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1// RUN: mlir-opt -pass-pipeline="builtin.module(func.func(convert-affine-for-to-gpu{gpu-block-dims=0 gpu-thread-dims=1}))" %s | FileCheck --check-prefix=CHECK-THREADS %s2// RUN: mlir-opt -pass-pipeline="builtin.module(func.func(convert-affine-for-to-gpu{gpu-block-dims=1 gpu-thread-dims=0}))" %s | FileCheck --check-prefix=CHECK-BLOCKS %s3 4// CHECK-THREADS-LABEL: @one_d_loop5// CHECK-BLOCKS-LABEL: @one_d_loop6func.func @one_d_loop(%A : memref<?xf32>, %B : memref<?xf32>) {7 // Bounds of the loop, its range and step.8 // CHECK-THREADS-NEXT: %{{.*}} = arith.constant 0 : index9 // CHECK-THREADS-NEXT: %{{.*}} = arith.constant 42 : index10 // CHECK-THREADS-NEXT: %[[BOUND:.*]] = arith.subi %{{.*}}, %{{.*}} : index11 // CHECK-THREADS-NEXT: %{{.*}} = arith.constant 1 : index12 // CHECK-THREADS-NEXT: %[[ONE:.*]] = arith.constant 1 : index13 //14 // CHECK-BLOCKS-NEXT: %{{.*}} = arith.constant 0 : index15 // CHECK-BLOCKS-NEXT: %{{.*}} = arith.constant 42 : index16 // CHECK-BLOCKS-NEXT: %[[BOUND:.*]] = arith.subi %{{.*}}, %{{.*}} : index17 // CHECK-BLOCKS-NEXT: %{{.*}} = arith.constant 1 : index18 // CHECK-BLOCKS-NEXT: %[[ONE:.*]] = arith.constant 1 : index19 20 // CHECK-THREADS-NEXT: gpu.launch blocks(%[[B0:.*]], %[[B1:.*]], %[[B2:.*]]) in (%{{.*}} = %[[ONE]], %{{.*}} = %[[ONE]], %{{.*}} = %[[ONE]]) threads(%[[T0:.*]], %[[T1:.*]], %[[T2:.*]]) in (%{{.*}} = %[[BOUND]], %{{.*}} = %[[ONE]], %{{.*}} = %[[ONE]])21 // CHECK-BLOCKS-NEXT: gpu.launch blocks(%[[B0:.*]], %[[B1:.*]], %[[B2:.*]]) in (%{{.*}} = %[[BOUND]], %{{.*}} = %[[ONE]], %{{.*}} = %[[ONE]]) threads(%[[T0:.*]], %[[T1:.*]], %[[T2:.*]]) in (%{{.*}} = %[[ONE]], %{{.*}} = %[[ONE]], %{{.*}} = %[[ONE]])22 affine.for %i = 0 to 42 {23 // CHECK-THREADS-NEXT: %[[INDEX:.*]] = arith.addi %{{.*}}, %[[T0]]24 // CHECK-THREADS-NEXT: memref.load %{{.*}}[%[[INDEX]]]25 // CHECK-BLOCKS-NEXT: %[[INDEX:.*]] = arith.addi %{{.*}}, %[[B0]]26 // CHECK-BLOCKS-NEXT: memref.load %{{.*}}[%[[INDEX]]]27 %0 = memref.load %A[%i] : memref<?xf32>28 memref.store %0, %B[%i] : memref<?xf32>29 // CHECK-THREADS: gpu.terminator30 // CHECK-BLOCKS: gpu.terminator31 }32 return33}34 35