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1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py2; RUN: opt < %s -passes=slp-vectorizer -S  -slp-schedule-budget=16 -mtriple=x86_64-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck --check-prefix LOBUDGET %s3; RUN: opt < %s -passes=slp-vectorizer -S  -slp-schedule-budget=32 -mtriple=x86_64-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck --check-prefix HIBUDGET %s4 5target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128"6target triple = "x86_64-apple-macosx10.9.0"7 8; Test if the budget for the scheduling region size works.9; We test with a reduced budget of 16 which should prevent vectorizing the loads.10 11declare void @unknown()12 13define void @test(ptr %a, ptr %b, ptr %c, ptr %d) {14; LOBUDGET-LABEL: @test(15; LOBUDGET-NEXT:  entry:16; LOBUDGET-NEXT:    [[L0:%.*]] = load float, ptr [[A:%.*]], align 417; LOBUDGET-NEXT:    [[A1:%.*]] = getelementptr inbounds float, ptr [[A]], i64 118; LOBUDGET-NEXT:    [[L1:%.*]] = load float, ptr [[A1]], align 419; LOBUDGET-NEXT:    [[A2:%.*]] = getelementptr inbounds float, ptr [[A]], i64 220; LOBUDGET-NEXT:    [[L2:%.*]] = load float, ptr [[A2]], align 421; LOBUDGET-NEXT:    [[A3:%.*]] = getelementptr inbounds float, ptr [[A]], i64 322; LOBUDGET-NEXT:    [[L3:%.*]] = load float, ptr [[A3]], align 423; LOBUDGET-NEXT:    [[L00:%.*]] = fadd float [[L0]], [[L0]]24; LOBUDGET-NEXT:    [[L10:%.*]] = fadd float [[L1]], [[L1]]25; LOBUDGET-NEXT:    [[L20:%.*]] = fadd float [[L2]], [[L2]]26; LOBUDGET-NEXT:    [[L30:%.*]] = fadd float [[L3]], [[L3]]27; LOBUDGET-NEXT:    call void @unknown()28; LOBUDGET-NEXT:    call void @unknown()29; LOBUDGET-NEXT:    call void @unknown()30; LOBUDGET-NEXT:    call void @unknown()31; LOBUDGET-NEXT:    call void @unknown()32; LOBUDGET-NEXT:    call void @unknown()33; LOBUDGET-NEXT:    call void @unknown()34; LOBUDGET-NEXT:    call void @unknown()35; LOBUDGET-NEXT:    call void @unknown()36; LOBUDGET-NEXT:    call void @unknown()37; LOBUDGET-NEXT:    call void @unknown()38; LOBUDGET-NEXT:    call void @unknown()39; LOBUDGET-NEXT:    call void @unknown()40; LOBUDGET-NEXT:    call void @unknown()41; LOBUDGET-NEXT:    call void @unknown()42; LOBUDGET-NEXT:    call void @unknown()43; LOBUDGET-NEXT:    call void @unknown()44; LOBUDGET-NEXT:    call void @unknown()45; LOBUDGET-NEXT:    call void @unknown()46; LOBUDGET-NEXT:    call void @unknown()47; LOBUDGET-NEXT:    call void @unknown()48; LOBUDGET-NEXT:    call void @unknown()49; LOBUDGET-NEXT:    call void @unknown()50; LOBUDGET-NEXT:    call void @unknown()51; LOBUDGET-NEXT:    call void @unknown()52; LOBUDGET-NEXT:    call void @unknown()53; LOBUDGET-NEXT:    call void @unknown()54; LOBUDGET-NEXT:    call void @unknown()55; LOBUDGET-NEXT:    store float [[L00]], ptr [[B:%.*]], align 456; LOBUDGET-NEXT:    [[B1:%.*]] = getelementptr inbounds float, ptr [[B]], i64 157; LOBUDGET-NEXT:    store float [[L10]], ptr [[B1]], align 458; LOBUDGET-NEXT:    [[B2:%.*]] = getelementptr inbounds float, ptr [[B]], i64 259; LOBUDGET-NEXT:    store float [[L20]], ptr [[B2]], align 460; LOBUDGET-NEXT:    [[B3:%.*]] = getelementptr inbounds float, ptr [[B]], i64 361; LOBUDGET-NEXT:    store float [[L30]], ptr [[B3]], align 462; LOBUDGET-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[C:%.*]], align 463; LOBUDGET-NEXT:    store <4 x float> [[TMP0]], ptr [[D:%.*]], align 464; LOBUDGET-NEXT:    ret void65;66; HIBUDGET-LABEL: @test(67; HIBUDGET-NEXT:  entry:68; HIBUDGET-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A:%.