223; CHECK-NEXT:    add sp, #32224; CHECK-NEXT:    bx lr225entry:226  %l1 = load <16 x i16>, ptr %src, align 1227  %s1 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>228  %s2 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>229  %a = add <8 x i16> %s1, %s2230  store <8 x i16> %a, ptr %dst231  ret void232}233 234; i8235 236define void @vld2_v2i8(ptr %src, ptr %dst) {237; CHECK-LABEL: vld2_v2i8:238; CHECK:       @ %bb.0: @ %entry239; CHECK-NEXT:    vldrb.u32 q0, [r0]240; CHECK-NEXT:    vrev64.32 q1, q0241; CHECK-NEXT:    vmov r2, s2242; CHECK-NEXT:    vmov r0, s6243; CHECK-NEXT:    add r0, r2244; CHECK-NEXT:    strb r0, [r1, #1]245; CHECK-NEXT:    vmov r0, s4246; CHECK-NEXT:    vmov r2, s0247; CHECK-NEXT:    add r0, r2248; CHECK-NEXT:    strb r0, [r1]249; CHECK-NEXT:    bx lr250entry:251  %l1 = load <4 x i8>, ptr %src, align 1252  %s1 = shufflevector <4 x i8> %l1, <4 x i8> undef, <2 x i32> <i32 0, i32 2>253  %s2 = shufflevector <4 x i8> %l1, <4 x i8> undef, <2 x i32> <i32 1, i32 3>254  %a = add <2 x i8> %s1, %s2255  store <2 x i8> %a, ptr %dst256  ret void257}258 259define void @vld2_v4i8(ptr %src, ptr %dst) {260; CHECK-LABEL: vld2_v4i8:261; CHECK:       @ %bb.0: @ %entry262; CHECK-NEXT:    vldrb.u16 q0, [r0]263; CHECK-NEXT:    vrev32.16 q1, q0264; CHECK-NEXT:    vadd.i32 q0, q0, q1265; CHECK-NEXT:    vstrb.32 q0, [r1]266; CHECK-NEXT:    bx lr267entry:268  %l1 = load <8 x i8>, ptr %src, align 1269  %s1 = shufflevector <8 x i8> %l1, <8 x i8> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>270  %s2 = shufflevector <8 x i8> %l1, <8 x i8> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>271  %a = add <4 x i8> %s1, %s2272  store <4 x i8> %a, ptr %dst273  ret void274}275 276define void @vld2_v8i8(ptr %src, ptr %dst) {277; CHECK-LABEL: vld2_v8i8:278; CHECK:       @ %bb.0: @ %entry279; CHECK-NEXT:    vldrb.u8 q0, [r0]280; CHECK-NEXT:    vrev16.8 q1, q0281; CHECK-NEXT:    vadd.i16 q0, q0, q1282; CHECK-NEXT:    vstrb.16 q0, [r1]283; CHECK-NEXT:    bx lr284entry:285  %l1 = load <16 x i8>, ptr %src, align 1286  %s1 = shufflevector <16 x i8> %l1, <16 x i8> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>287  %s2 = shufflevector <16 x i8> %l1, <16 x i8> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>288  %a = add <8 x i8> %s1, %s2289  store <8 x i8> %a, ptr %dst290  ret void291}292 293define void @vld2_v16i8(ptr %src, ptr %dst) {294; CHECK-LABEL: vld2_v16i8:295; CHECK:       @ %bb.0: @ %entry296; CHECK-NEXT:    vld20.8 {q0, q1}, [r0]297; CHECK-NEXT:    vld21.8 {q0, q1}, [r0]298; CHECK-NEXT:    vadd.i8 q0, q0, q1299; CHECK-NEXT:    vstrw.32 q0, [r1]300; CHECK-NEXT:    bx lr301entry:302  %l1 = load <32 x i8>, ptr %src, align 1303  %s1 