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1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --version 52; RUN: opt -passes='lower-matrix-intrinsics'                                                  -matrix-default-layout=row-major -S < %s | FileCheck --check-prefix=SPLIT_REMAINDER %s3; RUN: opt -passes='lower-matrix-intrinsics' -matrix-split-matmul-remainder-over-threshold=96 -matrix-default-layout=row-major -S < %s | FileCheck --check-prefix=NO_SPLIT_REMAINDER %s4; RUN: opt -passes='lower-matrix-intrinsics' -matrix-split-matmul-remainder-over-threshold=64 -matrix-default-layout=row-major -S < %s | FileCheck --check-prefix=SPLIT_REMAINDER %s5 6; REQUIRES: aarch64-registered-target7 8target datalayout = "e-m:o-i64:64-f80:128-n8:8:32:64-S128"9target triple = "aarch64-apple-ios"10 11define void @matmul(ptr %a, ptr %b, ptr %c) {12; SPLIT_REMAINDER-LABEL: define void @matmul(13; SPLIT_REMAINDER-SAME: ptr [[A:%.*]], ptr [[B:%.*]], ptr [[C:%.*]]) {14; SPLIT_REMAINDER-NEXT:    [[COL_LOAD:%.*]] = load <3 x float>, ptr [[A]], align 415; SPLIT_REMAINDER-NEXT:    [[COL_LOAD1:%.*]] = load <3 x float>, ptr [[B]], align 416; SPLIT_REMAINDER-NEXT:    [[VEC_GEP:%.*]] = getelementptr float, ptr [[B]], i64 317; SPLIT_REMAINDER-NEXT:    [[COL_LOAD2:%.*]] = load <3 x float>, ptr [[VEC_GEP]], align 418; SPLIT_REMAINDER-NEXT:    [[VEC_GEP3:%.*]] = getelementptr float, ptr [[B]], i64 619; SPLIT_REMAINDER-NEXT:    [[COL_LOAD4:%.*]] = load <3 x float>, ptr [[VEC_GEP3]], align 420; SPLIT_REMAINDER-NEXT:    [[BLOCK:%.*]] = shufflevector <3 x float> [[COL_LOAD1]], <3 x float> poison, <2 x i32> <i32 0, i32 1>21; SPLIT_REMAINDER-NEXT:    [[TMP1:%.*]] = extractelement <3 x float> [[COL_LOAD]], i64 022; SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLATINSERT:%.*]] = insertelement <2 x float> poison, float [[TMP1]], i64 023; SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLAT:%.*]] = shufflevector <2 x float> [[SPLAT_SPLATINSERT]], <2 x float> poison, <2 x i32> zeroinitializer24; SPLIT_REMAINDER-NEXT:    [[TMP2:%.*]] = fmul <2 x float> [[SPLAT_SPLAT]], [[BLOCK]]25; SPLIT_REMAINDER-NEXT:    [[BLOCK5:%.*]] = shufflevector <3 x float> [[COL_LOAD2]], <3 x float> poison, <2 x i32> <i32 0, i32 1>26; SPLIT_REMAINDER-NEXT:    [[TMP3:%.*]] = extractelement <3 x float> [[COL_LOAD]], i64 127; SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLATINSERT6:%.*]] = insertelement <2 x float> poison, float [[TMP3]], i64 028; SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLAT7:%.*]] = shufflevector <2 x float> [[SPLAT_SPLATINSERT6]], <2 x float> poison, <2 x i32> zeroinitializer29; SPLIT_REMAINDER-NEXT:    [[TMP4:%.*]] = fmul <2 x float> [[SPLAT_SPLAT7]], [[BLOCK5]]30; SPLIT_REMAINDER-NEXT:    [[TMP5:%.*]] = fadd <2 x float> [[TMP2]], [[TMP4]]31; SPLIT_REMAINDER-NEXT:    [[BLOCK8:%.*]] = shufflevector <3 x float> [[COL_LOAD4]], <3 x float> poison, <2 x i32> <i32 0, i32 1>32; SPLIT_REMAINDER-NEXT:    [[TMP6:%.*]] = extractelement <3 x float> [[COL_LOAD]], i64 233; SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLATINSERT9:%.*]] = insertelement <2 x float> poison, float [[TMP6]], i64 034; SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLAT10:%.