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1import("//llvm/lib/Target/targets.gni")2import("//llvm/utils/gn/build/mac_sdk.gni")3import("//llvm/utils/gn/build/toolchain/compiler.gni")4 5# In the GN build, compiler-rt is always built by just-built clang and lld.6# FIXME: For macOS and iOS builds, depend on lib in all needed target arch7# toolchains and then lipo them together for the final output.8supported_toolchains = []9if (current_os == "win" || win_sysroot != "") {10  supported_toolchains += [ "//llvm/utils/gn/build/toolchain:stage2_win_x64" ]11  supported_toolchains += [ "//llvm/utils/gn/build/toolchain:stage2_win_x86" ]12}13if (current_os != "win") {14  supported_toolchains += [ "//llvm/utils/gn/build/toolchain:stage2_unix" ]15}16supported_toolchains += supported_android_toolchains17if (llvm_build_AArch64) {18  supported_toolchains +=19      [ "//llvm/utils/gn/build/toolchain:stage2_baremetal_aarch64" ]20}21group("compiler-rt") {22  deps = [ "//compiler-rt/include($host_toolchain)" ]23  foreach(toolchain, supported_toolchains) {24    deps += [ "//compiler-rt/lib($toolchain)" ]25  }26 27  # FIXME: Do this only if a gn arg compiler_rt_enable_ios is set?28  # That would match the cmake build.29  if (host_os == "mac" && have_ios_sdks) {30    if (llvm_build_AArch64) {31      deps += [ "//compiler-rt/lib/builtins(//llvm/utils/gn/build/toolchain:stage2_ios_aarch64)" ]32    }33    if (llvm_build_X86) {34      deps += [ "//compiler-rt/lib/builtins(//llvm/utils/gn/build/toolchain:stage2_iossim_x64)" ]35    }36  }37}38