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>304  %s2 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>305  %a = add <16 x i8> %s1, %s2306  store <16 x i8> %a, ptr %dst307  ret void308}309 310; i64311 312define void @vld2_v2i64(ptr %src, ptr %dst) {313; CHECK-LABEL: vld2_v2i64:314; CHECK:       @ %bb.0: @ %entry315; CHECK-NEXT:    .save {r4, r5, r6, lr}316; CHECK-NEXT:    push {r4, r5, r6, lr}317; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]318; CHECK-NEXT:    vmov lr, r12, d1319; CHECK-NEXT:    vmov r3, r2, d0320; CHECK-NEXT:    vldrw.u32 q0, [r0]321; CHECK-NEXT:    vmov r0, r4, d1322; CHECK-NEXT:    vmov r5, r6, d0323; CHECK-NEXT:    adds.w r3, r3, lr324; CHECK-NEXT:    adc.w r2, r2, r12325; CHECK-NEXT:    adds r0, r0, r5326; CHECK-NEXT:    adcs r6, r4327; CHECK-NEXT:    vmov q0[2], q0[0], r0, r3328; CHECK-NEXT:    vmov q0[3], q0[1], r6, r2329; CHECK-NEXT:    vstrw.32 q0, [r1]330; CHECK-NEXT:    pop {r4, r5, r6, pc}331entry:332  %l1 = load <4 x i64>, ptr %src, align 8333  %s1 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 0, i32 2>334  %s2 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 1, i32 3>335  %a = add <2 x i64> %s1, %s2336  store <2 x i64> %a, ptr %dst337  ret void338}339 340define void @vld2_v4i64(ptr %src, ptr %dst) {341; CHECK-LABEL: vld2_v4i64:342; CHECK:       @ %bb.0: @ %entry343; CHECK-NEXT:    .save {r4, r5, r6, r7, r8, lr}344; CHECK-NEXT:    push.w {r4, r5, r6, r7, r8, lr}345; CHECK-NEXT:    .vsave {d8}346; CHECK-NEXT:    vpush {d8}347; CHECK-NEXT:    vldrw.u32 q0, [r0]348; CHECK-NEXT:    vldrw.u32 q2, [r0, #16]349; CHECK-NEXT:    vldrw.u32 q3, [r0, #32]350; CHECK-NEXT:    vmov.f32 s4, s2351; CHECK-NEXT:    vmov.f32 s5, s3352; CHECK-NEXT:    vmov.f32 s2, s8353; CHECK-NEXT:    vmov.f32 s3, s9354; CHECK-NEXT:    vmov.f32 s16, s14355; CHECK-NEXT:    vmov.f32 s17, s15356; CHECK-NEXT:    vmov lr, r12, d5357; CHECK-NEXT:    vldrw.u32 q2, [r0, #48]358; CHECK-NEXT:    vmov r5, r6, d6359; CHECK-NEXT:    vmov r2, r3, d1360; CHECK-NEXT:    vmov.f32 s2, s8361; CHECK-NEXT:    vmov r0, r7, d8362; CHECK-NEXT:    vmov.f32 s3, s9363; CHECK-NEXT:    adds.w lr, lr, r2364; CHECK-NEXT:    adc.w r12, r12, r3365; CHECK-NEXT:    vmov r3, r4, d5366; CHECK-NEXT:    adds r0, r0, r5367; CHECK-NEXT:    adc.w r8, r6, r7368; CHECK-NEXT:    vmov r6, r5, d1369; CHECK-NEXT:    vmov r2, r7, d0370; CHECK-NEXT:    adds r3, r3, r6371; CHECK-NEXT:    adc.w r6, r5, r4372; CHECK-NEXT:    vmov r5, r4, d2373; CHECK-NEXT:    vmov q1[2], q1[0], r0, r3374; CHECK-NEXT:    vmov q1[3], q1[1], r8, r6375; CHECK-NEXT:    vstrw.32 q1, [r1, #16]376; CHECK-NEXT:    adds r2, r2, r5377; CHECK-NEXT:    vmov q0[2], q0[0], r2, lr378; CHECK-NEXT:    adc.w r0, r7, r4379; CHECK-NEXT:    