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1# RUN: yaml2obj %s | obj2yaml | FileCheck %s2 3--- !dxcontainer4Header:5      Hash:            [ 0x32, 0x9A, 0x53, 0xD8, 0xEC, 0xBE, 0x35, 0x6F, 0x5, 6                        0x39, 0xE1, 0xFE, 0x31, 0x20, 0xF0, 0xC1 ]7      Version:8        Major:           19        Minor:           010      FileSize:        13311      PartCount:       112      PartOffsets:     [ 36 ]13Parts:14- Name:            RTS015  Size:            8916  RootSignature:17    Version: 218    NumRootParameters: 119    RootParametersOffset: 2420    NumStaticSamplers: 021    StaticSamplersOffset: 6822    Parameters:         23    - ParameterType: DescriptorTable24      ShaderVisibility: Domain25      Table:26        NumRanges: 127        Ranges:28          - RangeType: SRV29            NumDescriptors: -130            BaseShaderRegister: 4231            RegisterSpace: 4332            OffsetInDescriptorsFromTableStart: 4133            DATA_STATIC_WHILE_SET_AT_EXECUTE: true34    AllowInputAssemblerInputLayout: true35    DenyGeometryShaderRootAccess: true36 37# CHECK: - Name:            RTS038# CHECK-NEXT:     Size:            8939# CHECK-NEXT:     RootSignature:40# CHECK-NEXT:       Version:         241# CHECK-NEXT:       NumRootParameters: 142# CHECK-NEXT:       RootParametersOffset: 2443# CHECK-NEXT:       NumStaticSamplers: 044# CHECK-NEXT:       StaticSamplersOffset: 6845# CHECK-NEXT:       Parameters:46# CHECK-NEXT:         - ParameterType: DescriptorTable47# CHECK-NEXT:           ShaderVisibility: Domain48# CHECK-NEXT:           Table:49# CHECK-NEXT:             NumRanges:       150# CHECK-NEXT:             RangesOffset:    4451# CHECK-NEXT:             Ranges:52# CHECK-NEXT:               - RangeType:       SRV53# CHECK-NEXT:                 NumDescriptors:  -154# CHECK-NEXT:                 BaseShaderRegister: 4255# CHECK-NEXT:                 RegisterSpace:   4356# CHECK-NEXT:                 OffsetInDescriptorsFromTableStart: 4157# CHECK-NEXT:                 DATA_STATIC_WHILE_SET_AT_EXECUTE: true58# CHECK-NEXT:       AllowInputAssemblerInputLayout: true59# CHECK-NEXT:       DenyGeometryShaderRootAccess: true60