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1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py2; RUN: opt < %s -mtriple=x86_64-pc-linux  -mattr=+avx -interleaved-access -S | FileCheck %s3; RUN: opt < %s -mtriple=x86_64-pc-linux  -mattr=+avx -passes=interleaved-access -S | FileCheck %s4 5; This file tests the function `llvm::lowerInterleavedLoad/Store`.6 7define <4 x double> @load_factorf64_4(ptr %ptr) {8; CHECK-LABEL: @load_factorf64_4(9; CHECK-NEXT:    [[TMP1:%.*]] = getelementptr <4 x double>, ptr [[PTR:%.*]], i32 010; CHECK-NEXT:    [[TMP2:%.*]] = load <4 x double>, ptr [[TMP1]], align 1611; CHECK-NEXT:    [[TMP3:%.*]] = getelementptr <4 x double>, ptr [[PTR]], i32 112; CHECK-NEXT:    [[TMP4:%.*]] = load <4 x double>, ptr [[TMP3]], align 1613; CHECK-NEXT:    [[TMP5:%.*]] = getelementptr <4 x double>, ptr [[PTR]], i32 214; CHECK-NEXT:    [[TMP6:%.*]] = load <4 x double>, ptr [[TMP5]], align 1615; CHECK-NEXT:    [[TMP7:%.*]] = getelementptr <4 x double>, ptr [[PTR]], i32 316; CHECK-NEXT:    [[TMP8:%.*]] = load <4 x double>, ptr [[TMP7]], align 1617; CHECK-NEXT:    [[TMP9:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>18; CHECK-NEXT:    [[TMP10:%.*]] = shufflevector <4 x double> [[TMP4]], <4 x double> [[TMP8]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>19; CHECK-NEXT:    [[TMP11:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP6]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>20; CHECK-NEXT:    [[TMP12:%.*]] = shufflevector <4 x double> [[TMP4]], <4 x double> [[TMP8]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>21; CHECK-NEXT:    [[TMP13:%.*]] = shufflevector <4 x double> [[TMP9]], <4 x double> [[TMP10]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>22; CHECK-NEXT:    [[TMP14:%.*]] = shufflevector <4 x double> [[TMP11]], <4 x double> [[TMP12]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>23; CHECK-NEXT:    [[TMP15:%.*]] = shufflevector <4 x double> [[TMP9]], <4 x double> [[TMP10]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>24; CHECK-NEXT:    [[TMP16:%.*]] = shufflevector <4 x double> [[TMP11]], <4 x double> [[TMP12]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>25; CHECK-NEXT:    [[ADD1:%.*]] = fadd <4 x double> [[TMP13]], [[TMP15]]26; CHECK-NEXT:    [[ADD2:%.*]] = fadd <4 x double> [[ADD1]], [[TMP14]]27; CHECK-NEXT:    [[ADD3:%.*]] = fadd <4 x double> [[ADD2]], [[TMP16]]28; CHECK-NEXT:    ret <4 x double> [[ADD3]]29;30  %wide.vec = load <16 x double>, ptr %ptr, align 1631  %strided.v0 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 0, i32 4, i32 8, i32 12>32  %strided.v1 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 1, i32 5, i32 9, i32 13>33  %strided.v2 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 2, i32 6, i32 10, i32 14>34  %strided.v3 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 3, i32 7, i32 11, i32 15>35  %add1 = fadd <4 x double> %strided.v0, %strided.v136  %add2 = fadd <4 x double> %add1, %strided.v237  %add3 = fadd <4 x double> %add2, %strided.v338  ret <4 x double> %add339}40 41define <4 x i64> @load_factori64_4(ptr %ptr) {42; CHECK-LABEL: @load_factori64_4(43; CHECK-NEXT:    [[TMP1:%.*]] = getelementptr <4 x i64>, ptr [[PTR:%.*]], i32 044; CHECK-NEXT:    [[TMP2:%.*]] = load <4 x i64>, ptr [[TMP1]], align 1645; CHECK-NEXT:    [[TMP3:%.*]] = getelementptr <4 x i64>, ptr [[PTR]], i32 146; CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i64>, ptr [[TMP3]], align 1647; CHECK-NEXT:    [[TMP5:%.