*]] = shufflevector <2 x float> [[SPLAT_SPLATINSERT9]], <2 x float> poison, <2 x i32> zeroinitializer35; SPLIT_REMAINDER-NEXT:    [[TMP7:%.*]] = fmul <2 x float> [[SPLAT_SPLAT10]], [[BLOCK8]]36; SPLIT_REMAINDER-NEXT:    [[TMP8:%.*]] = fadd <2 x float> [[TMP5]], [[TMP7]]37; SPLIT_REMAINDER-NEXT:    [[TMP9:%.*]] = shufflevector <2 x float> [[TMP8]], <2 x float> poison, <3 x i32> <i32 0, i32 1, i32 poison>38; SPLIT_REMAINDER-NEXT:    [[TMP10:%.*]] = shufflevector <3 x float> poison, <3 x float> [[TMP9]], <3 x i32> <i32 3, i32 4, i32 2>39; SPLIT_REMAINDER-NEXT:    [[BLOCK11:%.*]] = shufflevector <3 x float> [[COL_LOAD1]], <3 x float> poison, <1 x i32> <i32 2>40; SPLIT_REMAINDER-NEXT:    [[TMP11:%.*]] = extractelement <3 x float> [[COL_LOAD]], i64 041; SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLATINSERT12:%.*]] = insertelement <1 x float> poison, float [[TMP11]], i64 042; SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLAT13:%.*]] = shufflevector <1 x float> [[SPLAT_SPLATINSERT12]], <1 x float> poison, <1 x i32> zeroinitializer43; SPLIT_REMAINDER-NEXT:    [[TMP12:%.*]] = fmul <1 x float> [[SPLAT_SPLAT13]], [[BLOCK11]]44; SPLIT_REMAINDER-NEXT:    [[BLOCK14:%.*]] = shufflevector <3 x float> [[COL_LOAD2]], <3 x float> poison, <1 x i32> <i32 2>45; SPLIT_REMAINDER-NEXT:    [[TMP13:%.*]] = extractelement <3 x float> [[COL_LOAD]], i64 146; SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLATINSERT15:%.*]] = insertelement <1 x float> poison, float [[TMP13]], i64 047; SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLAT16:%.*]] = shufflevector <1 x float> [[SPLAT_SPLATINSERT15]], <1 x float> poison, <1 x i32> zeroinitializer48; SPLIT_REMAINDER-NEXT:    [[TMP14:%.*]] = fmul <1 x float> [[SPLAT_SPLAT16]], [[BLOCK14]]49; SPLIT_REMAINDER-NEXT:    [[TMP15:%.*]] = fadd <1 x float> [[TMP12]], [[TMP14]]50; SPLIT_REMAINDER-NEXT:    [[BLOCK17:%.*]] = shufflevector <3 x float> [[COL_LOAD4]], <3 x float> poison, <1 x i32> <i32 2>51; SPLIT_REMAINDER-NEXT:    [[TMP16:%.*]] = extractelement <3 x float> [[COL_LOAD]], i64 252; SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLATINSERT18:%.*]] = insertelement <1 x float> poison, float [[TMP16]], i64 053; SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLAT19:%.*]] = shufflevector <1 x float> [[SPLAT_SPLATINSERT18]], <1 x float> poison, <1 x i32> zeroinitializer54; SPLIT_REMAINDER-NEXT:    [[TMP17:%.*]] = fmul <1 x float> [[SPLAT_SPLAT19]], [[BLOCK17]]55; SPLIT_REMAINDER-NEXT:    [[TMP18:%.*]] = fadd <1 x float> [[TMP15]], [[TMP17]]56; SPLIT_REMAINDER-NEXT:    [[TMP19:%.*]] = shufflevector <1 x float> [[TMP18]], <1 x float> poison, <3 x i32> <i32 0, i32 poison, i32 poison>57; SPLIT_REMAINDER-NEXT:    [[TMP20:%.*]] = shufflevector <3 x float> [[TMP10]], <3 x float> [[TMP19]], <3 x i32> <i32 0, i32 1, i32 3>58; SPLIT_REMAINDER-NEXT:    store <3 x float> [[TMP20]], ptr [[C]], align 459; SPLIT_REMAINDER-NEXT:    ret void60;61; NO_SPLIT_REMAINDER-LABEL: define void @matmul(62; NO_SPLIT_REMAINDER-SAME: ptr [[A:%.*]], ptr [[B:%.*]], ptr [[C:%.*]]) {63; NO_SPLIT_REMAINDER-NEXT:    [[COL_LOAD:%.