brintos

brintos / llvm-project-archived public Read only

0
0
Text · 21.6 KiB · 6814bc0 Raw
422 lines · plain
1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py2; RUN: %if x86-registered-target %{ opt < %s -passes=slp-vectorizer -S -mtriple=x86_64-unknown-linux-gnu | FileCheck %s %}3; RUN: %if aarch64-registered-target %{ opt < %s -passes=slp-vectorizer -S -mtriple=aarch64-unknown-linux-gnu | FileCheck %s %}4 5@b = common global [4 x i32] zeroinitializer, align 166@c = common global [4 x i32] zeroinitializer, align 167@d = common global [4 x i32] zeroinitializer, align 168@e = common global [4 x i32] zeroinitializer, align 169@a = common global [4 x i32] zeroinitializer, align 1610@fb = common global [4 x float] zeroinitializer, align 1611@fc = common global [4 x float] zeroinitializer, align 1612@fa = common global [4 x float] zeroinitializer, align 1613@fd = common global [4 x float] zeroinitializer, align 1614 15; Function Attrs: nounwind uwtable16define void @addsub() #0 {17; CHECK-LABEL: @addsub(18; CHECK-NEXT:  entry:19; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x i32>, ptr @b, align 420; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x i32>, ptr @c, align 421; CHECK-NEXT:    [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]]22; CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr @d, align 423; CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr @e, align 424; CHECK-NEXT:    [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]]25; CHECK-NEXT:    [[TMP6:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]]26; CHECK-NEXT:    [[TMP7:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]]27; CHECK-NEXT:    [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>28; CHECK-NEXT:    store <4 x i32> [[TMP8]], ptr @a, align 429; CHECK-NEXT:    ret void30;31entry:32  %0 = load i32, ptr @b, align 433  %1 = load i32, ptr @c, align 434  %add = add nsw i32 %0, %135  %2 = load i32, ptr @d, align 436  %3 = load i32, ptr @e, align 437  %add1 = add nsw i32 %2, %338  %add2 = add nsw i32 %add, %add139  store i32 %add2, ptr @a, align 440  %4 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 1), align 441  %5 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 1), align 442  %add3 = add nsw i32 %4, %543  %6 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 1), align 444  %7 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 1), align 445  %add4 = add nsw i32 %6, %746  %sub = sub nsw i32 %add3, %add447  store i32 %sub, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 1), align 448  %8 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 2), align 449  %9 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 2), align 450  %add5 = add nsw i32 %8, %951  %10 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 2), align 452  %11 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 2), align 453  %add6 = add nsw i32 %10, %1154  %add7 = add nsw i32 %add5, %add655  store i32 %add7, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 2), align 456  %12 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 3), align 457  %13 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 3), align 458  %add8 = add nsw i32 %12, %1359  %14 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 3), align 460  %15 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 3), align 461  %add9 = add nsw i32 %14, %1562  %sub10 = sub nsw i32 %add8, %add963  store i32 %sub10, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 3), align 464  ret void65}66 67define void @addsub_freeze() #0 {68; CHECK-LABEL: @addsub_freeze(69; CHECK-NEXT:  entry:70; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x i32>, ptr @b, align 471; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x i32>, ptr @c, align 472; CHECK-NEXT:    [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]]73; CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr @d, align 474; CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr @e, align 475; CHECK-NEXT:    [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]]76; CHECK-NEXT:    [[TMP6:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]]77; CHECK-NEXT:    [[TMP7:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]]78; CHECK-NEXT:    [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>79; CHECK-NEXT:    [[TMP9:%.*]] = freeze <4 x i32> [[TMP8]]80; CHECK-NEXT:    store <4 x i32> [[TMP9]], ptr @a, align 481; CHECK-NEXT:    ret void82;83entry:84  %0 = load i32, ptr @b, align 485  %1 = load i32, ptr @c, align 486  %add = add nsw i32 %0, %187  %2 = load i32, ptr @d, align 488  %3 = load i32, ptr @e, align 489  %add1 = add nsw i32 %2, %390  %add2 = add nsw i32 %add, %add191  %freeze.add2 = freeze i32 %add292  store i32 %freeze.add2, ptr @a, align 493  %4 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 1), align 494  %5 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 1), align 495  %add3 = add nsw i32 %4, %596  %6 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 1), align 497  %7 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 1), align 498  %add4 = add nsw i32 %6, %799  %sub = sub nsw i32 %add3, %add4100  %freeze.sub = freeze i32 %sub101  store i32 %freeze.sub, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 1), align 4102  %8 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 2), align 4103  %9 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 2), align 4104  %add5 = add nsw i32 %8, %9105  %10 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 2), align 4106  %11 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 2), align 4107  %add6 = add nsw i32 %10, %11108  %add7 = add nsw i32 %add5, %add6109  %freeze.add7 = freeze i32 %add7110  store i32 %freeze.add7, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 2), align 4111  %12 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 3), align 4112  %13 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 3), align 4113  %add8 = add nsw i32 %12, %13114  %14 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 3), align 4115  %15 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 3), align 4116  %add9 = add nsw i32 %14, %15117  %sub10 = sub nsw i32 %add8, %add9118  %freeze.sub10 = freeze i32 %sub10119  store i32 %freeze.sub10, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 3), align 4120  ret void121}122 123; Function Attrs: nounwind uwtable124define void @subadd() #0 {125; CHECK-LABEL: @subadd(126; CHECK-NEXT:  entry:127; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x i32>, ptr @b, align 4128; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x i32>, ptr @c, align 4129; CHECK-NEXT:    [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]]130; CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr @d, align 4131; CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr @e, align 4132; CHECK-NEXT:    [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]]133; CHECK-NEXT:    [[TMP6:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]]134; CHECK-NEXT:    [[TMP7:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]]135; CHECK-NEXT:    [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>136; CHECK-NEXT:    store <4 x i32> [[TMP8]], ptr @a, align 4137; CHECK-NEXT:    ret void138;139entry:140  %0 = load i32, ptr @b, align 4141  %1 = load i32, ptr @c, align 4142  %add = add nsw i32 %0, %1143  %2 = load i32, ptr @d, align 4144  %3 = load i32, ptr @e, align 4145  %add1 = add nsw i32 %2, %3146  %sub = sub nsw i32 %add, %add1147  store i32 %sub, ptr @a, align 4148  %4 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 1), align 4149  %5 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 1), align 4150  %add2 = add nsw i32 %4, %5151  %6 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 1), align 4152  %7 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 1), align 4153  %add3 = add nsw i32 %6, %7154  %add4 = add nsw i32 %add2, %add3155  store i32 %add4, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 1), align 4156  %8 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 2), align 4157  %9 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 2), align 4158  %add5 = add nsw i32 %8, %9159  %10 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 2), align 4160  %11 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 2), align 4161  %add6 = add nsw i32 %10, %11162  %sub7 = sub nsw i32 %add5, %add6163  store i32 %sub7, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 2), align 4164  %12 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 3), align 4165  %13 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 3), align 4166  %add8 = add nsw i32 %12, %13167  %14 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 3), align 4168  %15 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 3), align 4169  %add9 = add nsw i32 %14, %15170  %add10 = add nsw i32 %add8, %add9171  store i32 %add10, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 3), align 4172  ret void173}174 175; Function Attrs: nounwind uwtable176define void @faddfsub() #0 {177; CHECK-LABEL: @faddfsub(178; CHECK-NEXT:  entry:179; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr @fb, align 4180; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x float>, ptr @fc, align 4181; CHECK-NEXT:    [[TMP2:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]]182; CHECK-NEXT:    [[TMP3:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]]183; CHECK-NEXT:    [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>184; CHECK-NEXT:    store <4 x float> [[TMP4]], ptr @fa, align 4185; CHECK-NEXT:    ret void186;187entry:188  %0 = load float, ptr @fb, align 4189  %1 = load float, ptr @fc, align 4190  %add = fadd float %0, %1191  store float %add, ptr @fa, align 4192  %2 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4193  %3 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4194  %sub = fsub float %2, %3195  store float %sub, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4196  %4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4197  %5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4198  %add1 = fadd float %4, %5199  store float %add1, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4200  %6 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4201  %7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4202  %sub2 = fsub float %6, %7203  store float %sub2, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4204  ret void205}206 207; Function Attrs: nounwind uwtable208define void @fsubfadd() #0 {209; CHECK-LABEL: @fsubfadd(210; CHECK-NEXT:  entry:211; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr @fb, align 4212; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x float>, ptr @fc, align 4213; CHECK-NEXT:    [[TMP2:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]]214; CHECK-NEXT:    [[TMP3:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]]215; CHECK-NEXT:    [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>216; CHECK-NEXT:    store <4 x float> [[TMP4]], ptr @fa, align 4217; CHECK-NEXT:    ret void218;219entry:220  %0 = load float, ptr @fb, align 4221  %1 = load float, ptr @fc, align 4222  %sub = fsub float %0, %1223  store float %sub, ptr @fa, align 4224  %2 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4225  %3 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4226  %add = fadd float %2, %3227  store float %add, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4228  %4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4229  %5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4230  %sub1 = fsub float %4, %5231  store float %sub1, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4232  %6 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4233  %7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4234  %add2 = fadd float %6, %7235  store float %add2, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4236  ret void237}238 239; Function Attrs: nounwind uwtable240define void @faddfsub_select() #0 {241; CHECK-LABEL: @faddfsub_select(242; CHECK-NEXT:  entry:243; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr @fb, align 4244; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x float>, ptr @fc, align 4245; CHECK-NEXT:    [[TMP2:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]]246; CHECK-NEXT:    [[TMP3:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]]247; CHECK-NEXT:    [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 2, i32 7>248; CHECK-NEXT:    store <4 x float> [[TMP4]], ptr @fa, align 4249; CHECK-NEXT:    ret void250;251entry:252  %0 = load float, ptr @fb, align 4253  %1 = load float, ptr @fc, align 4254  %add = fadd float %0, %1255  store float %add, ptr @fa, align 4256  %2 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4257  %3 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4258  %add1 = fadd float %2, %3259  store float %add1, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4260  %4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4261  %5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4262  %add2 = fadd float %4, %5263  store float %add2, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4264  %6 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4265  %7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4266  %sub = fsub float %6, %7267  store float %sub, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4268  ret void269}270 271; Check vectorization of following code for float data type-272;  fc[0] = fb[0]+fa[0]; //swapped fb and fa273;  fc[1] = fa[1]-fb[1];274;  fc[2] = fa[2]+fb[2];275;  fc[3] = fa[3]-fb[3];276 277define void @reorder_alt() #0 {278; CHECK-LABEL: @reorder_alt(279; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x float>, ptr @fa, align 4280; CHECK-NEXT:    [[TMP2:%.*]] = load <4 x float>, ptr @fb, align 4281; CHECK-NEXT:    [[TMP3:%.*]] = fadd <4 x float> [[TMP1]], [[TMP2]]282; CHECK-NEXT:    [[TMP4:%.*]] = fsub <4 x float> [[TMP1]], [[TMP2]]283; CHECK-NEXT:    [[TMP5:%.*]] = shufflevector <4 x float> [[TMP3]], <4 x float> [[TMP4]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>284; CHECK-NEXT:    store <4 x float> [[TMP5]], ptr @fc, align 4285; CHECK-NEXT:    ret void286;287  %1 = load float, ptr @fb, align 4288  %2 = load float, ptr @fa, align 4289  %3 = fadd float %1, %2290  store float %3, ptr @fc, align 4291  %4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4292  %5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4293  %6 = fsub float %4, %5294  store float %6, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4295  %7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4296  %8 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4297  %9 = fadd float %7, %8298  store float %9, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4299  %10 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4300  %11 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4301  %12 = fsub float %10, %11302  store float %12, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4303  ret void304}305 306; Check vectorization of following code for float data type-307;  fc[0] = fa[0]+(fb[0]-fd[0]);308;  fc[1] = fa[1]-(fb[1]+fd[1]);309;  fc[2] = fa[2]+(fb[2]-fd[2]);310;  fc[3] = fa[3]-(fd[3]+fb[3]); //swapped fd and fb311 312define void @reorder_alt_subTree() #0 {313; CHECK-LABEL: @reorder_alt_subTree(314; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x float>, ptr @fa, align 4315; CHECK-NEXT:    [[TMP2:%.*]] = load <4 x float>, ptr @fd, align 4316; CHECK-NEXT:    [[TMP3:%.*]] = load <4 x float>, ptr @fb, align 4317; CHECK-NEXT:    [[TMP4:%.