54 lines · yaml
1# RUN: yaml2obj %s | obj2yaml | FileCheck %s2 3--- !dxcontainer4Header:5 Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 6 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]7 Version:8 Major: 19 Minor: 010 PartCount: 111 PartOffsets: [ 60 ]12Parts:13 - Name: RTS014 Size: 7615 RootSignature:16 Version: 217 NumRootParameters: 018 RootParametersOffset: 2419 NumStaticSamplers: 120 StaticSamplersOffset: 2421 Parameters: []22 Samplers: 23 - ShaderRegister: 31 24 RegisterSpace: 3225 ShaderVisibility: Mesh26 AllowInputAssemblerInputLayout: true27 DenyGeometryShaderRootAccess: true28 29#CHECK: - Name: RTS030#CHECK-NEXT: Size: 7631#CHECK-NEXT: RootSignature:32#CHECK-NEXT: Version: 233#CHECK-NEXT: NumRootParameters: 034#CHECK-NEXT: RootParametersOffset: 2435#CHECK-NEXT: NumStaticSamplers: 136#CHECK-NEXT: StaticSamplersOffset: 2437#CHECK-NEXT: Parameters: []38#CHECK-NEXT: Samplers:39#CHECK-NEXT: - Filter: Anisotropic40#CHECK-NEXT: AddressU: Wrap41#CHECK-NEXT: AddressV: Wrap42#CHECK-NEXT: AddressW: Wrap43#CHECK-NEXT: MipLODBias: 044#CHECK-NEXT: MaxAnisotropy: 1645#CHECK-NEXT: ComparisonFunc: LessEqual46#CHECK-NEXT: BorderColor: OpaqueWhite47#CHECK-NEXT: MinLOD: 048#CHECK-NEXT: MaxLOD: 3.40282e+3849#CHECK-NEXT: ShaderRegister: 3150#CHECK-NEXT: RegisterSpace: 3251#CHECK-NEXT: ShaderVisibility: Mesh52#CHECK-NEXT: AllowInputAssemblerInputLayout: true53#CHECK-NEXT: DenyGeometryShaderRootAccess: true54