*]] = getelementptr <4 x i64>, ptr [[PTR]], i32 248; CHECK-NEXT:    [[TMP6:%.*]] = load <4 x i64>, ptr [[TMP5]], align 1649; CHECK-NEXT:    [[TMP7:%.*]] = getelementptr <4 x i64>, ptr [[PTR]], i32 350; CHECK-NEXT:    [[TMP8:%.*]] = load <4 x i64>, ptr [[TMP7]], align 1651; CHECK-NEXT:    [[TMP9:%.*]] = shufflevector <4 x i64> [[TMP2]], <4 x i64> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>52; CHECK-NEXT:    [[TMP10:%.*]] = shufflevector <4 x i64> [[TMP4]], <4 x i64> [[TMP8]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>53; CHECK-NEXT:    [[TMP11:%.*]] = shufflevector <4 x i64> [[TMP2]], <4 x i64> [[TMP6]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>54; CHECK-NEXT:    [[TMP12:%.*]] = shufflevector <4 x i64> [[TMP4]], <4 x i64> [[TMP8]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>55; CHECK-NEXT:    [[TMP13:%.*]] = shufflevector <4 x i64> [[TMP9]], <4 x i64> [[TMP10]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>56; CHECK-NEXT:    [[TMP14:%.*]] = shufflevector <4 x i64> [[TMP11]], <4 x i64> [[TMP12]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>57; CHECK-NEXT:    [[TMP15:%.*]] = shufflevector <4 x i64> [[TMP9]], <4 x i64> [[TMP10]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>58; CHECK-NEXT:    [[TMP16:%.*]] = shufflevector <4 x i64> [[TMP11]], <4 x i64> [[TMP12]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>59; CHECK-NEXT:    [[ADD1:%.*]] = add <4 x i64> [[TMP13]], [[TMP15]]60; CHECK-NEXT:    [[ADD2:%.*]] = add <4 x i64> [[ADD1]], [[TMP14]]61; CHECK-NEXT:    [[ADD3:%.*]] = add <4 x i64> [[ADD2]], [[TMP16]]62; CHECK-NEXT:    ret <4 x i64> [[ADD3]]63;64  %wide.vec = load <16 x i64>, ptr %ptr, align 1665  %strided.v0 = shufflevector <16 x i64> %wide.vec, <16 x i64> undef, <4 x i32> <i32 0, i32 4, i32 8, i32 12>66  %strided.v1 = shufflevector <16 x i64> %wide.vec, <16 x i64> undef, <4 x i32> <i32 1, i32 5, i32 9, i32 13>67  %strided.v2 = shufflevector <16 x i64> %wide.vec, <16 x i64> undef, <4 x i32> <i32 2, i32 6, i32 10, i32 14>68  %strided.v3 = shufflevector <16 x i64> %wide.vec, <16 x i64> undef, <4 x i32> <i32 3, i32 7, i32 11, i32 15>69  %add1 = add <4 x i64> %strided.v0, %strided.v170  %add2 = add <4 x i64> %add1, %strided.v271  %add3 = add <4 x i64> %add2, %strided.v372  ret <4 x i64> %add373}74 75define <4 x double> @load_factorf64_1(ptr %ptr) {76; CHECK-LABEL: @load_factorf64_1(77; CHECK-NEXT:    [[TMP1:%.*]] = getelementptr <4 x double>, ptr [[PTR:%.*]], i32 078; CHECK-NEXT:    [[TMP2:%.*]] = load <4 x double>, ptr [[TMP1]], align 1679; CHECK-NEXT:    [[TMP3:%.*]] = getelementptr <4 x double>, ptr [[PTR]], i32 180; CHECK-NEXT:    [[TMP4:%.*]] = load <4 x double>, ptr [[TMP3]], align 1681; CHECK-NEXT:    [[TMP5:%.*]] = getelementptr <4 x double>, ptr [[PTR]], i32 282; CHECK-NEXT:    [[TMP6:%.*]] = load <4 x double>, ptr [[TMP5]], align 1683; CHECK-NEXT:    [[TMP7:%.*]] = getelementptr <4 x double>, ptr [[PTR]], i32 384; CHECK-NEXT:    [[TMP8:%.*]] = load <4 x double>, ptr [[TMP7]], align 1685; CHECK-NEXT:    [[TMP9:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>86; CHECK-NEXT:    [[TMP10:%.*]] = shufflevector <4 x double> [[TMP4]], <4 x double> [[TMP8]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>87; CHECK-NEXT:    [[TMP11:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP6]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>88; CHECK-NEXT:    [[TMP12:%.