vmov q0[3], q0[1], r0, r12380; CHECK-NEXT:    vstrw.32 q0, [r1]381; CHECK-NEXT:    vpop {d8}382; CHECK-NEXT:    pop.w {r4, r5, r6, r7, r8, pc}383entry:384  %l1 = load <8 x i64>, ptr %src, align 8385  %s1 = shufflevector <8 x i64> %l1, <8 x i64> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>386  %s2 = shufflevector <8 x i64> %l1, <8 x i64> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>387  %a = add <4 x i64> %s1, %s2388  store <4 x i64> %a, ptr %dst389  ret void390}391 392; f32393 394define void @vld2_v2f32(ptr %src, ptr %dst) {395; CHECK-LABEL: vld2_v2f32:396; CHECK:       @ %bb.0: @ %entry397; CHECK-NEXT:    vldrw.u32 q0, [r0]398; CHECK-NEXT:    vmov.f32 s4, s1399; CHECK-NEXT:    vmov.f32 s5, s3400; CHECK-NEXT:    vmov.f32 s1, s2401; CHECK-NEXT:    vadd.f32 q0, q0, q1402; CHECK-NEXT:    vstmia r1, {s0, s1}403; CHECK-NEXT:    bx lr404entry:405  %l1 = load <4 x float>, ptr %src, align 4406  %s1 = shufflevector <4 x float> %l1, <4 x float> undef, <2 x i32> <i32 0, i32 2>407  %s2 = shufflevector <4 x float> %l1, <4 x float> undef, <2 x i32> <i32 1, i32 3>408  %a = fadd <2 x float> %s1, %s2409  store <2 x float> %a, ptr %dst410  ret void411}412 413define void @vld2_v4f32(ptr %src, ptr %dst) {414; CHECK-LABEL: vld2_v4f32:415; CHECK:       @ %bb.0: @ %entry416; CHECK-NEXT:    vld20.32 {q0, q1}, [r0]417; CHECK-NEXT:    vld21.32 {q0, q1}, [r0]418; CHECK-NEXT:    vadd.f32 q0, q0, q1419; CHECK-NEXT:    vstrw.32 q0, [r1]420; CHECK-NEXT:    bx lr421entry:422  %l1 = load <8 x float>, ptr %src, align 4423  %s1 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>424  %s2 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>425  %a = fadd <4 x float> %s1, %s2426  store <4 x float> %a, ptr %dst427  ret void428}429 430define void @vld2_v8f32(ptr %src, ptr %dst) {431; CHECK-LABEL: vld2_v8f32:432; CHECK:       @ %bb.0: @ %entry433; CHECK-NEXT:    vld20.32 {q0, q1}, [r0]434; CHECK-NEXT:    vld21.32 {q0, q1}, [r0]!435; CHECK-NEXT:    vld20.32 {q2, q3}, [r0]436; CHECK-NEXT:    vadd.f32 q0, q0, q1437; CHECK-NEXT:    vld21.32 {q2, q3}, [r0]438; CHECK-NEXT:    vstrw.32 q0, [r1]439; CHECK-NEXT:    vadd.f32 q1, q2, q3440; CHECK-NEXT:    vstrw.32 q1, [r1, #16]441; CHECK-NEXT:    bx lr442entry:443  %l1 = load <16 x float>, ptr %src, align 4444  %s1 = shufflevector <16 x float> %l1, <16 x float> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>445  %s2 = shufflevector <16 x float> %l1, <16 x float> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>446  %a = fadd <8 x float> %s1, %s2447  store <8 x float> %a, ptr %dst448  ret void449}450 451define void @vld2_v16f32(ptr %src, ptr %dst) {452; CHECK-LABEL: vld2_v16f32:453; CHECK:       @ %bb.0: @ %entry454; CHECK-NEXT:    .vsave {d8, d9, d10, d11, d12, d13}455; CHECK-NEXT:    vpush {d8, d9, d10, d11, d12, d13}456; CHECK-NEXT:    vld20.32 {q0, q1}, [r0]457; CHECK-NEXT:    add.w r2, r0, #96458; CHECK-NEXT:    add.w r3, r0, #64459; CHECK-NEXT:    vld20.32 {q3, q4}, [r2]460; CHECK-NEXT:    vld21.32 {q0, q1}, [r0]!461; CHECK-NEXT:    vld21.32 {q3, q4}, [r2]462; CHECK-NEXT:    vld20.32 {q5, q6}, [r0]463; CHECK-NEXT:    vadd.f32 q0, q0, q1464; CHECK-NEXT:    vld20.32 {q1, q2}, [r3]465; CHECK-NEXT:    vadd.f32 q3, q3, q4466; CHECK-NEXT:    vld21.32 {q5, q6}, [r0]467; CHECK-NEXT:    vld21.32 {q1, q2}, [r3]468; CHECK-NEXT:    vstrw.32 q3, [r1, #48]469; CHECK-NEXT:    vadd.f32 q5, q5, q6470; CHECK-NEXT:    vstrw.32 q0, [r1]471; CHECK-NEXT:    vadd.f32 q1, q1, q2472; CHECK-NEXT:    vstrw.32 q5, [r1, #16]473; CHECK-NEXT:    vstrw.32 q1, [r1, #32]474; CHECK-NEXT:    vpop {d8, d9, d10, d11, d12, d13}475; CHECK-NEXT:    bx lr476entry:477  %l1 = load <32 x float>, ptr %src, align 4478  %s1 = shufflevector <32 x float> %l1, <32 x float> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>479  %s2 = shufflevector <32 x float> %l1, <32 x float> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>480  %a = fadd <16 x float> %s1, %s2481  store <16 x float> %a, ptr %dst482  ret void483}484 485define void @vld2_v4f32_align1(ptr %src, ptr %dst) {486; CHECK-LABEL: vld2_v4f32_align1:487; CHECK:       @ %bb.0: @ %entry488; CHECK-NEXT:    vldrb.u8 q0, [r0, #16]489; CHECK-NEXT:    vldrb.u8 q1, [r0]490; CHECK-NEXT:    vmov.f32 s8, s5491; CHECK-NEXT:    vmov.f32 s9, s7492; CHECK-NEXT:    vmov.f32 s5, s6493; CHECK-NEXT:    vmov.f32 s10, s1494; CHECK-NEXT:    vmov.f32 s11, s3495; CHECK-NEXT:    vmov.f32 s6, s0496; CHECK-NEXT:    vmov.f32 s7, s2497; CHECK-NEXT:    vadd.f32 q0, q1, q2498; CHECK-NEXT:    vstrw.32 q0, [r1]499; CHECK-NEXT:    bx lr500entry:501  %l1 = load <8 x float>, ptr %src, align 1502  %s1 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>503  %s2 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>504  %a = fadd <4 x float> %s1, %s2505  store <4 x float> %a, ptr %dst506  ret void507}508 509; f16510 511define void @vld2_v2f16(ptr %src, ptr %dst) {512; CHECK-LABEL: vld2_v2f16:513; CHECK:       @ %bb.0: @ %entry514; CHECK-NEXT:    ldr r2, [r0]515; CHECK-NEXT:    ldr r0, [r0, #4]516; CHECK-NEXT:    vmov.32 q0[0], r2517; CHECK-NEXT:    vmov q1, q0518; CHECK-NEXT:    vmov.32 q1[1], r0519; CHECK-NEXT:    vmovx.f16 s4, s0520; CHECK-NEXT:    vmovx.f16 s2, s5521; CHECK-NEXT:    vins.f16 s4, s2522; CHECK-NEXT:    vins.f16 s0, s5523; CHECK-NEXT:    vadd.f16 q0, q0, q1524; CHECK-NEXT:    vmov r0, s0525; CHECK-NEXT:    str r0, [r1]526; CHECK-NEXT:    bx lr527entry:528  %l1 = load <4 x half>, ptr %src, align 