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1# RUN: yaml2obj %s | obj2yaml | FileCheck %s2 3--- !dxcontainer4Header:5  Hash:            [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 6                     0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]7  Version:8    Major:           19    Minor:           010  PartCount:       111  PartOffsets:     [ 60 ]12Parts:13  - Name:            RTS014    Size:            7615    RootSignature:16      Version: 217      NumRootParameters: 018      RootParametersOffset: 2419      NumStaticSamplers: 120      StaticSamplersOffset: 2421      Parameters: []22      Samplers: 23        - Filter: MinLinearMagMipPoint 24          AddressU: Wrap25          AddressV: Mirror26          AddressW: MirrorOnce27          MipLODBias: 1.2328          MaxAnisotropy: 2029          ComparisonFunc: LessEqual30          BorderColor: TransparentBlack31          MinLOD: 4.5632          MaxLOD: 8.9033          ShaderRegister: 31 34          RegisterSpace: 3235          ShaderVisibility:  Mesh36      AllowInputAssemblerInputLayout: true37      DenyGeometryShaderRootAccess: true38 39#CHECK:  - Name:            RTS040#CHECK-NEXT:    Size:            7641#CHECK-NEXT:    RootSignature:42#CHECK-NEXT:      Version:         243#CHECK-NEXT:      NumRootParameters: 044#CHECK-NEXT:      RootParametersOffset: 2445#CHECK-NEXT:      NumStaticSamplers: 146#CHECK-NEXT:      StaticSamplersOffset: 2447#CHECK-NEXT:      Parameters:      []48#CHECK-NEXT:      Samplers:49#CHECK-NEXT:        - Filter:          MinLinearMagMipPoint50#CHECK-NEXT:          AddressU:        Wrap51#CHECK-NEXT:          AddressV:        Mirror52#CHECK-NEXT:          AddressW:        MirrorOnce53#CHECK-NEXT:          MipLODBias:      1.2354#CHECK-NEXT:          MaxAnisotropy:   2055#CHECK-NEXT:          ComparisonFunc:  LessEqual56#CHECK-NEXT:          BorderColor:     TransparentBlack57#CHECK-NEXT:          MinLOD:          4.5658#CHECK-NEXT:          MaxLOD:          8.959#CHECK-NEXT:          ShaderRegister:  3160#CHECK-NEXT:          RegisterSpace:   3261#CHECK-NEXT:          ShaderVisibility: Mesh62#CHECK-NEXT:      AllowInputAssemblerInputLayout: true63#CHECK-NEXT:      DenyGeometryShaderRootAccess: true64