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1# RUN: yaml2obj %s | obj2yaml | FileCheck %s2 3--- !dxcontainer4Header:5  Hash:            [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 6                     0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]7  Version:8    Major:           19    Minor:           010  PartCount:       111  PartOffsets:     [ 60 ]12Parts:13  - Name:            RTS014    Size:            8015    RootSignature:16      Version: 317      NumRootParameters: 018      RootParametersOffset: 2419      NumStaticSamplers: 120      StaticSamplersOffset: 2421      Parameters: []22      Samplers: 23        - Filter: MinLinearMagMipPoint 24          AddressU: Wrap25          AddressV: Mirror26          AddressW: MirrorOnce27          MipLODBias: 1.2328          MaxAnisotropy: 2029          ComparisonFunc: LessEqual30          BorderColor: TransparentBlack31          MinLOD: 4.5632          MaxLOD: 8.9033          ShaderRegister: 31 34          RegisterSpace: 3235          ShaderVisibility:  Mesh36          SAMPLER_FLAG_UINT_BORDER_COLOR: true37      AllowInputAssemblerInputLayout: true38      DenyGeometryShaderRootAccess: true39 40#CHECK:  - Name:            RTS041#CHECK-NEXT:    Size:            8042#CHECK-NEXT:    RootSignature:43#CHECK-NEXT:      Version:         344#CHECK-NEXT:      NumRootParameters: 045#CHECK-NEXT:      RootParametersOffset: 2446#CHECK-NEXT:      NumStaticSamplers: 147#CHECK-NEXT:      StaticSamplersOffset: 2448#CHECK-NEXT:      Parameters:      []49#CHECK-NEXT:      Samplers:50#CHECK-NEXT:        - Filter:          MinLinearMagMipPoint51#CHECK-NEXT:          AddressU:        Wrap52#CHECK-NEXT:          AddressV:        Mirror53#CHECK-NEXT:          AddressW:        MirrorOnce54#CHECK-NEXT:          MipLODBias:      1.2355#CHECK-NEXT:          MaxAnisotropy:   2056#CHECK-NEXT:          ComparisonFunc:  LessEqual57#CHECK-NEXT:          BorderColor:     TransparentBlack58#CHECK-NEXT:          MinLOD:          4.5659#CHECK-NEXT:          MaxLOD:          8.960#CHECK-NEXT:          ShaderRegister:  3161#CHECK-NEXT:          RegisterSpace:   3262#CHECK-NEXT:          ShaderVisibility: Mesh63#CHECK-NEXT:          SAMPLER_FLAG_UINT_BORDER_COLOR: true64#CHECK-NEXT:      AllowInputAssemblerInputLayout: true65#CHECK-NEXT:      DenyGeometryShaderRootAccess: true66