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1; RUN: llc < %s2; PR34503 4target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128"5target triple = "i386-apple-darwin7"6	%struct.BitMap = type { ptr }7	%struct.BitMapListStruct = type { %struct.BitMap, ptr, ptr }8	%struct.Material = type { float, float, float, ptr, ptr }9	%struct.ObjPoint = type { double, double, double, double, double, double }10	%struct.ObjectStruct = type { [57 x i8], ptr, ptr, ptr, ptr, ptr, %struct.Point, i32, i32, %struct.Point, %struct.Point, %struct.Point, ptr, ptr, i32, i32, i32, i32, i32, i32, i32, ptr, ptr }11	%struct.Point = type { double, double, double }12	%struct.PointListStruct = type { ptr, ptr, ptr }13	%struct.Poly3Struct = type { [3 x ptr], ptr, ptr, ptr, ptr }14	%struct.Poly4Struct = type { [4 x ptr], ptr, ptr, ptr, ptr }15	%struct.Texture = type { %struct.Point, ptr, %struct.Point, %struct.Point, %struct.Point, ptr, ptr }16 17define fastcc void @ScaleObjectAdd(ptr %o, double %sx, double %sy, double %sz) nounwind {18entry:19	%sz101112.ins = or i960 0, 0		; <i960> [#uses=1]20	br i1 false, label %return, label %bb1.preheader21 22bb1.preheader:		; preds = %entry23	%0 = lshr i960 %sz101112.ins, 640		; <i960> [#uses=0]24	br label %bb125 26bb1:		; preds = %bb1, %bb1.preheader27	br label %bb128 29return:		; preds = %entry30	ret void31}32