*]] = shufflevector <4 x double> [[TMP4]], <4 x double> [[TMP8]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>89; CHECK-NEXT:    [[TMP13:%.*]] = shufflevector <4 x double> [[TMP9]], <4 x double> [[TMP10]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>90; CHECK-NEXT:    [[TMP14:%.*]] = shufflevector <4 x double> [[TMP11]], <4 x double> [[TMP12]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>91; CHECK-NEXT:    [[TMP15:%.*]] = shufflevector <4 x double> [[TMP9]], <4 x double> [[TMP10]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>92; CHECK-NEXT:    [[TMP16:%.*]] = shufflevector <4 x double> [[TMP11]], <4 x double> [[TMP12]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>93; CHECK-NEXT:    [[MUL:%.*]] = fmul <4 x double> [[TMP13]], [[TMP13]]94; CHECK-NEXT:    ret <4 x double> [[MUL]]95;96  %wide.vec = load <16 x double>, ptr %ptr, align 1697  %strided.v0 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 0, i32 4, i32 8, i32 12>98  %strided.v3 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 0, i32 4, i32 8, i32 12>99  %mul = fmul <4 x double> %strided.v0, %strided.v3100  ret <4 x double> %mul101}102 103define void @store_factorf64_4(ptr %ptr, <4 x double> %v0, <4 x double> %v1, <4 x double> %v2, <4 x double> %v3) {104; CHECK-LABEL: @store_factorf64_4(105; CHECK-NEXT:    [[S0:%.*]] = shufflevector <4 x double> [[V0:%.*]], <4 x double> [[V1:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>106; CHECK-NEXT:    [[S1:%.*]] = shufflevector <4 x double> [[V2:%.*]], <4 x double> [[V3:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>107; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>108; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 4, i32 5, i32 6, i32 7>109; CHECK-NEXT:    [[TMP3:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 8, i32 9, i32 10, i32 11>110; CHECK-NEXT:    [[TMP4:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 12, i32 13, i32 14, i32 15>111; CHECK-NEXT:    [[TMP5:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>112; CHECK-NEXT:    [[TMP6:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>113; CHECK-NEXT:    [[TMP7:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>114; CHECK-NEXT:    [[TMP8:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>115; CHECK-NEXT:    [[TMP9:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>116; CHECK-NEXT:    [[TMP10:%.*]] = shufflevector <4 x double> [[TMP7]], <4 x double> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>117; CHECK-NEXT:    [[TMP11:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>118; CHECK-NEXT:    [[TMP12:%.*]] = shufflevector <4 x double> [[TMP7]], <4 x double> [[TMP8]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>119; CHECK-NEXT:    [[TMP13:%.*]] = shufflevector <4 x double> [[TMP9]], <4 x double> [[TMP11]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>120; CHECK-NEXT:    [[TMP14:%.*]] = shufflevector <4 x double> [[TMP10]], <4 x double> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>121; CHECK-NEXT:    [[TMP15:%.*]] = shufflevector <8 x double> [[TMP13]], <8 x double> [[TMP14]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>122; CHECK-NEXT:    store <16 x double> [[TMP15]], ptr [[PTR:%.