brintos

brintos / llvm-project-archived public Read only

0
0
Text · 13.2 KiB · 399fa52 Raw
245 lines · plain
1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py2; RUN: opt < %s -interleaved-access -S | FileCheck %s3; RUN: opt < %s -passes=interleaved-access -S | FileCheck %s4 5target datalayout = "e-m:e-i64:64-i128:128-n32:64-S128"6target triple = "aarch64--linux-gnu"7 8define <4 x float> @vld2(ptr %pSrc) {9; CHECK-LABEL: @vld2(10; CHECK-NEXT:  entry:11; CHECK-NEXT:    [[LDN:%.*]] = call { <4 x float>, <4 x float> } @llvm.aarch64.neon.ld2.v4f32.p0(ptr [[PSRC:%.*]])12; CHECK-NEXT:    [[TMP0:%.*]] = extractvalue { <4 x float>, <4 x float> } [[LDN]], 113; CHECK-NEXT:    [[TMP1:%.*]] = extractvalue { <4 x float>, <4 x float> } [[LDN]], 114; CHECK-NEXT:    [[TMP2:%.*]] = extractvalue { <4 x float>, <4 x float> } [[LDN]], 015; CHECK-NEXT:    [[TMP3:%.*]] = extractvalue { <4 x float>, <4 x float> } [[LDN]], 016; CHECK-NEXT:    [[L26:%.*]] = fmul fast <4 x float> [[TMP2]], [[TMP3]]17; CHECK-NEXT:    [[L43:%.*]] = fmul fast <4 x float> [[TMP0]], [[TMP1]]18; CHECK-NEXT:    [[L6:%.*]] = fadd fast <4 x float> [[L43]], [[L26]]19; CHECK-NEXT:    ret <4 x float> [[L6]]20;21entry:22  %wide.vec = load <8 x float>, ptr %pSrc, align 423  %l2 = fmul fast <8 x float> %wide.vec, %wide.vec24  %l3 = shufflevector <8 x float> %l2, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>25  %l4 = fmul fast <8 x float> %wide.vec, %wide.vec26  %l5 = shufflevector <8 x float> %l4, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>27  %l6 = fadd fast <4 x float> %l5, %l328  ret <4 x float> %l629}30 31define <4 x float> @vld3(ptr %pSrc) {32; CHECK-LABEL: @vld3(33; CHECK-NEXT:  entry:34; CHECK-NEXT:    [[LDN:%.*]] = call { <4 x float>, <4 x float>, <4 x float> } @llvm.aarch64.neon.ld3.v4f32.p0(ptr [[PSRC:%.*]])35; CHECK-NEXT:    [[TMP0:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float> } [[LDN]], 236; CHECK-NEXT:    [[TMP1:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float> } [[LDN]], 237; CHECK-NEXT:    [[TMP2:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float> } [[LDN]], 138; CHECK-NEXT:    [[TMP3:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float> } [[LDN]], 139; CHECK-NEXT:    [[TMP4:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float> } [[LDN]], 040; CHECK-NEXT:    [[TMP5:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float> } [[LDN]], 041; CHECK-NEXT:    [[L29:%.*]] = fmul fast <4 x float> [[TMP4]], [[TMP5]]42; CHECK-NEXT:    [[L46:%.*]] = fmul fast <4 x float> [[TMP2]], [[TMP3]]43; CHECK-NEXT:    [[L6:%.*]] = fadd fast <4 x float> [[L46]], [[L29]]44; CHECK-NEXT:    [[L73:%.*]] = fmul fast <4 x float> [[TMP0]], [[TMP1]]45; CHECK-NEXT:    [[L9:%.