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1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py2; RUN: opt < %s -mtriple=x86_64-unknown -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,SSE3; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX4; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=bdver1 -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX2565; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX2566; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -mattr=-prefer-256-bit -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX5127; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -mattr=+prefer-256-bit -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=CHECK,AVX,AVX2568 9target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"10 11@srcA64 = common global [8 x double] zeroinitializer, align 6412@srcB64 = common global [8 x double] zeroinitializer, align 6413@srcC64 = common global [8 x double] zeroinitializer, align 6414@srcA32 = common global [16 x float] zeroinitializer, align 6415@srcB32 = common global [16 x float] zeroinitializer, align 6416@srcC32 = common global [16 x float] zeroinitializer, align 6417@dst64 = common global [8 x double] zeroinitializer, align 6418@dst32 = common global [16 x float] zeroinitializer, align 6419 20declare float @llvm.fmuladd.f32(float, float, float)21declare double @llvm.fmuladd.f64(double, double, double)22 23;24; fmuladd25;26 27define void @fmuladd_2f64() #0 {28; CHECK-LABEL: @fmuladd_2f64(29; CHECK-NEXT:    [[TMP1:%.*]] = load <2 x double>, ptr @srcA64, align 830; CHECK-NEXT:    [[TMP2:%.*]] = load <2 x double>, ptr @srcB64, align 831; CHECK-NEXT:    [[TMP3:%.*]] = load <2 x double>, ptr @srcC64, align 832; CHECK-NEXT:    [[TMP4:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]], <2 x double> [[TMP3]])33; CHECK-NEXT:    store <2 x double> [[TMP4]], ptr @dst64, align 834; CHECK-NEXT:    ret void35;36  %a0 = load double, ptr @srcA64, align 837  %a1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 1), align 838  %b0 = load double, ptr @srcB64, align 839  %b1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 1), align 840  %c0 = load double, ptr @srcC64, align 841  %c1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 1), align 842  %fmuladd0 = call double @llvm.fmuladd.f64(double %a0, double %b0, double %c0)43  %fmuladd1 = call double @llvm.fmuladd.f64(double %a1, double %b1, double %c1)44  store double %fmuladd0, ptr @dst64, align 845  store double %fmuladd1, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 1), align 846  ret void47}48 49define void @fmuladd_2f64_freeze() #0 {50; CHECK-LABEL: @fmuladd_2f64_freeze(51; CHECK-NEXT:    [[TMP1:%.*]] = load <2 x double>, ptr @srcA64, align 852; CHECK-NEXT:    [[TMP2:%.*]] = load <2 x double>, ptr @srcB64, align 853; CHECK-NEXT:    [[TMP3:%.*]] = load <2 x double>, ptr @srcC64, align 854; CHECK-NEXT:    [[TMP4:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]], <2 x double> [[TMP3]])55; CHECK-NEXT:    [[TMP5:%.*]] = freeze <2 x double> [[TMP4]]56; CHECK-NEXT:    store <2 x double> [[TMP5]], ptr @dst64, align 857; CHECK-NEXT:    ret void58;59  %a0 = load double, ptr @srcA64, align 860  %a1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 1), align 861  %b0 = load double, ptr @srcB64, align 862  %b1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 1), align 863  %c0 = load double, ptr @srcC64, align 864  %c1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 1), align 865  %fmuladd0 = call double @llvm.fmuladd.f64(double %a0, double %b0, double %c0)66  %fmuladd1 = call double @llvm.fmuladd.f64(double %a1, double %b1, double %c1)67  %freeze0 = freeze double %fmuladd068  %freeze1 = freeze double %fmuladd169  store double %freeze0, ptr @dst64, align 870  store double %freeze1, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 1), align 871  ret void72}73 74define void @fmuladd_4f64() #0 {75; SSE-LABEL: @fmuladd_4f64(76; SSE-NEXT:    [[TMP1:%.*]] = load <2 x double>, ptr @srcA64, align 877; SSE-NEXT:    [[TMP2:%.*]] = load <2 x double>, ptr @srcB64, align 878; SSE-NEXT:    [[TMP3:%.*]] = load <2 x double>, ptr @srcC64, align 879; SSE-NEXT:    [[TMP4:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]], <2 x double> [[TMP3]])80; SSE-NEXT:    store <2 x double> [[TMP4]], ptr @dst64, align 881; SSE-NEXT:    [[TMP5:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 2), align 882; SSE-NEXT:    [[TMP6:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 2), align 883; SSE-NEXT:    [[TMP7:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 2), align 884; SSE-NEXT:    [[TMP8:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[TMP5]], <2 x double> [[TMP6]], <2 x double> [[TMP7]])85; SSE-NEXT:    store <2 x double> [[TMP8]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 2), align 886; SSE-NEXT:    ret void87;88; AVX-LABEL: @fmuladd_4f64(89; AVX-NEXT:    [[TMP1:%.*]] = load <4 x double>, ptr @srcA64, align 890; AVX-NEXT:    [[TMP2:%.