2529  %s1 = shufflevector <4 x half> %l1, <4 x half> undef, <2 x i32> <i32 0, i32 2>530  %s2 = shufflevector <4 x half> %l1, <4 x half> undef, <2 x i32> <i32 1, i32 3>531  %a = fadd <2 x half> %s1, %s2532  store <2 x half> %a, ptr %dst533  ret void534}535 536define void @vld2_v4f16(ptr %src, ptr %dst) {537; CHECK-LABEL: vld2_v4f16:538; CHECK:       @ %bb.0: @ %entry539; CHECK-NEXT:    vldrh.u16 q0, [r0]540; CHECK-NEXT:    vmovx.f16 s4, s0541; CHECK-NEXT:    vmovx.f16 s6, s1542; CHECK-NEXT:    vins.f16 s4, s6543; CHECK-NEXT:    vmovx.f16 s5, s2544; CHECK-NEXT:    vmovx.f16 s6, s3545; CHECK-NEXT:    vins.f16 s2, s3546; CHECK-NEXT:    vins.f16 s0, s1547; CHECK-NEXT:    vins.f16 s5, s6548; CHECK-NEXT:    vmov.f32 s1, s2549; CHECK-NEXT:    vadd.f16 q0, q0, q1550; CHECK-NEXT:    vmov r0, r2, d0551; CHECK-NEXT:    strd r0, r2, [r1]552; CHECK-NEXT:    bx lr553entry:554  %l1 = load <8 x half>, ptr %src, align 2555  %s1 = shufflevector <8 x half> %l1, <8 x half> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>556  %s2 = shufflevector <8 x half> %l1, <8 x half> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>557  %a = fadd <4 x half> %s1, %s2558  store <4 x half> %a, ptr %dst559  ret void560}561 562define void @vld2_v8f16(ptr %src, ptr %dst) {563; CHECK-LABEL: vld2_v8f16:564; CHECK:       @ %bb.0: @ %entry565; CHECK-NEXT:    vld20.16 {q0, q1}, [r0]566; CHECK-NEXT:    vld21.16 {q0, q1}, [r0]567; CHECK-NEXT:    vadd.f16 q0, q0, q1568; CHECK-NEXT:    vstrw.32 q0, [r1]569; CHECK-NEXT:    bx lr570entry:571  %l1 = load <16 x half>, ptr %src, align 2572  %s1 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>573  %s2 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>574  %a = fadd <8 x half> %s1, %s2575  store <8 x half> %a, ptr %dst576  ret void577}578 579define void @vld2_v16f16(ptr %src, ptr %dst) {580; CHECK-LABEL: vld2_v16f16:581; CHECK:       @ %bb.0: @ %entry582; CHECK-NEXT:    vld20.16 {q0, q1}, [r0]583; CHECK-NEXT:    vld21.16 {q0, q1}, [r0]!584; CHECK-NEXT:    vld20.16 {q2, q3}, [r0]585; CHECK-NEXT:    vadd.f16 q0, q0, q1586; CHECK-NEXT:    vld21.16 {q2, q3}, [r0]587; CHECK-NEXT:    vstrw.32 q0, [r1]588; CHECK-NEXT:    vadd.f16 q2, q2, q3589; CHECK-NEXT:    vstrw.32 q2, [r1, #16]590; CHECK-NEXT:    bx lr591entry:592  %l1 = load <32 x half>, ptr %src, align 2593  %s1 = shufflevector <32 x half> %l1, <32 x half> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>594  %s2 = shufflevector <32 x half> %l1, <32 x half> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>595  %a = fadd <16 x half> %s1, %s2596  store <16 x half> %a, ptr %dst597  ret void598}599 600define void @vld2_v8f16_align1(ptr %src, ptr %dst) {601; CHECK-LABEL: vld2_v8f16_align1:602; CHECK:       @ %bb.0: @ %entry603; CHECK-NEXT:    vldrb.u8 q0, [r0]604; CHECK-NEXT:    vldrb.u8 q2, [r0, #16]605; CHECK-NEXT:    vmovx.f16 s4, s0606; CHECK-NEXT:    vmovx.f16 s6, s1607; CHECK-NEXT:    vins.f16 s4, s6608; CHECK-NEXT:    vmovx.f16 s5, s2609; CHECK-NEXT:    vmovx.f16 s6, s3610; CHECK-NEXT:    vmovx.f16 s12, s9611; CHECK-NEXT:    vins.f16 s5, s6612; CHECK-NEXT:    vmovx.f16 s6, s8613; CHECK-NEXT:    vins.f16 s6, s12614; CHECK-NEXT:    vmovx.f16 s7, s10615; CHECK-NEXT:    vmovx.f16 s12, s11616; CHECK-NEXT:    vins.f16 s2, s3617; CHECK-NEXT:    vins.f16 s10, s11618; CHECK-NEXT:    vins.f16 s8, s9619; CHECK-NEXT:    vins.f16 s0, s1620; CHECK-NEXT:    vmov.f32 s1, s2621; CHECK-NEXT:    vins.f16 s7, s12622; CHECK-NEXT:    vmov.f32 s2, s8623; CHECK-NEXT:    vmov.f32 s3, s10624; CHECK-NEXT:    vadd.f16 q0, q0, q1625; CHECK-NEXT:    vstrw.32 q0, [r1]626; CHECK-NEXT:    bx lr627entry:628  %l1 = load <16 x half>, ptr %src, align 1629  %s1 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>630  %s2 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>631  %a = fadd <8 x half> %s1, %s2632  store <8 x half> %a, ptr %dst633  ret void634}635 636; f64637 638define void @vld2_v2f64(ptr %src, ptr %dst) {639; CHECK-LABEL: vld2_v2f64:640; CHECK:       @ %bb.0: @ %entry641; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]642; CHECK-NEXT:    vldrw.u32 q1, [r0]643; CHECK-NEXT:    vadd.f64 d1, d0, d1644; CHECK-NEXT:    vadd.f64 d0, d2, d3645; CHECK-NEXT:    vstrw.32 q0, [r1]646; CHECK-NEXT:    bx lr647entry:648  %l1 = load <4 x double>, ptr %src, align 8649  %s1 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 0, i32 2>650  %s2 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 1, i32 3>651  %a = fadd <2 x double> %s1, %s2652  store <2 x double> %a, ptr %dst653  ret void654}655 656define void @vld2_v4f64(ptr %src, ptr %dst) {657; CHECK-LABEL: vld2_v4f64:658; CHECK:       @ %bb.0: @ %entry659; CHECK-NEXT:    vldrw.u32 q0, [r0, #48]660; CHECK-NEXT:    vldrw.u32 q1, [r0, #32]661; CHECK-NEXT:    vldrw.u32 q2, [r0]662; CHECK-NEXT:    vadd.f64 d1, d0, d1663; CHECK-NEXT:    vadd.f64 d0, d2, d3664; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]665; CHECK-NEXT:    vadd.f64 d3, d2, d3666; CHECK-NEXT:    vstrw.32 q0, [r1, #16]667; CHECK-NEXT:    vadd.f64 d2, d4, d5668; CHECK-NEXT:    vstrw.32 q1, [r1]669; CHECK-NEXT:    bx lr670entry:671  %l1 = load <8 x double>, ptr %src, align 8672  %s1 = shufflevector <8 x double> %l1, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>673  %s2 = shufflevector <8 x double> %l1, <8 x double> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>674  %a = fadd <4 x double> %s1, %s2675  store <4 x double> %a, ptr %dst676  ret void677}678