*]] = fadd fast <4 x float> [[L6]], [[L73]]46; CHECK-NEXT:    ret <4 x float> [[L9]]47;48entry:49  %wide.vec = load <12 x float>, ptr %pSrc, align 450  %l2 = fmul fast <12 x float> %wide.vec, %wide.vec51  %l3 = shufflevector <12 x float> %l2, <12 x float> undef, <4 x i32> <i32 0, i32 3, i32 6, i32 9>52  %l4 = fmul fast <12 x float> %wide.vec, %wide.vec53  %l5 = shufflevector <12 x float> %l4, <12 x float> undef, <4 x i32> <i32 1, i32 4, i32 7, i32 10>54  %l6 = fadd fast <4 x float> %l5, %l355  %l7 = fmul fast <12 x float> %wide.vec, %wide.vec56  %l8 = shufflevector <12 x float> %l7, <12 x float> undef, <4 x i32> <i32 2, i32 5, i32 8, i32 11>57  %l9 = fadd fast <4 x float> %l6, %l858  ret <4 x float> %l959}60 61define <4 x float> @vld4(ptr %pSrc) {62; CHECK-LABEL: @vld4(63; CHECK-NEXT:  entry:64; CHECK-NEXT:    [[LDN:%.*]] = call { <4 x float>, <4 x float>, <4 x float>, <4 x float> } @llvm.aarch64.neon.ld4.v4f32.p0(ptr [[PSRC:%.*]])65; CHECK-NEXT:    [[TMP0:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float>, <4 x float> } [[LDN]], 366; CHECK-NEXT:    [[TMP1:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float>, <4 x float> } [[LDN]], 367; CHECK-NEXT:    [[TMP2:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float>, <4 x float> } [[LDN]], 268; CHECK-NEXT:    [[TMP3:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float>, <4 x float> } [[LDN]], 269; CHECK-NEXT:    [[TMP4:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float>, <4 x float> } [[LDN]], 170; CHECK-NEXT:    [[TMP5:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float>, <4 x float> } [[LDN]], 171; CHECK-NEXT:    [[TMP6:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float>, <4 x float> } [[LDN]], 072; CHECK-NEXT:    [[TMP7:%.*]] = extractvalue { <4 x float>, <4 x float>, <4 x float>, <4 x float> } [[LDN]], 073; CHECK-NEXT:    [[L312:%.*]] = fmul fast <4 x float> [[TMP6]], [[TMP7]]74; CHECK-NEXT:    [[L59:%.*]] = fmul fast <4 x float> [[TMP4]], [[TMP5]]75; CHECK-NEXT:    [[L7:%.*]] = fadd fast <4 x float> [[L59]], [[L312]]76; CHECK-NEXT:    [[L86:%.*]] = fmul fast <4 x float> [[TMP2]], [[TMP3]]77; CHECK-NEXT:    [[L103:%.*]] = fmul fast <4 x float> [[TMP0]], [[TMP1]]78; CHECK-NEXT:    [[L12:%.*]] = fadd fast <4 x float> [[L103]], [[L86]]79; CHECK-NEXT:    ret <4 x float> [[L12]]80;81entry:82  %wide.vec = load <16 x float>, ptr %pSrc, align 483  %l3 = fmul fast <16 x float> %wide.vec, %wide.vec84  %l4 = shufflevector <16 x float> %l3, <16 x float> undef, <4 x i32> <i32 0, i32 4, i32 8, i32 12>85  %l5 = fmul fast <16 x float> %wide.vec, %wide.vec86  %l6 = shufflevector <16 x float> %l5, <16 x float> undef, <4 x i32> <i32 1, i32 5, i32 9, i32 13>87  %l7 = fadd fast <4 x float> %l6, %l488  %l8 = fmul fast <16 x float> %wide.vec, %wide.vec89  %l9 = shufflevector <16 x float> %l8, <16 x float> undef, <4 x i32> <i32 2, i32 6, i32 10, i32 14>90  %l10 = fmul fast <16 x float> %wide.vec, %wide.vec91  %l11 = shufflevector <16 x float> %l10, <16 x float> undef, <4 x i32> <i32 3, i32 7, i32 11, i32 15>92  %l12 = fadd fast <4 x float> %l11, %l993  ret <4 x float> %l1294}95 96define <4 x float> @twosrc(ptr %pSrc1, ptr %pSrc2) {97; CHECK-LABEL: @twosrc(98; CHECK-NEXT:  entry:99; CHECK-NEXT:    [[LDN:%.