*]] = load <4 x double>, ptr @srcB64, align 891; AVX-NEXT:    [[TMP3:%.*]] = load <4 x double>, ptr @srcC64, align 892; AVX-NEXT:    [[TMP4:%.*]] = call <4 x double> @llvm.fmuladd.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP2]], <4 x double> [[TMP3]])93; AVX-NEXT:    store <4 x double> [[TMP4]], ptr @dst64, align 894; AVX-NEXT:    ret void95;96  %a0 = load double, ptr @srcA64, align 897  %a1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 1), align 898  %a2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 2), align 899  %a3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 3), align 8100  %b0 = load double, ptr @srcB64, align 8101  %b1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 1), align 8102  %b2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 2), align 8103  %b3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 3), align 8104  %c0 = load double, ptr @srcC64, align 8105  %c1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 1), align 8106  %c2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 2), align 8107  %c3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 3), align 8108  %fmuladd0 = call double @llvm.fmuladd.f64(double %a0, double %b0, double %c0)109  %fmuladd1 = call double @llvm.fmuladd.f64(double %a1, double %b1, double %c1)110  %fmuladd2 = call double @llvm.fmuladd.f64(double %a2, double %b2, double %c2)111  %fmuladd3 = call double @llvm.fmuladd.f64(double %a3, double %b3, double %c3)112  store double %fmuladd0, ptr @dst64, align 8113  store double %fmuladd1, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 1), align 8114  store double %fmuladd2, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 2), align 8115  store double %fmuladd3, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 3), align 8116  ret void117}118 119define void @fmuladd_8f64() #0 {120; SSE-LABEL: @fmuladd_8f64(121; SSE-NEXT:    [[TMP1:%.*]] = load <2 x double>, ptr @srcA64, align 4122; SSE-NEXT:    [[TMP2:%.*]] = load <2 x double>, ptr @srcB64, align 4123; SSE-NEXT:    [[TMP3:%.*]] = load <2 x double>, ptr @srcC64, align 4124; SSE-NEXT:    [[TMP4:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]], <2 x double> [[TMP3]])125; SSE-NEXT:    store <2 x double> [[TMP4]], ptr @dst64, align 4126; SSE-NEXT:    [[TMP5:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 2), align 4127; SSE-NEXT:    [[TMP6:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 2), align 4128; SSE-NEXT:    [[TMP7:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 2), align 4129; SSE-NEXT:    [[TMP8:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[TMP5]], <2 x double> [[TMP6]], <2 x double> [[TMP7]])130; SSE-NEXT:    store <2 x double> [[TMP8]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 2), align 4131; SSE-NEXT:    [[TMP9:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 4), align 4132; SSE-NEXT:    [[TMP10:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 4), align 4133; SSE-NEXT:    [[TMP11:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 4), align 4134; SSE-NEXT:    [[TMP12:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[TMP9]], <2 x double> [[TMP10]], <2 x double> [[TMP11]])135; SSE-NEXT:    store <2 x double> [[TMP12]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 4), align 4136; SSE-NEXT:    [[TMP13:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 6), align 4137; SSE-NEXT:    [[TMP14:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 6), align 4138; SSE-NEXT:    [[TMP15:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 6), align 4139; SSE-NEXT:    [[TMP16:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[TMP13]], <2 x double> [[TMP14]], <2 x double> [[TMP15]])140; SSE-NEXT:    store <2 x double> [[TMP16]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 6), align 4141; SSE-NEXT:    ret void142;143; AVX256-LABEL: @fmuladd_8f64(144; AVX256-NEXT:    [[TMP1:%.*]] = load <4 x double>, ptr @srcA64, align 4145; AVX256-NEXT:    [[TMP2:%.*]] = load <4 x double>, ptr @srcB64, align 4146; AVX256-NEXT:    [[TMP3:%.*]] = load <4 x double>, ptr @srcC64, align 4147; AVX256-NEXT:    [[TMP4:%.*]] = call <4 x double> @llvm.fmuladd.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP2]], <4 x double> [[TMP3]])148; AVX256-NEXT:    store <4 x double> [[TMP4]], ptr @dst64, align 4149; AVX256-NEXT:    [[TMP5:%.*]] = load <4 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 4), align 4150; AVX256-NEXT:    [[TMP6:%.*]] = load <4 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 4), align 4151; AVX256-NEXT:    [[TMP7:%.*]] = load <4 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 4), align 4152; AVX256-NEXT:    [[TMP8:%.*]] = call <4 x double> @llvm.fmuladd.v4f64(<4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x double> [[TMP7]])153; AVX256-NEXT:    store <4 x double> [[TMP8]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 4), align 4154; AVX256-NEXT:    ret void155;156; AVX512-LABEL: @fmuladd_8f64(157; AVX512-NEXT:    [[TMP1:%.*]] = load <8 x double>, ptr @srcA64, align 4158; AVX512-NEXT:    [[TMP2:%.