brintos

brintos / llvm-project-archived public Read only

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.. abs.hlsl acos-overloads.hlsl acos.hlsl AddUint64.hlsl all.hlsl and.hlsl any.hlsl asdouble.hlsl asfloat.hlsl asin-overloads.hlsl asin.hlsl asint.hlsl asint16.hlsl asuint.hlsl asuint16.hlsl atan-overloads.hlsl atan.hlsl atan2-overloads.hlsl atan2.hlsl ceil-overloads.hlsl ceil.hlsl clamp-builtin.hlsl clamp-overloads.hlsl clamp.hlsl clip-builtin.hlsl clip.hlsl cos-overloads.hlsl cos.hlsl cosh-overloads.hlsl cosh.hlsl countbits.hlsl cross.hlsl D3DCOLORtoUBYTE4.hlsl ddx-coarse-builtin.hlsl ddx-coarse.hlsl ddy-coarse-builtin.hlsl ddy-coarse.hlsl degrees-builtin.hlsl degrees-overloads.hlsl degrees.hlsl distance.hlsl dot-builtin.hlsl dot.hlsl dot2add.hlsl dot4add_i8packed.hlsl dot4add_u8packed.hlsl dst.hlsl exp-overloads.hlsl exp.hlsl exp2-overloads.hlsl exp2.hlsl f16tof32-builtin.hlsl f16tof32.hlsl faceforward.hlsl firstbithigh.hlsl firstbitlow.hlsl floor-overloads.hlsl floor.hlsl fmod.hlsl frac-builtin.hlsl frac-overloads.hlsl frac.hlsl fwidth.hlsl GroupMemoryBarrierWithGroupSync.hlsl hlsl_resource_t.hlsl isinf-overloads.hlsl isinf.hlsl isnan-overloads.hlsl isnan.hlsl ldexp.hlsl length.hlsl lerp-builtin.hlsl lerp-overloads.hlsl lerp.hlsl lit.hlsl log-overloads.hlsl log.hlsl log10-overloads.hlsl log10.hlsl log2-overloads.hlsl log2.hlsl mad.hlsl max-overloads.hlsl max.hlsl min-overloads.hlsl min.hlsl normalize-builtin.hlsl normalize-overloads.hlsl normalize.hlsl or.hlsl pow-overloads.hlsl pow.hlsl radians-builtin.hlsl radians-overloads.hlsl radians.hlsl rcp-builtin.hlsl rcp.hlsl reflect.hlsl refract.hlsl reversebits.hlsl round-overloads.hlsl round.hlsl rsqrt-builtin.hlsl rsqrt-overloads.hlsl rsqrt.hlsl saturate-builtin.hlsl saturate.hlsl ScalarSwizzles.hlsl select.hlsl sign.hlsl sin-overloads.hlsl sin.hlsl sinh-overloads.hlsl sinh.hlsl smoothstep.hlsl splitdouble.hlsl sqrt-overloads.hlsl sqrt.hlsl step-overloads.hlsl step.hlsl tan-overloads.hlsl tan.hlsl tanh-overloads.hlsl tanh.hlsl transpose-builtin.hlsl trunc-overloads.hlsl trunc.hlsl VectorElementStore.hlsl VectorSwizzles.hlsl wave_get_lane_count.hlsl wave_get_lane_index_do_while.hlsl wave_get_lane_index_simple.hlsl wave_get_lane_index_subcall.hlsl wave_is_first_lane.hlsl WaveActiveAllTrue.hlsl WaveActiveAnyTrue.hlsl WaveActiveCountBits.hlsl WaveActiveMax.hlsl WaveActiveMin.hlsl WaveActiveSum.hlsl WaveReadLaneAt.hlsl