*]] = call { <4 x float>, <4 x float> } @llvm.aarch64.neon.ld2.v4f32.p0(ptr [[PSRC1:%.*]])100; CHECK-NEXT:    [[TMP0:%.*]] = extractvalue { <4 x float>, <4 x float> } [[LDN]], 1101; CHECK-NEXT:    [[TMP1:%.*]] = extractvalue { <4 x float>, <4 x float> } [[LDN]], 0102; CHECK-NEXT:    [[LDN7:%.*]] = call { <4 x float>, <4 x float> } @llvm.aarch64.neon.ld2.v4f32.p0(ptr [[PSRC2:%.*]])103; CHECK-NEXT:    [[TMP2:%.*]] = extractvalue { <4 x float>, <4 x float> } [[LDN7]], 0104; CHECK-NEXT:    [[TMP3:%.*]] = extractvalue { <4 x float>, <4 x float> } [[LDN7]], 1105; CHECK-NEXT:    [[L46:%.*]] = fmul fast <4 x float> [[TMP2]], [[TMP1]]106; CHECK-NEXT:    [[L63:%.*]] = fmul fast <4 x float> [[TMP3]], [[TMP0]]107; CHECK-NEXT:    [[L8:%.*]] = fadd fast <4 x float> [[L63]], [[L46]]108; CHECK-NEXT:    ret <4 x float> [[L8]]109;110entry:111  %wide.vec = load <8 x float>, ptr %pSrc1, align 4112  %wide.vec26 = load <8 x float>, ptr %pSrc2, align 4113  %l4 = fmul fast <8 x float> %wide.vec26, %wide.vec114  %l5 = shufflevector <8 x float> %l4, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>115  %l6 = fmul fast <8 x float> %wide.vec26, %wide.vec116  %l7 = shufflevector <8 x float> %l6, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>117  %l8 = fadd fast <4 x float> %l7, %l5118  ret <4 x float> %l8119}120 121define <4 x float> @twosrc2(ptr %pSrc1, ptr %pSrc2) {122; CHECK-LABEL: @twosrc2(123; CHECK-NEXT:  entry:124; CHECK-NEXT:    [[LDN:%.*]] = call { <4 x float>, <4 x float> } @llvm.aarch64.neon.ld2.v4f32.p0(ptr [[PSRC1:%.*]])125; CHECK-NEXT:    [[TMP0:%.*]] = extractvalue { <4 x float>, <4 x float> } [[LDN]], 1126; CHECK-NEXT:    [[TMP1:%.*]] = extractvalue { <4 x float>, <4 x float> } [[LDN]], 0127; CHECK-NEXT:    [[LDN4:%.*]] = call { <4 x float>, <4 x float> } @llvm.aarch64.neon.ld2.v4f32.p0(ptr [[PSRC2:%.*]])128; CHECK-NEXT:    [[TMP2:%.*]] = extractvalue { <4 x float>, <4 x float> } [[LDN4]], 0129; CHECK-NEXT:    [[TMP3:%.*]] = extractvalue { <4 x float>, <4 x float> } [[LDN4]], 1130; CHECK-NEXT:    [[L43:%.*]] = fmul fast <4 x float> [[TMP2]], [[TMP1]]131; CHECK-NEXT:    [[L6:%.*]] = fmul fast <4 x float> [[TMP3]], [[TMP0]]132; CHECK-NEXT:    [[L8:%.