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1; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s2 3define void @strided_store_volatile(<6 x i32> %in, ptr %out) {4; CHECK-LABEL: @strided_store_volatile(5; CHECK-NEXT:    [[SPLIT:%.*]] = shufflevector <6 x i32> [[IN:%.*]], <6 x i32> poison, <3 x i32> <i32 0, i32 1, i32 2>6; CHECK-NEXT:    [[SPLIT1:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <3 x i32> <i32 3, i32 4, i32 5>7; CHECK-NEXT:    store volatile <3 x i32> [[SPLIT]], ptr [[OUT:%.*]], align 48; CHECK-NEXT:    [[VEC_GEP:%.*]] = getelementptr i32, ptr [[OUT]], i64 59; CHECK-NEXT:    store volatile <3 x i32> [[SPLIT1]], ptr [[VEC_GEP]], align 410; CHECK-NEXT:    ret void11;12  call void @llvm.matrix.column.major.store(<6 x i32> %in, ptr %out, i64 5, i1 true, i32 3, i32 2)13  ret void14}15 16declare void @llvm.matrix.column.major.store(<6 x i32>, ptr, i64, i1, i32, i32)17 18 19define void @multiply_store_volatile(<4 x i32> %in, ptr %out) {20; CHECK-LABEL: @multiply_store_volatile(21; CHECK:    store volatile <2 x i32> {{.*}}, ptr %out, align 422; CHECK-NEXT:    [[VEC_GEP:%.*]] = getelementptr i32, ptr %out, i64 223; CHECK-NEXT:    store volatile <2 x i32> {{.*}}, ptr [[VEC_GEP]], align 424; CHECK-NEXT:    ret void25;26  %res = call <4 x i32> @llvm.matrix.multiply(<4 x i32> %in, <4 x i32> %in, i32 2, i32 2, i32 2)27  store volatile <4 x i32> %res, ptr %out, align 428  ret void29}30 31declare <4 x i32> @llvm.matrix.multiply(<4 x i32>, <4 x i32>, i32, i32, i32)32 33define void @strided_store_align32(<6 x i32> %in, i64 %stride, ptr %out) {34; CHECK-LABEL: @strided_store_align32(35; CHECK-NEXT:    [[SPLIT:%.*]] = shufflevector <6 x i32> [[IN:%.*]], <6 x i32> poison, <3 x i32> <i32 0, i32 1, i32 2>36; CHECK-NEXT:    [[SPLIT1:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <3 x i32> <i32 3, i32 4, i32 5>37; CHECK-NEXT:    [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]]38; CHECK-NEXT:    [[VEC_GEP:%.*]] = getelementptr i32, ptr [[OUT:%.*]], i64 [[VEC_START]]39; CHECK-NEXT:    store volatile <3 x i32> [[SPLIT]], ptr [[VEC_GEP]], align 3240; CHECK-NEXT:    [[VEC_START2:%.*]] = mul i64 1, [[STRIDE]]41; CHECK-NEXT:    [[VEC_GEP3:%.*]] = getelementptr i32, ptr [[OUT]], i64 [[VEC_START2]]42; CHECK-NEXT:    store volatile <3 x i32> [[SPLIT1]], ptr [[VEC_GEP3]], align 443; CHECK-NEXT:    ret void44;45  call void @llvm.matrix.column.major.store(<6 x i32> %in, ptr align 32 %out, i64 %stride, i1 true, i32 3, i32 2)46  ret void47}48 49define void @strided_store_align2(<6 x i32> %in, i64 %stride, ptr %out) {50; CHECK-LABEL: @strided_store_align2(51; CHECK-NEXT:    [[SPLIT:%.*]] = shufflevector <6 x i32> [[IN:%.*]], <6 x i32> poison, <3 x i32> <i32 0, i32 1, i32 2>52; CHECK-NEXT:    [[SPLIT1:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <3 x i32> <i32 3, i32 4, i32 5>53; CHECK-NEXT:    [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]]54; CHECK-NEXT:    [[VEC_GEP:%.*]] = getelementptr i32, ptr [[OUT:%.*]], i64 [[VEC_START]]55; CHECK-NEXT:    store volatile <3 x i32> [[SPLIT]], ptr [[VEC_GEP]], align 256; CHECK-NEXT:    [[VEC_START2:%.*]] = mul i64 1, [[STRIDE]]57; CHECK-NEXT:    [[VEC_GEP3:%.*]] = getelementptr i32, ptr [[OUT]], i64 [[VEC_START2]]58; CHECK-NEXT:    store volatile <3 x i32> [[SPLIT1]], ptr [[VEC_GEP3]], align 259; CHECK-NEXT:    ret void60;61  call void @llvm.matrix.column.major.store(<6 x i32> %in, ptr align 2 %out, i64 %stride, i1 true, i32 3, i32 2)62  ret void63}64 65define void @multiply_store_align16_stride8(<4 x i32> %in, ptr %out) {66; CHECK-LABEL: @multiply_store_align16_stride8(67; CHECK:    store <2 x i32> {{.*}}, ptr %out, align 1668; CHECK-NEXT:    [[VEC_GEP:%.*]] = getelementptr i32, ptr %out, i64 269; CHECK-NEXT:    store <2 x i32> {{.*}}, ptr [[VEC_GEP]], align 870; CHECK-NEXT:    ret void71;72  %res = call <4 x i32> @llvm.matrix.multiply(<4 x i32> %in, <4 x i32> %in, i32 2, i32 2, i32 2)73  store <4 x i32> %res, ptr %out, align 1674  ret void75}76 77define void @strided_store_align8_stride12(<6 x i32> %in, ptr %out) {78; CHECK-LABEL: @strided_store_align8_stride12(79; CHECK-NEXT:    [[SPLIT:%.*]] = shufflevector <6 x i32> [[IN:%.*]], <6 x i32> poison, <2 x i32> <i32 0, i32 1>80; CHECK-NEXT:    [[SPLIT1:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <2 x i32> <i32 2, i32 3>81; CHECK-NEXT:    [[SPLIT2:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <2 x i32> <i32 4, i32 5>82; CHECK-NEXT:    store <2 x i32> [[SPLIT]], ptr [[OUT:%.*]], align 883; CHECK-NEXT:    [[VEC_GEP:%.*]] = getelementptr i32, ptr [[OUT]], i64 384; CHECK-NEXT:    store <2 x i32> [[SPLIT1]], ptr [[VEC_GEP]], align 485; CHECK-NEXT:    [[VEC_GEP4:%.*]] = getelementptr i32, ptr [[OUT]], i64 686; CHECK-NEXT:    store <2 x i32> [[SPLIT2]], ptr [[VEC_GEP4]], align 887; CHECK-NEXT:    ret void88;89  call void @llvm.matrix.column.major.store(<6 x i32> %in, ptr align 8 %out, i64 3, i1 false, i32 2, i32 3)90  ret void91}92