*]], align 16123; CHECK-NEXT:    ret void124;125  %s0 = shufflevector <4 x double> %v0, <4 x double> %v1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>126  %s1 = shufflevector <4 x double> %v2, <4 x double> %v3, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>127  %interleaved.vec = shufflevector <8 x double> %s0, <8 x double> %s1, <16 x i32> <i32 0, i32 4, i32 8, i32 12, i32 1, i32 5, i32 9, i32 13, i32 2, i32 6, i32 10, i32 14, i32 3, i32 7, i32 11, i32 15>128  store <16 x double> %interleaved.vec, ptr %ptr, align 16129  ret void130}131 132define void @store_factori64_4(ptr %ptr, <4 x i64> %v0, <4 x i64> %v1, <4 x i64> %v2, <4 x i64> %v3) {133; CHECK-LABEL: @store_factori64_4(134; CHECK-NEXT:    [[S0:%.*]] = shufflevector <4 x i64> [[V0:%.*]], <4 x i64> [[V1:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>135; CHECK-NEXT:    [[S1:%.*]] = shufflevector <4 x i64> [[V2:%.*]], <4 x i64> [[V3:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>136; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <8 x i64> [[S0]], <8 x i64> [[S1]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>137; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <8 x i64> [[S0]], <8 x i64> [[S1]], <4 x i32> <i32 4, i32 5, i32 6, i32 7>138; CHECK-NEXT:    [[TMP3:%.*]] = shufflevector <8 x i64> [[S0]], <8 x i64> [[S1]], <4 x i32> <i32 8, i32 9, i32 10, i32 11>139; CHECK-NEXT:    [[TMP4:%.*]] = shufflevector <8 x i64> [[S0]], <8 x i64> [[S1]], <4 x i32> <i32 12, i32 13, i32 14, i32 15>140; CHECK-NEXT:    [[TMP5:%.*]] = shufflevector <4 x i64> [[TMP1]], <4 x i64> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>141; CHECK-NEXT:    [[TMP6:%.*]] = shufflevector <4 x i64> [[TMP2]], <4 x i64> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>142; CHECK-NEXT:    [[TMP7:%.*]] = shufflevector <4 x i64> [[TMP1]], <4 x i64> [[TMP3]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>143; CHECK-NEXT:    [[TMP8:%.*]] = shufflevector <4 x i64> [[TMP2]], <4 x i64> [[TMP4]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>144; CHECK-NEXT:    [[TMP9:%.*]] = shufflevector <4 x i64> [[TMP5]], <4 x i64> [[TMP6]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>145; CHECK-NEXT:    [[TMP10:%.*]] = shufflevector <4 x i64> [[TMP7]], <4 x i64> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>146; CHECK-NEXT:    [[TMP11:%.*]] = shufflevector <4 x i64> [[TMP5]], <4 x i64> [[TMP6]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>147; CHECK-NEXT:    [[TMP12:%.*]] = shufflevector <4 x i64> [[TMP7]], <4 x i64> [[TMP8]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>148; CHECK-NEXT:    [[TMP13:%.*]] = shufflevector <4 x i64> [[TMP9]], <4 x i64> [[TMP11]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>149; CHECK-NEXT:    [[TMP14:%.*]] = shufflevector <4 x i64> [[TMP10]], <4 x i64> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>150; CHECK-NEXT:    [[TMP15:%.*]] = shufflevector <8 x i64> [[TMP13]], <8 x i64> [[TMP14]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>151; CHECK-NEXT:    store <16 x i64> [[TMP15]], ptr [[PTR:%.*]], align 16152; CHECK-NEXT:    ret void153;154  %s0 = shufflevector <4 x i64> %v0, <4 x i64> %v1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>155  %s1 = shufflevector <4 x i64> %v2, <4 x i64> %v3, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>156  %interleaved.vec = shufflevector <8 x i64> %s0, <8 x i64> %s1, <16 x i32> <i32 0, i32 4, i32 8, i32 12, i32 1, i32 5, i32 9, i32 13, i32 2, i32 6, i32 10, i32 14, i32 3, i32 7, i32 11, i32 15>157  store <16 x i64> %interleaved.vec, ptr %ptr, align 16158  ret void159}160 161define void @store_factorf64_4_revMask(ptr %ptr, <4 x double> %v0, <4 x double> %v1, <4 x double> %v2, <4 x double> %v3) {162; CHECK-LABEL: @store_factorf64_4_revMask(163; CHECK-NEXT:    [[S0:%.