*]] = fadd fast <4 x float> [[L6]], [[L43]]133; CHECK-NEXT:    ret <4 x float> [[L8]]134;135entry:136  %wide.vec = load <8 x float>, ptr %pSrc1, align 4137  %wide.vec26 = load <8 x float>, ptr %pSrc2, align 4138  %l4 = fmul fast <8 x float> %wide.vec26, %wide.vec139  %l5 = shufflevector <8 x float> %l4, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>140  %s1 = shufflevector <8 x float> %wide.vec26, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>141  %s2 = shufflevector <8 x float> %wide.vec, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>142  %l6 = fmul fast <4 x float> %s1, %s2143  %l8 = fadd fast <4 x float> %l6, %l5144  ret <4 x float> %l8145}146 147define void @noncanonical(ptr %p0, ptr %p1, ptr %p2) {148; CHECK-LABEL: @noncanonical(149; CHECK-NEXT:  entry:150; CHECK-NEXT:    [[V0:%.*]] = load <8 x i8>, ptr [[P0:%.*]], align 8151; CHECK-NEXT:    [[V1:%.*]] = add <8 x i8> [[V0]], <i8 0, i8 1, i8 2, i8 3, i8 7, i8 7, i8 7, i8 7>152; CHECK-NEXT:    [[V2:%.*]] = load <8 x i8>, ptr [[P1:%.*]], align 8153; CHECK-NEXT:    [[SHUFFLED:%.*]] = shufflevector <8 x i8> [[V2]], <8 x i8> [[V1]], <4 x i32> <i32 0, i32 2, i32 4, i32 6>154; CHECK-NEXT:    store <4 x i8> [[SHUFFLED]], ptr [[P2:%.*]], align 4155; CHECK-NEXT:    ret void156;157entry:158  %v0 = load <8 x i8>, ptr %p0159  %v1 = add <8 x i8> %v0, <i8 0, i8 1, i8 2, i8 3, i8 7, i8 7, i8 7, i8 7>160  %v2 = load <8 x i8>, ptr %p1161  %shuffled = shufflevector <8 x i8> %v2, <8 x i8> %v1, <4 x i32> <i32 0, i32 2, i32 4, i32 6>162  store <4 x i8> %shuffled, ptr %p2163  ret void164}165 166define void @noncanonical2(ptr %p0, ptr %p1, ptr %p2) {167; CHECK-LABEL: @noncanonical2(168; CHECK-NEXT:  entry:169; CHECK-NEXT:    [[V0:%.*]] = load <8 x i8>, ptr [[P0:%.*]], align 8170; CHECK-NEXT:    [[V1:%.*]] = load <8 x i8>, ptr [[P1:%.*]], align 8171; CHECK-NEXT:    [[V2:%.*]] = add <8 x i8> [[V0]], [[V1]]172; CHECK-NEXT:    [[SHUFFLED:%.*]] = shufflevector <8 x i8> undef, <8 x i8> [[V2]], <4 x i32> <i32 0, i32 2, i32 4, i32 6>173; CHECK-NEXT:    store <4 x i8> [[SHUFFLED]], ptr [[P2:%.*]], align 4174; CHECK-NEXT:    ret void175;176entry:177  %v0 = load <8 x i8>, ptr %p0178  %v1 = load <8 x i8>, ptr %p1179  %v2 = add <8 x i8> %v0, %v1180  %shuffled = shufflevector <8 x i8> undef, <8 x i8> %v2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>181  store <4 x i8> %shuffled, ptr %p2182  ret void183}184 185define <4 x float> @noncanonical3(ptr %pSrc) {186; CHECK-LABEL: @noncanonical3(187; CHECK-NEXT:  entry:188; CHECK-NEXT:    [[WIDE_VEC:%.*]] = load <8 x float>, ptr [[PSRC:%.*]], align 4189; CHECK-NEXT:    [[L2:%.*]] = fmul fast <8 x float> [[WIDE_VEC]], [[WIDE_VEC]]190; CHECK-NEXT:    [[L3:%.*]] = shufflevector <8 x float> undef, <8 x float> [[L2]], <4 x i32> <i32 8, i32 10, i32 12, i32 14>191; CHECK-NEXT:    [[L4:%.*]] = fmul fast <8 x float> [[WIDE_VEC]], [[WIDE_VEC]]192; CHECK-NEXT:    [[L5:%.*]] = shufflevector <8 x float> [[L4]], <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>193; CHECK-NEXT:    [[L6:%.