*]] = load <8 x double>, ptr @srcB64, align 4159; AVX512-NEXT:    [[TMP3:%.*]] = load <8 x double>, ptr @srcC64, align 4160; AVX512-NEXT:    [[TMP4:%.*]] = call <8 x double> @llvm.fmuladd.v8f64(<8 x double> [[TMP1]], <8 x double> [[TMP2]], <8 x double> [[TMP3]])161; AVX512-NEXT:    store <8 x double> [[TMP4]], ptr @dst64, align 4162; AVX512-NEXT:    ret void163;164  %a0 = load double, ptr @srcA64, align 4165  %a1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 1), align 4166  %a2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 2), align 4167  %a3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 3), align 4168  %a4 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 4), align 4169  %a5 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 5), align 4170  %a6 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 6), align 4171  %a7 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 7), align 4172  %b0 = load double, ptr @srcB64, align 4173  %b1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 1), align 4174  %b2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 2), align 4175  %b3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 3), align 4176  %b4 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 4), align 4177  %b5 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 5), align 4178  %b6 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 6), align 4179  %b7 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 7), align 4180  %c0 = load double, ptr @srcC64, align 4181  %c1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 1), align 4182  %c2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 2), align 4183  %c3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 3), align 4184  %c4 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 4), align 4185  %c5 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 5), align 4186  %c6 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 6), align 4187  %c7 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 7), align 4188  %fmuladd0 = call double @llvm.fmuladd.f64(double %a0, double %b0, double %c0)189  %fmuladd1 = call double @llvm.fmuladd.f64(double %a1, double %b1, double %c1)190  %fmuladd2 = call double @llvm.fmuladd.f64(double %a2, double %b2, double %c2)191  %fmuladd3 = call double @llvm.fmuladd.f64(double %a3, double %b3, double %c3)192  %fmuladd4 = call double @llvm.fmuladd.f64(double %a4, double %b4, double %c4)193  %fmuladd5 = call double @llvm.fmuladd.f64(double %a5, double %b5, double %c5)194  %fmuladd6 = call double @llvm.fmuladd.f64(double %a6, double %b6, double %c6)195  %fmuladd7 = call double @llvm.fmuladd.f64(double %a7, double %b7, double %c7)196  store double %fmuladd0, ptr @dst64, align 4197  store double %fmuladd1, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 1), align 4198  store double %fmuladd2, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 2), align 4199  store double %fmuladd3, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 3), align 4200  store double %fmuladd4, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 4), align 4201  store double %fmuladd5, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 5), align 4202  store double %fmuladd6, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 6), align 4203  store double %fmuladd7, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 7), align 4204  ret void205}206 207define void @fmuladd_4f32() #0 {208; CHECK-LABEL: @fmuladd_4f32(209; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x float>, ptr @srcA32, align 4210; CHECK-NEXT:    [[TMP2:%.*]] = load <4 x float>, ptr @srcB32, align 4211; CHECK-NEXT:    [[TMP3:%.*]] = load <4 x float>, ptr @srcC32, align 4212; CHECK-NEXT:    [[TMP4:%.*]] = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP2]], <4 x float> [[TMP3]])213; CHECK-NEXT:    store <4 x float> [[TMP4]], ptr @dst32, align 4214; CHECK-NEXT:    ret void215;216  %a0 = load float, ptr @srcA32, align 4217  %a1 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 1), align 4218  %a2 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 2), align 4219  %a3 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 3), align 4220  %b0 = load float, ptr @srcB32, align 4221  %b1 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 1), align 4222  %b2 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 2), align 4223  %b3 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 3), align 4224  %c0 = load float, ptr @srcC32, align 4225  %c1 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 1), align 4226  %c2 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 2), align 4227  %c3 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 3), align 4228  %fmuladd0 = call float @llvm.fmuladd.f32(float %a0, float %b0, float %c0)229  %fmuladd1 = call float @llvm.fmuladd.f32(float %a1, float %b1, float %c1)230  %fmuladd2 = call float @llvm.fmuladd.f32(float %a2, float %b2, float %c2)231  %fmuladd3 = call float @llvm.fmuladd.f32(float %a3, float %b3, float %c3)232  store float %fmuladd0, ptr @dst32, align 4233  store float %fmuladd1, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 1), align 4234  store float %fmuladd2, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 2), align 4235  store float %fmuladd3, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 3), align 4236  ret void237}238 239define void @fmuladd_8f32() #0 {240; SSE-LABEL: @fmuladd_8f32(241; SSE-NEXT:    [[TMP1:%.