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1// RUN: %clang_cc1 -finclude-default-header -x hlsl -triple dxil-pc-shadermodel6.3-library %s -fnative-half-type -fnative-int16-type -emit-llvm -O1 -o - | FileCheck %s2 3// CHECK: define {{.*}}test_uint{{.*}}(i32 {{.*}} [[VAL:%.*]]){{.*}} 4// CHECK: bitcast i32 [[VAL]] to float5float test_uint(uint p0) {6 return asfloat(p0);7}8 9// CHECK: define {{.*}}test_int{{.*}}(i32 {{.*}} [[VAL:%.*]]){{.*}} 10// CHECK: bitcast i32 [[VAL]] to float11float test_int(int p0) {12 return asfloat(p0);13}14 15// CHECK: define {{.*}}test_float{{.*}}(float {{.*}} [[VAL:%.*]]){{.*}} 16// CHECK-NOT: bitcast17// CHECK: ret float [[VAL]]18float test_float(float p0) {19 return asfloat(p0);20}21 22// CHECK: define {{.*}}test_vector_uint{{.*}}(<4 x i32> {{.*}} [[VAL:%.*]]){{.*}} 23// CHECK: bitcast <4 x i32> [[VAL]] to <4 x float>24 25float4 test_vector_uint(uint4 p0) {26 return asfloat(p0);27}28 29// CHECK: define {{.*}}test_vector_int{{.*}}(<4 x i32> {{.*}} [[VAL:%.*]]){{.*}} 30// CHECK: bitcast <4 x i32> [[VAL]] to <4 x float>31float4 test_vector_int(int4 p0) {32 return asfloat(p0);33}34 35// CHECK: define {{.*}}test_vector_float{{.*}}(<4 x float> {{.*}} [[VAL:%.*]]){{.*}} 36// CHECK-NOT: bitcast37// CHECK: ret <4 x float> [[VAL]]38float4 test_vector_float(float4 p0) {39 return asfloat(p0);40}41