*]] = fadd fast <4 x float> [[L5]], [[L3]]194; CHECK-NEXT:    ret <4 x float> [[L6]]195;196entry:197  %wide.vec = load <8 x float>, ptr %pSrc, align 4198  %l2 = fmul fast <8 x float> %wide.vec, %wide.vec199  %l3 = shufflevector <8 x float> undef, <8 x float> %l2, <4 x i32> <i32 8, i32 10, i32 12, i32 14>200  %l4 = fmul fast <8 x float> %wide.vec, %wide.vec201  %l5 = shufflevector <8 x float> %l4, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>202  %l6 = fadd fast <4 x float> %l5, %l3203  ret <4 x float> %l6204}205 206define void @noncanonical_extmask(ptr %p0, ptr %p1, ptr %p2) {207; CHECK-LABEL: @noncanonical_extmask(208; CHECK-NEXT:  entry:209; CHECK-NEXT:    [[V0:%.*]] = load <8 x i8>, ptr [[P0:%.*]], align 8210; CHECK-NEXT:    [[V1:%.*]] = add <8 x i8> [[V0]], <i8 0, i8 1, i8 2, i8 3, i8 7, i8 7, i8 7, i8 7>211; CHECK-NEXT:    [[V2:%.*]] = load <8 x i8>, ptr [[P1:%.*]], align 8212; CHECK-NEXT:    [[SHUFFLED:%.*]] = shufflevector <8 x i8> [[V2]], <8 x i8> [[V1]], <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>213; CHECK-NEXT:    store <8 x i8> [[SHUFFLED]], ptr [[P2:%.*]], align 8214; CHECK-NEXT:    ret void215;216entry:217  %v0 = load <8 x i8>, ptr %p0218  %v1 = add <8 x i8> %v0, <i8 0, i8 1, i8 2, i8 3, i8 7, i8 7, i8 7, i8 7>219  %v2 = load <8 x i8>, ptr %p1220  %shuffled = shufflevector <8 x i8> %v2, <8 x i8> %v1, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>221  store <8 x i8> %shuffled, ptr %p2222  ret void223}224 225define void @skip_optimizing_dead_binop(ptr %p0, ptr %p1) {226; CHECK-LABEL: @skip_optimizing_dead_binop(227; CHECK-NEXT:  entry:228; CHECK-NEXT:    [[V0:%.*]] = load <8 x double>, ptr [[P0:%.*]]229; CHECK-NEXT:    [[SHUFFLED_1:%.*]] = shufflevector <8 x double> [[V0]], <8 x double> undef, <2 x i32> <i32 0, i32 4>230; CHECK-NEXT:    [[SHUFFLED_2:%.*]] = shufflevector <8 x double> [[V0]], <8 x double> undef, <2 x i32> <i32 1, i32 5>231; CHECK-NEXT:    [[SHUFFLED_3:%.*]] = shufflevector <8 x double> [[V0]], <8 x double> undef, <2 x i32> <i32 2, i32 6>232; CHECK-NEXT:    [[SHUFFLED_4:%.*]] = shufflevector <8 x double> [[V0]], <8 x double> undef, <2 x i32> <i32 3, i32 7>233; CHECK-NEXT:    [[DEAD_BINOP:%.*]] = fadd <8 x double> [[V0]], [[V0]]234; CHECK-NEXT:    ret void235;236entry:237  %v0 = load <8 x double>, ptr %p0238  %shuffled_1 = shufflevector <8 x double> %v0, <8 x double> undef, <2 x i32> <i32 0, i32 4>239  %shuffled_2 = shufflevector <8 x double> %v0, <8 x double> undef, <2 x i32> <i32 1, i32 5>240  %shuffled_3 = shufflevector <8 x double> %v0, <8 x double> undef, <2 x i32> <i32 2, i32 6>241  %shuffled_4 = shufflevector <8 x double> %v0, <8 x double> undef, <2 x i32> <i32 3, i32 7>242  %dead_binop = fadd <8 x double> %v0, %v0243  ret void244}245