*]] = load <4 x float>, ptr @srcA32, align 4242; SSE-NEXT:    [[TMP2:%.*]] = load <4 x float>, ptr @srcB32, align 4243; SSE-NEXT:    [[TMP3:%.*]] = load <4 x float>, ptr @srcC32, align 4244; SSE-NEXT:    [[TMP4:%.*]] = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP2]], <4 x float> [[TMP3]])245; SSE-NEXT:    store <4 x float> [[TMP4]], ptr @dst32, align 4246; SSE-NEXT:    [[TMP5:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 4), align 4247; SSE-NEXT:    [[TMP6:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 4), align 4248; SSE-NEXT:    [[TMP7:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 4), align 4249; SSE-NEXT:    [[TMP8:%.*]] = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> [[TMP5]], <4 x float> [[TMP6]], <4 x float> [[TMP7]])250; SSE-NEXT:    store <4 x float> [[TMP8]], ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 4), align 4251; SSE-NEXT:    ret void252;253; AVX-LABEL: @fmuladd_8f32(254; AVX-NEXT:    [[TMP1:%.*]] = load <8 x float>, ptr @srcA32, align 4255; AVX-NEXT:    [[TMP2:%.*]] = load <8 x float>, ptr @srcB32, align 4256; AVX-NEXT:    [[TMP3:%.*]] = load <8 x float>, ptr @srcC32, align 4257; AVX-NEXT:    [[TMP4:%.*]] = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> [[TMP1]], <8 x float> [[TMP2]], <8 x float> [[TMP3]])258; AVX-NEXT:    store <8 x float> [[TMP4]], ptr @dst32, align 4259; AVX-NEXT:    ret void260;261  %a0 = load float, ptr @srcA32, align 4262  %a1 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 1), align 4263  %a2 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 2), align 4264  %a3 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 3), align 4265  %a4 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 4), align 4266  %a5 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 5), align 4267  %a6 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 6), align 4268  %a7 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 7), align 4269  %b0 = load float, ptr @srcB32, align 4270  %b1 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 1), align 4271  %b2 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 2), align 4272  %b3 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 3), align 4273  %b4 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 4), align 4274  %b5 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 5), align 4275  %b6 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 6), align 4276  %b7 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 7), align 4277  %c0 = load float, ptr @srcC32, align 4278  %c1 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 1), align 4279  %c2 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 2), align 4280  %c3 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 3), align 4281  %c4 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 4), align 4282  %c5 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 5), align 4283  %c6 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 6), align 4284  %c7 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 7), align 4285  %fmuladd0 = call float @llvm.fmuladd.f32(float %a0, float %b0, float %c0)286  %fmuladd1 = call float @llvm.fmuladd.f32(float %a1, float %b1, float %c1)287  %fmuladd2 = call float @llvm.fmuladd.f32(float %a2, float %b2, float %c2)288  %fmuladd3 = call float @llvm.fmuladd.f32(float %a3, float %b3, float %c3)289  %fmuladd4 = call float @llvm.fmuladd.f32(float %a4, float %b4, float %c4)290  %fmuladd5 = call float @llvm.fmuladd.f32(float %a5, float %b5, float %c5)291  %fmuladd6 = call float @llvm.fmuladd.f32(float %a6, float %b6, float %c6)292  %fmuladd7 = call float @llvm.fmuladd.f32(float %a7, float %b7, float %c7)293  store float %fmuladd0, ptr @dst32, align 4294  store float %fmuladd1, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 1), align 4295  store float %fmuladd2, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 2), align 4296  store float %fmuladd3, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 3), align 4297  store float %fmuladd4, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 4), align 4298  store float %fmuladd5, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 5), align 4299  store float %fmuladd6, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 6), align 4300  store float %fmuladd7, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 7), align 4301  ret void302}303 304define void @fmuladd_16f32() #0 {305; SSE-LABEL: @fmuladd_16f32(306; SSE-NEXT:    [[TMP1:%.*]] = load <4 x float>, ptr @srcA32, align 4307; SSE-NEXT:    [[TMP2:%.