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1// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.4-compute %s -emit-llvm -o - | FileCheck %s -DTARGET=dx2// RUN: %clang_cc1 -finclude-default-header -triple spirv-pc-vulkan-compute %s -emit-llvm -o - | FileCheck %s -DTARGET=spv3 4// Test basic lowering to runtime function call.5 6// CHECK-LABEL: test7int test(uint x, uint y, int acc) {8 // CHECK: [[X_ADDR:%.*]] = alloca i32, align 49 // CHECK: [[Y_ADDR:%.*]] = alloca i32, align 410 // CHECK: [[ACC_ADDR:%.*]] = alloca i32, align 411 // CHECK: store i32 %x, ptr [[X_ADDR]], align 412 // CHECK: store i32 %y, ptr [[Y_ADDR]], align 413 // CHECK: store i32 %acc, ptr [[ACC_ADDR]], align 414 // CHECK: [[X0:%.*]] = load i32, ptr [[X_ADDR]], align 415 // CHECK: [[Y0:%.*]] = load i32, ptr [[Y_ADDR]], align 416 // CHECK: [[ACC0:%.*]] = load i32, ptr [[ACC_ADDR]], align 417 // CHECK: call i32 @llvm.[[TARGET]].dot4add.u8packed(i32 [[ACC0]], i32 [[X0]], i32 [[Y0]])18 return dot4add_u8packed(x, y, acc);19}20 21[numthreads(1,1,1)]22void main() {23 test(0, 0, 0);24}25