*]], align 469; HIBUDGET-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[TMP0]], [[TMP0]]70; HIBUDGET-NEXT:    call void @unknown()71; HIBUDGET-NEXT:    call void @unknown()72; HIBUDGET-NEXT:    call void @unknown()73; HIBUDGET-NEXT:    call void @unknown()74; HIBUDGET-NEXT:    call void @unknown()75; HIBUDGET-NEXT:    call void @unknown()76; HIBUDGET-NEXT:    call void @unknown()77; HIBUDGET-NEXT:    call void @unknown()78; HIBUDGET-NEXT:    call void @unknown()79; HIBUDGET-NEXT:    call void @unknown()80; HIBUDGET-NEXT:    call void @unknown()81; HIBUDGET-NEXT:    call void @unknown()82; HIBUDGET-NEXT:    call void @unknown()83; HIBUDGET-NEXT:    call void @unknown()84; HIBUDGET-NEXT:    call void @unknown()85; HIBUDGET-NEXT:    call void @unknown()86; HIBUDGET-NEXT:    call void @unknown()87; HIBUDGET-NEXT:    call void @unknown()88; HIBUDGET-NEXT:    call void @unknown()89; HIBUDGET-NEXT:    call void @unknown()90; HIBUDGET-NEXT:    call void @unknown()91; HIBUDGET-NEXT:    call void @unknown()92; HIBUDGET-NEXT:    call void @unknown()93; HIBUDGET-NEXT:    call void @unknown()94; HIBUDGET-NEXT:    call void @unknown()95; HIBUDGET-NEXT:    call void @unknown()96; HIBUDGET-NEXT:    call void @unknown()97; HIBUDGET-NEXT:    call void @unknown()98; HIBUDGET-NEXT:    store <4 x float> [[TMP1]], ptr [[B:%.*]], align 499; HIBUDGET-NEXT:    [[TMP2:%.*]] = load <4 x float>, ptr [[C:%.*]], align 4100; HIBUDGET-NEXT:    store <4 x float> [[TMP2]], ptr [[D:%.*]], align 4101; HIBUDGET-NEXT:    ret void102;103entry:104  ; Don't vectorize these loads (with the reduced budget).105  %l0 = load float, ptr %a106  %a1 = getelementptr inbounds float, ptr %a, i64 1107  %l1 = load float, ptr %a1108  %a2 = getelementptr inbounds float, ptr %a, i64 2109  %l2 = load float, ptr %a2110  %a3 = getelementptr inbounds float, ptr %a, i64 3111  %l3 = load float, ptr %a3112  %l00 = fadd float %l0, %l0113  %l10 = fadd float %l1, %l1114  %l20 = fadd float %l2, %l2115  %l30 = fadd float %l3, %l3116 117  ; some unrelated instructions inbetween to enlarge the scheduling region118  call void @unknown()119  call void @unknown()120  call void @unknown()121  call void @unknown()122  call void @unknown()123  call void @unknown()124  call void @unknown()125  call void @unknown()126  call void @unknown()127  call void @unknown()128  call void @unknown()129  call void @unknown()130  call void @unknown()131  call void @unknown()132  call void @unknown()133  call void @unknown()134  call void @unknown()135  call void @unknown()136  call void @unknown()137  call void @unknown()138  call void @unknown()139  call void @unknown()140  call void @unknown()141  call void @unknown()142  call void @unknown()143  call void @unknown()144  call void @unknown()145  call void @unknown()146 147  ; Don't vectorize these stores because their operands are too far away (with148  ; the reduced budget).149  store float %l00, ptr %b150  %b1 = getelementptr inbounds float, ptr %b, i64 1151  store float %l10, ptr %b1152  %b2 = getelementptr inbounds float, ptr %b, i64 2153  store float %l20, ptr %b2154  %b3 = getelementptr inbounds float, ptr %b, i64 3155  store float %l30, ptr %b3156 157  ; But still vectorize the following instructions, because even if the budget158  ; is exceeded there is a minimum region size.159  %l4 = load float, ptr %c160  %c1 = getelementptr inbounds float, ptr %c, i64 1161  %l5 = load float, ptr %c1162  %c2 = getelementptr inbounds float, ptr %c, i64 2163  %l6 = load float, ptr %c2164  %c3 = getelementptr inbounds float, ptr %c, i64 3165  %l7 = load float, ptr %c3166 167  store float %l4, ptr %d168  %d1 = getelementptr inbounds float, ptr %d, i64 1169  store float %l5, ptr %d1170  %d2 = getelementptr inbounds float, ptr %d, i64 2171  store float %l6, ptr %d2172  %d3 = getelementptr inbounds float, ptr %d, i64 3173  store float %l7, ptr %d3174 175  ret void176}177 178