*]] = load <4 x float>, ptr @srcB32, align 4308; SSE-NEXT:    [[TMP3:%.*]] = load <4 x float>, ptr @srcC32, align 4309; SSE-NEXT:    [[TMP4:%.*]] = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP2]], <4 x float> [[TMP3]])310; SSE-NEXT:    store <4 x float> [[TMP4]], ptr @dst32, align 4311; SSE-NEXT:    [[TMP5:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 4), align 4312; SSE-NEXT:    [[TMP6:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 4), align 4313; SSE-NEXT:    [[TMP7:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 4), align 4314; SSE-NEXT:    [[TMP8:%.*]] = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> [[TMP5]], <4 x float> [[TMP6]], <4 x float> [[TMP7]])315; SSE-NEXT:    store <4 x float> [[TMP8]], ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 4), align 4316; SSE-NEXT:    [[TMP9:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 8), align 4317; SSE-NEXT:    [[TMP10:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 8), align 4318; SSE-NEXT:    [[TMP11:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 8), align 4319; SSE-NEXT:    [[TMP12:%.*]] = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> [[TMP9]], <4 x float> [[TMP10]], <4 x float> [[TMP11]])320; SSE-NEXT:    store <4 x float> [[TMP12]], ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 8), align 4321; SSE-NEXT:    [[TMP13:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 12), align 4322; SSE-NEXT:    [[TMP14:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 12), align 4323; SSE-NEXT:    [[TMP15:%.*]] = load <4 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 12), align 4324; SSE-NEXT:    [[TMP16:%.*]] = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> [[TMP13]], <4 x float> [[TMP14]], <4 x float> [[TMP15]])325; SSE-NEXT:    store <4 x float> [[TMP16]], ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 12), align 4326; SSE-NEXT:    ret void327;328; AVX256-LABEL: @fmuladd_16f32(329; AVX256-NEXT:    [[TMP1:%.*]] = load <8 x float>, ptr @srcA32, align 4330; AVX256-NEXT:    [[TMP2:%.*]] = load <8 x float>, ptr @srcB32, align 4331; AVX256-NEXT:    [[TMP3:%.*]] = load <8 x float>, ptr @srcC32, align 4332; AVX256-NEXT:    [[TMP4:%.*]] = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> [[TMP1]], <8 x float> [[TMP2]], <8 x float> [[TMP3]])333; AVX256-NEXT:    store <8 x float> [[TMP4]], ptr @dst32, align 4334; AVX256-NEXT:    [[TMP5:%.*]] = load <8 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 8), align 4335; AVX256-NEXT:    [[TMP6:%.*]] = load <8 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 8), align 4336; AVX256-NEXT:    [[TMP7:%.*]] = load <8 x float>, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 8), align 4337; AVX256-NEXT:    [[TMP8:%.*]] = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> [[TMP5]], <8 x float> [[TMP6]], <8 x float> [[TMP7]])338; AVX256-NEXT:    store <8 x float> [[TMP8]], ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 8), align 4339; AVX256-NEXT:    ret void340;341; AVX512-LABEL: @fmuladd_16f32(342; AVX512-NEXT:    [[TMP1:%.*]] = load <16 x float>, ptr @srcA32, align 4343; AVX512-NEXT:    [[TMP2:%.*]] = load <16 x float>, ptr @srcB32, align 4344; AVX512-NEXT:    [[TMP3:%.*]] = load <16 x float>, ptr @srcC32, align 4345; AVX512-NEXT:    [[TMP4:%.*]] = call <16 x float> @llvm.fmuladd.v16f32(<16 x float> [[TMP1]], <16 x float> [[TMP2]], <16 x float> [[TMP3]])346; AVX512-NEXT:    store <16 x float> [[TMP4]], ptr @dst32, align 4347; AVX512-NEXT:    ret void348;349  %a0  = load float, ptr @srcA32, align 4350  %a1  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64  1), align 4351  %a2  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64  2), align 4352  %a3  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64  3), align 4353  %a4  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64  4), align 4354  %a5  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64  5), align 4355  %a6  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64  6), align 4356  %a7  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64  7), align 4357  %a8  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64  8), align 4358  %a9  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64  9), align 4359  %a10 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 10), align 4360  %a11 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 11), align 4361  %a12 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 12), align 4362  %a13 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 13), align 4363  %a14 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 14), align 4364  %a15 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcA32, i32 0, i64 15), align 4365  %b0  = load float, ptr @srcB32, align 4366  %b1  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64  1), align 4367  %b2  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64  2), align 4368  %b3  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64  