*]] = fsub <4 x float> [[TMP3]], [[TMP2]]318; CHECK-NEXT:    [[TMP5:%.*]] = fadd <4 x float> [[TMP3]], [[TMP2]]319; CHECK-NEXT:    [[TMP6:%.*]] = shufflevector <4 x float> [[TMP4]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>320; CHECK-NEXT:    [[TMP7:%.*]] = fadd <4 x float> [[TMP1]], [[TMP6]]321; CHECK-NEXT:    [[TMP8:%.*]] = fsub <4 x float> [[TMP1]], [[TMP6]]322; CHECK-NEXT:    [[TMP9:%.*]] = shufflevector <4 x float> [[TMP7]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>323; CHECK-NEXT:    store <4 x float> [[TMP9]], ptr @fc, align 4324; CHECK-NEXT:    ret void325;326  %1 = load float, ptr @fa, align 4327  %2 = load float, ptr @fb, align 4328  %3 = load float, ptr @fd, align 4329  %4 = fsub float %2, %3330  %5 = fadd float %1, %4331  store float %5, ptr @fc, align 4332  %6 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4333  %7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4334  %8 = load float, ptr getelementptr inbounds ([4 x float], ptr @fd, i32 0, i64 1), align 4335  %9 = fadd float %7, %8336  %10 = fsub float %6, %9337  store float %10, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4338  %11 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4339  %12 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4340  %13 = load float, ptr getelementptr inbounds ([4 x float], ptr @fd, i32 0, i64 2), align 4341  %14 = fsub float %12, %13342  %15 = fadd float %11, %14343  store float %15, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4344  %16 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4345  %17 = load float, ptr getelementptr inbounds ([4 x float], ptr @fd, i32 0, i64 3), align 4346  %18 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4347  %19 = fadd float %17, %18348  %20 = fsub float %16, %19349  store float %20, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4350  ret void351}352 353; Check vectorization of following code for double data type-354;  c[0] = (a[0]+b[0])-d[0];355;  c[1] = d[1]+(a[1]+b[1]); //swapped d[1] and (a[1]+b[1])356 357define void @reorder_alt_rightsubTree(ptr nocapture %c, ptr noalias nocapture readonly %a, ptr noalias nocapture readonly %b, ptr noalias nocapture readonly %d) {358; CHECK-LABEL: @reorder_alt_rightsubTree(359; CHECK-NEXT:    [[TMP1:%.*]] = load <2 x double>, ptr [[D:%.*]], align 8360; CHECK-NEXT:    [[TMP2:%.*]] = load <2 x double>, ptr [[A:%.*]], align 8361; CHECK-NEXT:    [[TMP3:%.*]] = load <2 x double>, ptr [[B:%.*]], align 8362; CHECK-NEXT:    [[TMP4:%.*]] = fadd <2 x double> [[TMP2]], [[TMP3]]363; CHECK-NEXT:    [[TMP5:%.*]] = fsub <2 x double> [[TMP4]], [[TMP1]]364; CHECK-NEXT:    [[TMP6:%.*]] = fadd <2 x double> [[TMP4]], [[TMP1]]365; CHECK-NEXT:    [[TMP7:%.*]] = shufflevector <2 x double> [[TMP5]], <2 x double> [[TMP6]], <2 x i32> <i32 0, i32 3>366; CHECK-NEXT:    store <2 x double> [[TMP7]], ptr [[C:%.*]], align 8367; CHECK-NEXT:    ret void368;369  %1 = load double, ptr %a370  %2 = load double, ptr %b371  %3 = fadd double %1, %2372  %4 = load double, ptr %d373  %5 = fsub double %3, %4374  store double %5, ptr %c375  %6 = getelementptr inbounds double, ptr %d, i64 1376  %7 = load double, ptr %6377  %8 = getelementptr inbounds double, ptr %a, i64 1378  %9 = load double, ptr %8379  %10 = getelementptr inbounds double, ptr %b, i64 1380  %11 = load double, ptr %10381  %12 = fadd double %9, %11382  %13 = fadd double %7, %12383  %14 = getelementptr inbounds double, ptr %c, i64 1384  store double %13, ptr %14385  ret void386}387 388define void @vec_shuff_reorder() #0 {389; CHECK-LABEL: @vec_shuff_reorder(390; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x float>, ptr @fb, align 4391; CHECK-NEXT:    [[TMP2:%.*]] = load <4 x float>, ptr @fa, align 4392; CHECK-NEXT:    [[TMP6:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 1, i32 6, i32 7>393; CHECK-NEXT:    [[TMP8:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> [[TMP2]], <4 x i32> <i32 0, i32 1, i32 6, i32 7>394; CHECK-NEXT:    [[TMP9:%.*]] = fadd <4 x float> [[TMP6]], [[TMP8]]395; CHECK-NEXT:    [[TMP10:%.*]] = fsub <4 x float> [[TMP6]], [[TMP8]]396; CHECK-NEXT:    [[TMP11:%.*]] = shufflevector <4 x float> [[TMP9]], <4 x float> [[TMP10]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>397; CHECK-NEXT:    store <4 x float> [[TMP11]], ptr @fc, align 4398; CHECK-NEXT:    ret void399;400  %1 = load float, ptr @fb, align 4401  %2 = load float, ptr @fa, align 4402  %3 = fadd float %1, %2403  store float %3, ptr @fc, align 4404  %4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4405  %5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4406  %6 = fsub float %4, %5407  store float %6, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4408  %7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4409  %8 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4410  %9 = fadd float %7, %8411  store float %9, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4412  %10 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4413  %11 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4414  %12 = fsub float %10, %11415  store float %12, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4416  ret void417}418 419 420attributes #0 = { nounwind }421 422