*]] = shufflevector <4 x double> [[V0:%.*]], <4 x double> [[V1:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>164; CHECK-NEXT:    [[S1:%.*]] = shufflevector <4 x double> [[V2:%.*]], <4 x double> [[V3:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>165; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 12, i32 13, i32 14, i32 15>166; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 8, i32 9, i32 10, i32 11>167; CHECK-NEXT:    [[TMP3:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 4, i32 5, i32 6, i32 7>168; CHECK-NEXT:    [[TMP4:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>169; CHECK-NEXT:    [[TMP5:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>170; CHECK-NEXT:    [[TMP6:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>171; CHECK-NEXT:    [[TMP7:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>172; CHECK-NEXT:    [[TMP8:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>173; CHECK-NEXT:    [[TMP9:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>174; CHECK-NEXT:    [[TMP10:%.*]] = shufflevector <4 x double> [[TMP7]], <4 x double> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>175; CHECK-NEXT:    [[TMP11:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>176; CHECK-NEXT:    [[TMP12:%.*]] = shufflevector <4 x double> [[TMP7]], <4 x double> [[TMP8]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>177; CHECK-NEXT:    [[TMP13:%.*]] = shufflevector <4 x double> [[TMP9]], <4 x double> [[TMP11]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>178; CHECK-NEXT:    [[TMP14:%.*]] = shufflevector <4 x double> [[TMP10]], <4 x double> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>179; CHECK-NEXT:    [[TMP15:%.*]] = shufflevector <8 x double> [[TMP13]], <8 x double> [[TMP14]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>180; CHECK-NEXT:    store <16 x double> [[TMP15]], ptr [[PTR:%.*]], align 16181; CHECK-NEXT:    ret void182;183  %s0 = shufflevector <4 x double> %v0, <4 x double> %v1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>184  %s1 = shufflevector <4 x double> %v2, <4 x double> %v3, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>185  %interleaved.vec = shufflevector <8 x double> %s0, <8 x double> %s1, <16 x i32> <i32 12, i32 8, i32 4, i32 0, i32 13, i32 9, i32 5, i32 1, i32 14, i32 10, i32 6, i32 2, i32 15, i32 11, i32 7, i32 3>186  store <16 x double> %interleaved.vec, ptr %ptr, align 16187  ret void188}189 190define void @store_factorf64_4_arbitraryMask(ptr %ptr, <16 x double> %v0, <16 x double> %v1, <16 x double> %v2, <16 x double> %v3) {191; CHECK-LABEL: @store_factorf64_4_arbitraryMask(192; CHECK-NEXT:    [[S0:%.*]] = shufflevector <16 x double> [[V0:%.*]], <16 x double> [[V1:%.*]], <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>193; CHECK-NEXT:    [[S1:%.*]] = shufflevector <16 x double> [[V2:%.*]], <16 x double> [[V3:%.*]], <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>194; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <32 x double> [[S0]], <32 x double> [[S1]], <4 x i32> <i32 4, i32 5, i32 6, i32 7>195; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <32 x double> [[S0]], <32 x double> [[S1]], <4 x i32> <i32 32, i32 33, i32 34, i32 35>196; CHECK-NEXT:    [[TMP3:%.