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1; RUN: llc -mcpu=generic -mtriple=i686-pc-windows-msvc -mattr=+sse < %s | FileCheck %s2 3; Check proper alignment of spilled vector4 5; CHECK-LABEL: spill_ok6; CHECK: subl $32, %esp7; CHECK: movups %xmm3, (%esp)8; CHECK: movl $0, 16(%esp)9; CHECK: calll _bar10define void @spill_ok(i32, ptr) {11entry:12 %2 = alloca i32, i32 %013 %3 = load <16 x float>, ptr %1, align 6414 tail call void @bar(<16 x float> %3, i32 0) nounwind15 ret void16}17 18declare void @bar(<16 x float> %a, i32 %b)19 20; Check that proper alignment of spilled vector does not affect vargs21 22; CHECK-LABEL: vargs_not_affected23; CHECK: movl 28(%esp), %eax24define i32 @vargs_not_affected(<4 x float> %v, ptr %f, ...) {25entry:26 %ap = alloca ptr, align 427 call void @llvm.va_start(ptr %ap)28 %argp.cur = load ptr, ptr %ap, align 429 %argp.next = getelementptr inbounds i8, ptr %argp.cur, i32 430 store ptr %argp.next, ptr %ap, align 431 %0 = load i32, ptr %argp.cur, align 432 call void @llvm.va_end(ptr %ap)33 ret i32 %034}35 36declare void @llvm.va_start(ptr)37 38declare void @llvm.va_end(ptr)39