*]] = load <3 x float>, ptr [[A]], align 464; NO_SPLIT_REMAINDER-NEXT:    [[COL_LOAD1:%.*]] = load <3 x float>, ptr [[B]], align 465; NO_SPLIT_REMAINDER-NEXT:    [[VEC_GEP:%.*]] = getelementptr float, ptr [[B]], i64 366; NO_SPLIT_REMAINDER-NEXT:    [[COL_LOAD2:%.*]] = load <3 x float>, ptr [[VEC_GEP]], align 467; NO_SPLIT_REMAINDER-NEXT:    [[VEC_GEP3:%.*]] = getelementptr float, ptr [[B]], i64 668; NO_SPLIT_REMAINDER-NEXT:    [[COL_LOAD4:%.*]] = load <3 x float>, ptr [[VEC_GEP3]], align 469; NO_SPLIT_REMAINDER-NEXT:    [[BLOCK:%.*]] = shufflevector <3 x float> [[COL_LOAD1]], <3 x float> poison, <3 x i32> <i32 0, i32 1, i32 2>70; NO_SPLIT_REMAINDER-NEXT:    [[TMP1:%.*]] = extractelement <3 x float> [[COL_LOAD]], i64 071; NO_SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLATINSERT:%.*]] = insertelement <3 x float> poison, float [[TMP1]], i64 072; NO_SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLAT:%.*]] = shufflevector <3 x float> [[SPLAT_SPLATINSERT]], <3 x float> poison, <3 x i32> zeroinitializer73; NO_SPLIT_REMAINDER-NEXT:    [[TMP2:%.*]] = fmul <3 x float> [[SPLAT_SPLAT]], [[BLOCK]]74; NO_SPLIT_REMAINDER-NEXT:    [[BLOCK5:%.*]] = shufflevector <3 x float> [[COL_LOAD2]], <3 x float> poison, <3 x i32> <i32 0, i32 1, i32 2>75; NO_SPLIT_REMAINDER-NEXT:    [[TMP3:%.*]] = extractelement <3 x float> [[COL_LOAD]], i64 176; NO_SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLATINSERT6:%.*]] = insertelement <3 x float> poison, float [[TMP3]], i64 077; NO_SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLAT7:%.*]] = shufflevector <3 x float> [[SPLAT_SPLATINSERT6]], <3 x float> poison, <3 x i32> zeroinitializer78; NO_SPLIT_REMAINDER-NEXT:    [[TMP4:%.*]] = fmul <3 x float> [[SPLAT_SPLAT7]], [[BLOCK5]]79; NO_SPLIT_REMAINDER-NEXT:    [[TMP5:%.*]] = fadd <3 x float> [[TMP2]], [[TMP4]]80; NO_SPLIT_REMAINDER-NEXT:    [[BLOCK8:%.*]] = shufflevector <3 x float> [[COL_LOAD4]], <3 x float> poison, <3 x i32> <i32 0, i32 1, i32 2>81; NO_SPLIT_REMAINDER-NEXT:    [[TMP6:%.*]] = extractelement <3 x float> [[COL_LOAD]], i64 282; NO_SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLATINSERT9:%.*]] = insertelement <3 x float> poison, float [[TMP6]], i64 083; NO_SPLIT_REMAINDER-NEXT:    [[SPLAT_SPLAT10:%.*]] = shufflevector <3 x float> [[SPLAT_SPLATINSERT9]], <3 x float> poison, <3 x i32> zeroinitializer84; NO_SPLIT_REMAINDER-NEXT:    [[TMP7:%.*]] = fmul <3 x float> [[SPLAT_SPLAT10]], [[BLOCK8]]85; NO_SPLIT_REMAINDER-NEXT:    [[TMP8:%.*]] = fadd <3 x float> [[TMP5]], [[TMP7]]86; NO_SPLIT_REMAINDER-NEXT:    [[TMP9:%.*]] = shufflevector <3 x float> [[TMP8]], <3 x float> poison, <3 x i32> <i32 0, i32 1, i32 2>87; NO_SPLIT_REMAINDER-NEXT:    [[TMP10:%.*]] = shufflevector <3 x float> poison, <3 x float> [[TMP9]], <3 x i32> <i32 3, i32 4, i32 5>88; NO_SPLIT_REMAINDER-NEXT:    store <3 x float> [[TMP10]], ptr [[C]], align 489; NO_SPLIT_REMAINDER-NEXT:    ret void90;91  %a_load = load <3 x float>, ptr %a, align 492  %b_load = load <9 x float>, ptr %b, align 493  %matmul = tail call <3 x float> @llvm.matrix.multiply.v3f32.v9f32.v3f32(<3 x float> %a_load, <9 x float> %b_load, i32 1, i32 3, i32 3)94  store <3 x float> %matmul, ptr %c, align 495  ret void96}97