3), align 4369  %b4  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64  4), align 4370  %b5  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64  5), align 4371  %b6  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64  6), align 4372  %b7  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64  7), align 4373  %b8  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64  8), align 4374  %b9  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64  9), align 4375  %b10 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 10), align 4376  %b11 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 11), align 4377  %b12 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 12), align 4378  %b13 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 13), align 4379  %b14 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 14), align 4380  %b15 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcB32, i32 0, i64 15), align 4381  %c0  = load float, ptr @srcC32, align 4382  %c1  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64  1), align 4383  %c2  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64  2), align 4384  %c3  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64  3), align 4385  %c4  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64  4), align 4386  %c5  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64  5), align 4387  %c6  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64  6), align 4388  %c7  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64  7), align 4389  %c8  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64  8), align 4390  %c9  = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64  9), align 4391  %c10 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 10), align 4392  %c11 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 11), align 4393  %c12 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 12), align 4394  %c13 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 13), align 4395  %c14 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 14), align 4396  %c15 = load float, ptr getelementptr inbounds ([16 x float], ptr @srcC32, i32 0, i64 15), align 4397  %fmuladd0  = call float @llvm.fmuladd.f32(float %a0 , float %b0 , float %c0 )398  %fmuladd1  = call float @llvm.fmuladd.f32(float %a1 , float %b1 , float %c1 )399  %fmuladd2  = call float @llvm.fmuladd.f32(float %a2 , float %b2 , float %c2 )400  %fmuladd3  = call float @llvm.fmuladd.f32(float %a3 , float %b3 , float %c3 )401  %fmuladd4  = call float @llvm.fmuladd.f32(float %a4 , float %b4 , float %c4 )402  %fmuladd5  = call float @llvm.fmuladd.f32(float %a5 , float %b5 , float %c5 )403  %fmuladd6  = call float @llvm.fmuladd.f32(float %a6 , float %b6 , float %c6 )404  %fmuladd7  = call float @llvm.fmuladd.f32(float %a7 , float %b7 , float %c7 )405  %fmuladd8  = call float @llvm.fmuladd.f32(float %a8 , float %b8 , float %c8 )406  %fmuladd9  = call float @llvm.fmuladd.f32(float %a9 , float %b9 , float %c9 )407  %fmuladd10 = call float @llvm.fmuladd.f32(float %a10, float %b10, float %c10)408  %fmuladd11 = call float @llvm.fmuladd.f32(float %a11, float %b11, float %c11)409  %fmuladd12 = call float @llvm.fmuladd.f32(float %a12, float %b12, float %c12)410  %fmuladd13 = call float @llvm.fmuladd.f32(float %a13, float %b13, float %c13)411  %fmuladd14 = call float @llvm.fmuladd.f32(float %a14, float %b14, float %c14)412  %fmuladd15 = call float @llvm.fmuladd.f32(float %a15, float %b15, float %c15)413  store float %fmuladd0 , ptr @dst32, align 4414  store float %fmuladd1 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64  1), align 4415  store float %fmuladd2 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64  2), align 4416  store float %fmuladd3 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64  3), align 4417  store float %fmuladd4 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64  4), align 4418  store float %fmuladd5 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64  5), align 4419  store float %fmuladd6 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64  6), align 4420  store float %fmuladd7 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64  7), align 4421  store float %fmuladd8 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64  8), align 4422  store float %fmuladd9 , ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64  9), align 4423  store float %fmuladd10, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 10), align 4424  store float %fmuladd11, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 11), align 4425  store float %fmuladd12, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 12), align 4426  store float %fmuladd13, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 13), align 4427  store float %fmuladd14, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 14), align 4428  store float %fmuladd15, ptr getelementptr inbounds ([16 x float], ptr @dst32, i32 0, i64 15), align 4429  ret void430}431 432attributes #0 = { nounwind }433