*]] = shufflevector <32 x double> [[S0]], <32 x double> [[S1]], <4 x i32> <i32 16, i32 17, i32 18, i32 19>197; CHECK-NEXT:    [[TMP4:%.*]] = shufflevector <32 x double> [[S0]], <32 x double> [[S1]], <4 x i32> <i32 8, i32 9, i32 10, i32 11>198; CHECK-NEXT:    [[TMP5:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>199; CHECK-NEXT:    [[TMP6:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>200; CHECK-NEXT:    [[TMP7:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>201; CHECK-NEXT:    [[TMP8:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>202; CHECK-NEXT:    [[TMP9:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>203; CHECK-NEXT:    [[TMP10:%.*]] = shufflevector <4 x double> [[TMP7]], <4 x double> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>204; CHECK-NEXT:    [[TMP11:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>205; CHECK-NEXT:    [[TMP12:%.*]] = shufflevector <4 x double> [[TMP7]], <4 x double> [[TMP8]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>206; CHECK-NEXT:    [[TMP13:%.*]] = shufflevector <4 x double> [[TMP9]], <4 x double> [[TMP11]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>207; CHECK-NEXT:    [[TMP14:%.*]] = shufflevector <4 x double> [[TMP10]], <4 x double> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>208; CHECK-NEXT:    [[TMP15:%.*]] = shufflevector <8 x double> [[TMP13]], <8 x double> [[TMP14]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>209; CHECK-NEXT:    store <16 x double> [[TMP15]], ptr [[PTR:%.*]], align 16210; CHECK-NEXT:    ret void211;212  %s0 = shufflevector <16 x double> %v0, <16 x double> %v1, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>213  %s1 = shufflevector <16 x double> %v2, <16 x double> %v3, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>214  %interleaved.vec = shufflevector <32 x double> %s0, <32 x double> %s1, <16 x i32> <i32 4, i32 32, i32 16, i32 8, i32 5, i32 33, i32 17, i32 9, i32 6, i32 34, i32 18, i32 10, i32 7, i32 35, i32 19, i32 11>215  store <16 x double> %interleaved.vec, ptr %ptr, align 16216  ret void217}218 219; This verifies whether the test passes and does not hit any assertions.220; Today, X86InterleavedAccess could have handled this case and221; generate transposed sequence by extending the current implementation222; which would be creating dummy vectors of undef. But it decided not to223; optimize these cases where the load-size is less than Factor * NumberOfElements.224; Because a better sequence can easily be generated by CG.225 226@a = local_unnamed_addr global <4 x double> zeroinitializer, align 32227; Function Attrs: norecurse nounwind readonly uwtable228define <4 x double> @test_unhandled(<4 x double> %b) {229; CHECK-LABEL: @test_unhandled(230; CHECK-NEXT:  entry:231; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x double>, ptr @a, align 32232; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <4 x double> [[TMP0]], <4 x double> undef, <4 x i32> <i32 3, i32 poison, i32 poison, i32 poison>233; CHECK-NEXT:    [[SHUFFLE:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[B:%.*]], <4 x i32> <i32 0, i32 4, i32 0, i32 0>234; CHECK-NEXT:    ret <4 x double> [[SHUFFLE]]235;236entry:237  %0 = load <4 x double>, ptr @a, align 32238  %1 = shufflevector <4 x double> %0, <4 x double> undef, <4 x i32> <i32 3, i32 undef, i32 undef, i32 undef>239  %shuffle = shufflevector <4 x double> %1, <4 x double> %b, <4 x i32> <i32 0, i32 4, i32 0, i32 0>240  ret <4 x double> %shuffle241}242