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Programs an Emcraft STM32F7 SOM over JTAG (BRINTOS-10) and opens its serial console over WebUSB, with som-console, picocom, minicom and Expect (BRINTOS-11). Read /README.md first. Built 2026-09-30 for HardwareJS 0.1.0-dev.5.

0 0 857.3 MiB Updated Oct 1
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BIG DOG with the pixels moved out of Tcl into /bin/fbdraw — a static wasm32 C renderer that owns /dev/fb0 and takes drawing commands over a pipe. 602 ms/frame -> 2.1 ms/frame, measured in one boot at 480x320. Run: bigdog (SPACE flaps) or bigdog-demo.

brintosframebuffertclwasm32game
0 0 117.6 MiB Updated Sep 11
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BIG DOG ported onto the current Emcraft baseline — a fork of sasha/brintos-1995-v017, which boots in a browser. Launch, then run: tclsh /home/bigdog.tcl — click the terminal pane, SPACE to flap, watch the framebuffer pane. See /home/PLAY-BIGDOG.txt.

0 0 24.27 GiB Updated Sep 8
K

BIG DOG trimmed to 323 entries so it boots in the browser — kent/bigdog is a fork of the full Emcraft distro (80,876 entries) and hits the brintos-fs seeding OOM. Just bash, tclsh, libc and the game. Run: tclsh /home/bigdog.tcl

0 1 58.5 MiB Updated Sep 6
K

DOES NOT BOOT IN A BROWSER — this is a fork of the full Emcraft distro (80,876 entries) and hits the brintos-fs seeding OOM (BRINTOS-1995). It boots fine headlessly under the Node runner. To play it in a browser use kent/bigdog-mini (323 entries), which is the same game trimmed to bash + tclsh + libc.

0 0 24.30 GiB Updated Sep 5
K

Headless agent rig: linux-6.12 glibc bash+coreutils base, plus the guest-side agent loop that serves a virtio-console control port so a desktop AI can drive the machine. Used for the Mac/droplet round-trip test.

0 0 211.0 MiB Updated Sep 5
K

Dev userland + iperf3 (no TLS) for exercising the browser network interface / VPN bring-up. Built on brintos-build; openssl/curl/wget follow once the wasm32 openssl port lands.

0 0 138.9 MiB Updated Jul 6